meh..im just gonna throw this out there.....they should have went about it in a different direction regarding pets..you can take a pet into battle not a mount,so the pet should have a few options,instead of sitting there crapping on my shoe,or licking its tail it should be either picking up my loot,or blocking hits every now and then,or engaging in attacks or even skill perks...no reason that pets as costly as they are should be soo cosmetic...look at my owlbear and such spentlike 15k pres on both of those pets and they just crap on my shoe...
all pets should have an adjustable tree where you can have pets go a different direction,and be limited on points bought with gold!
so a familiar can have x points where x is the amount of lvl by 10 tiers you are on that character so...
lvl 1-10 char= 2 points
11-20=4 points
21-30=6 points
31-40=8 points
41-50= 10 points..
(when all 10 points are spent,your pet gains the ability to loot everything for you automatically,and yes make the cost be in gold by a pet trainer in the pet shop in eld city. Why gold? because gold needs value in this game,and the game needs more gold sinks that are beneficial.)
now there are different splits in this tree...
combative branched into offensive and defensive
skilling branched into extra gains or extra exp or quick decomp(basically it instantly removes that item or a chance of removing item for instant exp that's directly related to the tier of the item.)
also...the extra perk branch...
now this branch is weird...will contain mini game perks and pvp perks...that could obviously be voted upon by the community.
This idea creates a brand new gold sink,and incentive towards spending on it until one day...houses arrive.
Edited by HuMoR, 19 November 2014 - 17:28.