So I think it would actually be ok to not split the % based on the amount of different stats the item has. As for gold cost, some think is two cheap while others are saying it is two expensive. I think around the 3 million mark + Fallen Sword Points would work out okThoughts?
It's too expensive, and here's why.
A final gold cost of 3,300,000 gold to FF 1 item equates to FF'ing a level 709.67742 item. (odd choice, but okay, whatever)
Add to that the gold equivalent of the 10 fsp that are also required in this FF'ing (180,000gold/fsp) and you get 5,100,000 gold.
Do that 9 times to FF just one 9 piece suit, and you get 45,900,000 OR 255fsp total, which averages out to 28.3333fsp/item
First let me say that this two part proposal of raising the Forging bonuses that forging an item creates & then also establishing a gold cap to the gold portion required to FF an item is both genious, and long overdue. Kudos to those involved in making this happen.
Now I believe that the current suggestion for these two parts are currently:
"Level 5: +50 / +10% (whichever is higher) to all stat points, +10% to enhancements" (for a full 5 forges, or FF if you prefer)
And the latest target for the gold cap to be "around the 3 million mark + Fallen Sword Points" (that is, + 10 FSP & (most recently) 3,300,000 gold)
Presently, FF items above a few dozen levels actually saw less increase to thier total stat change than did the smallest of level items. And the higher level the item, the smaller then % increase to their total stats. Amending the original rule to forging to go from simply adding a few stat points to an items exhisting stats to adding on a percentage of those stat points to that item's stat points addresses that issue quite cleanly, and equitably.
The second part, the gold cap, while sounding reasonable (especially to those already accustomed to paying MUCH more to forge their gear) will not ultimately generate the kind of Forging explosion that I believe that HCS is looking to incite, even with the new 10% stat bonus as an enticing carrot.
(I, for one, will never be rich enough to be able to afford the suggested 255 fsp required to FF an entire suit. And if I can't afford to FF the suit, why would I bother with FF'ing one or two sets?)
Yes, I believe that there will be a resurgance amoungst the lower levels to forge once again (where the gold portion of forging is negligible) when an overall stat increase can now be had. But the lower levels already have access to so many FF'd hand-me-downs that this resurgance will be more of a slow fizzle then a sustained burn.
And yes, there will be some limited success in getting the most affluent of the higher levels once again obsessively FF'ing everything that they get their hands on. While these players will no doubt be churning out the yellow forging dots as if they were assemply line workers, they number but a couple hundred players. (And honestly, I think that's a optomistic estimate.)
I believe, in the long haul, that this will be the extent to which this game fix will reach.
So, I'd like to re-suggest...
from my previous post: staid, on 11 Dec 2013 - 04:09, said:So, what if to FF an item were to now cost a player 5 fsp + (level*31*150)gold (that gold formula works with how 5 forgings add up presently by the way), where the level can never go above 250 anymore. Then the most it would cost a player to FF one item would be (working with 180,000gold/fsp) 5fsp + 1,162,500gold, or 2,062,500 gold (5 fsp coverted into gold). Extrapolate that out to cover all 9 items and it becomes 18,562,500 gold, or 103.125fsp. Fairly close to my target of 100fsp.
Edited by staid, 11 December 2013 - 22:31.