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Mzzery

Member Since 14 Mar 2013
Offline Last Active Nov 16 2022 11:08

#808372 Global Chat - Knowledge, suggest improvements and ask questions.

Posted by Mzzery on 25 August 2013 - 10:34

it'd be nice if chat log was a bit longer than just the past few minutes :)




#794798 Rare day for Fallen Sword

Posted by Mzzery on 09 June 2013 - 07:35

Congrats to the happy couple! :D

 

Yeah, I know a few as well that have :)




#794783 Should we limit creatures you can attack based on Actual Level?

Posted by Mzzery on 09 June 2013 - 06:47

 

just noticed my initial reply did post. Can't delete this tho for some reason. I need sleep. lol




#794773 Should we limit creatures you can attack based on Actual Level?

Posted by Mzzery on 09 June 2013 - 06:11

It feels a bit like the thread has derailed a bit from the original issue at hand.

 

I think everyone agrees that delevelling and relevelling should be allowed, thus giving players at EOC a chance to level even if the release of new content isn't as fast as we would wish.

 

The issue though, is HOW people should be able to relevel. 

 

The way it is now, and has been for quite a while (always?) is that if you delevel and then relevel again, on a creature in the realm your VL is, then you gain massive amounts of xp compared to what you would, with the same stamina, on creatures in your ACTUAL level range. This is bad in some ways. It's not equal levelling on equal terms. It puts most guilds at a disadvantage against a handful guilds, since only guilds with EOC players can take full advantage of this. The issue in that case, is that most guilds can't hope to climb on the top 50 list, unless they have EOC players that take advantage of this flaw in the game. It makes a lot of players feel like there is no hope to succeed in such efforts, and thusly, it makes people less inclined to want to buy FSP to spend on stamina to try to level up.

 

There are a lot of players at EOC, and not all of them, far from it actually, use this flaw to gain more gxp with less stamina. It's interesting to see though, how ferociously some fight to keep the flaw in the game. 

 

It's NOT about stopping people from delevelling and relevelling, but it's to make it balanced. A balanced game where every player's contributed gxp counts, even those who aren't at EOC and doing this. Why why would having a balanced game make anyone upset?

 

EOCers need something to do, yes. They want to be able to use their stamina, surely. They want to be able to level, hopefully on new content, but in lack thereof, on old content, by delevelling and relevelling. Nobody (at least from what I have read, though admittedly I haven't read every single post in the thread)... nobody is saying they shouldn't be allowed to delevel and relevel. But... if they love levelling, and want to actually play the game, why is it so bad to delevel and then play through the old maps again to regain levels, and why is it so important to do it on one creature, in one map? It makes no sense. The ONLY reason to do it that way, is that it gives a massively increased amount of xp, for a massively decreased amount of stamina. 

 

Some say "I want to be able to use my stamina". Yes. Please do. Go delevel and relevel. Using the stamina isn't bad, it's only that using it on a flaw really is not a good way to keep the game alive. It's not. Why defend the flaw that lets you gain 400 levels on a set amount of stamina, when it's just as much "playing" to use said stamina levelling the way it was meant to be done? Why not spend the stamina in the way it was intended, and do it like it should be done, and gain less levels? Then you wouuldn't get as bored as fast either, surely? It wouldn't take much longer, epic pots and FSP would still be useful, and it wouldn't be so game-breaking. It's more fun to be able to run around, to help defend relics, to go titan hunt, SE hunt and so on, than to be stuck in one realm, on one creature, so why not do it that way instead of sitting on that one creature, while slapping everyone and their grannie, just to get delevelled so you can relevel and abuse a flaw that shouldn't have been there in the first place?

 

If such a flaw should be in the game, let's allow all level players to go sit at a creature at EOC and do the same thing, then it'd be equal play on equal terms. Horrible idea, right? Yes. But seriously, this needs to be fixed. It is a flaw.

 

I'm done ranting now.

 

<3




#794514 Should we limit creatures you can attack based on Actual Level?

Posted by Mzzery on 08 June 2013 - 18:36

I think it's silly to sit on a champ 2, 3, 400 levsl above your actual level, and call that "playing". It's not challenging at all, and where is the fun in it, besides the reeking up of more gxp, and making the game even more unbalanced and more impossible to catch up for other guilds?




#794504 Should we limit creatures you can attack based on Actual Level?

Posted by Mzzery on 08 June 2013 - 18:13

I think there are several reasons to limit this, as well as reasons to not do so. The reasons, of course, are dependant on what angle you wish to look at it from.

 

It's boring at EOC. I have been there, I know how boring it gets. Being able to delevel 100s of levels, just to sit on a champion in my VL to be able to regain xp fast was never an option for me. I started bounty hunting intsead, and pvping. I've not been back at EOC since, and eventhough I might go for EOC in the near future, I still see no rational value for the "lose 100s of levels, gain xp fast on champion"-idea anyway. It is used, and massively abused, in so forth that it is a way for guilds with a lot of players at EOC to reek up a ton of guild XP and fast. It makes the game unbalanced and makes it difficult for guilds that aren't in top 50 or whatever, to really gain on the "big" guilds. If this wasn't abusable, it would make it easier for smaller players to be welcomed into guilds, because their gxp contribution would be more valuable on the "market".

 

These, in my view problems, could easily be solved, and EOC players that feel the need to lose levels so they can relevel could still do so, if it wasn't abused. To be honest, I think it would be much better if it was changed. I believe that it might be a good solution, to perhaps make it so that a player gains no GXP if he/she is below VL. If people honestly delevel just so they once again will be able to hunt, and want to get gxp while doing so, a simple reset to the VL shouldn't be too much.

 

I know a lot of people will disagree, but these are my thoughts on this. 

 

<3




#789401 Support handled by players?!?

Posted by Mzzery on 14 May 2013 - 11:35

I agree on all things Kit said. It's a very serious issue in my view.






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