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#281 Mister Doom

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Posted 04 October 2013 - 21:00

Can we get an option that allows us to temporarily turn off Doubler, so we can finish a quest? ;) 

 

I've asked for something similar to this many times. (As have others, repeatedly)

 

I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)


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#282 RebornJedi

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Posted 04 October 2013 - 21:15

ppffffftttt just deactivate it and recast/drink it... i hope suspending buffs NEVER happen


Edited by RebornJedi, 04 October 2013 - 21:15.

 


#283 sohail94

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Posted 04 October 2013 - 21:16

I've asked for something similar to this many times. (As have others, repeatedly)

 

I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)

Could be as follows (on new map or both if you want)

 

 

First click on the buff icon disables its effect, the timer keeps going (said buff(s) is greyed out)

Second click enables it

Right  click on the buff deactivates it.

 

Currently on the new map if you click the buff icon it is deactivated - I'm sure i'm not the only one who's accidentally removed a high level buff just by clicking it (on profile and old map there is a confirmation to remove button)

The above would eliminate this risk , two birds one stone :)


Edited by sohail94, 04 October 2013 - 21:19.


#284 RebornJedi

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Posted 04 October 2013 - 21:21

suspension of buffs/potions ruins the market of buffs/potions


 


#285 Sepitus

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Posted 04 October 2013 - 21:36

And all so why not add some rewords for every medal we achieve something like  orange FSP and be only use for upgrade account
get some bonus for single achievement or maybe all so for group of achievement
1.jpg 2.jpg
 
next update
make sockets to gear
for example we cook sockets from tokens than we attache to gear 
 
all so there will be stone drops so we could attach stones to sockets and thy will give some extra bonus statistic
 
example:
 
Helm socket
Red stone + X% xp bonus
Blue stone + X% HP
Green stone + X% extra gold
Violet stone + X% drop
 
Other socket in gear 
Red stone + X% attack
Blue stone + X% defense
Green stone + X% armor
Violet stone + X% damming
 
stones would be crafted and drop from mobs random 
1. very pore (drop 1-99)
2. pore (drop 100-299)
3. good (drop 300-500)
4. very good (drop 500-699)
5. excellent (drop 700-999)
6. prefect (1000- )
7. can be add more
8. can be add more
9. can be add more
 
every stones can be crafted from very pore--->pore---->good  and so one
 
crafting recipe need to be discuss
 
i have some more interesting idea but my English is so bead and i need time to writ it 
 
sorry for my English 
 
 
 
 
 

Edited by Sepitus, 04 October 2013 - 22:17.


#286 Pardoux

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Posted 04 October 2013 - 22:09

 

And all so why not add some rewords for every medal we achieve something like  orange FSP and be only use for upgrade account
get some bonus for single achievement or maybe all so for group of achievement

 

 

This was done in SS2 - and it was, I suspect, a bit of a last ditch attempt to breath some life back into the game.

 

Were it to be introduced here (and I dont think it's necessary - I really dislike the idea of medals giving rewards - then it should only be for a few few, select upgrades.

 

Maybe stuff like :-

 

Max Allies / Enemies / Auctions

Reset All / Reset Single Skills

Player Reset

PvP Protection

 

Stuff that's not the "norm" for upgrades - last thing we need is for the cows income stream to start drying up ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#287 Davros81

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Posted 04 October 2013 - 22:11

Actually, loyalty is earned - 'cos everyone gets loyalty points. Some just get more because they support the game, and without their support, there would be no game...

 

And UB - best potion ? - ok, i actually didn't think anyone used that anymore, given you can get UB190 and distil it. I stand sit corrected.

 

But you can buy loyalty, so I was in fact totally correct, furthermore if i have loyalty points why on earth would i spend fsp on a UB190 potion and gamble on finding a distil potion in either the potion bazaar or the AH?? Finally the duration of the loyalty potion is far greater than the Potion of Resilience so it is a hands down winner in the comparison.



#288 Pardoux

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Posted 04 October 2013 - 22:29

But you can buy loyalty, so I was in fact totally correct, furthermore if i have loyalty points why on earth would i spend fsp on a UB190 potion and gamble on finding a distil potion in either the potion bazaar or the AH?? Finally the duration of the loyalty potion is far greater than the Potion of Resilience so it is a hands down winner in the comparison.

 

I'm not gonna sit here and split hairs with you :P


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#289 Dijital

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Posted 04 October 2013 - 23:15

copy pasta from a previous thread which was similar.

 

Regarding buffing:

What I would like to see is a function/feature where by you can choose an option to "sell buffs" and attach a price to them. They will be listed in your bio and people can select (tick boxes) the ones they want.
You can have an upgradable feature for buff packs
With that functionality there, you then can have a new page where you can search for buffers so you go to the page and can tick boxes to find people with the buffs you want (also listing their prices) with people only appear if they are online for ~15-30 mins for example.

This, and an ST function for buff sales.



#290 Mister Doom

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Posted 05 October 2013 - 00:16

Could be as follows (on new map or both if you want)

 

 

First click on the buff icon disables its effect, the timer keeps going. (said buff(s) is greyed out)

Second click enables it.

Right click on the buff deactivates it.

 

Currently on the new map if you click the buff icon it is deactivated - I'm sure I'm not the only one who's accidentally removed a high level buff just by clicking it. (on profile and old map there is a confirmation to remove button)

The above would eliminate this risk, two birds one stone. :)

 

Easiest way would simply be to have a right click menu that enables/disables and removes.


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#291 rowbeth

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Posted 05 October 2013 - 00:34

I just fail to see that something designated clearly as GUILD vs GUILD can be (or, more accurately, could be) determined by a solo player in a guild. That, to me, was wrong. I understand the counter-argument, but just don't agree with it :)

 

I just had a great idea! How about we get HCS to institute two new types of conflict. We could call one of them "guild champion vs guild champion", where a guild selects one player to go and have multiple battles with one player from another guild. The other could be called "guild champion takes on all comers" (within a level range), and would involve the guild selecting one champion to fight multiple battles with a number of "contestants" from another guild. We could even give guild RP to the victor :)


Edited by rowbeth, 05 October 2013 - 01:16.


#292 rowbeth

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Posted 05 October 2013 - 00:42

suspension of buffs/potions ruins the market of buffs/potions

 

I'm not sure I see this, as I suspect the number of times people currently kill a buff and then go and buy it again within a single hunt is extremely small.

 

But in any case, what I would like to see is a buff that suppressed another buff temporarily. And if you introduced the buff-suspension in this way, you can hardly argue that it would ruin the market for buffs.


Edited by rowbeth, 05 October 2013 - 01:17.


#293 MummRa

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Posted 05 October 2013 - 01:43

But you can buy loyalty, so I was in fact totally correct, furthermore if i have loyalty points why on earth would i spend fsp on a UB190 potion and gamble on finding a distil potion in either the potion bazaar or the AH?? Finally the duration of the loyalty potion is far greater than the Potion of Resilience so it is a hands down winner in the comparison.

what you don't have a steady reserve bank of zombie brews?



#294 Crzy

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Posted 05 October 2013 - 06:19

STRICTLY A CURRENT GVG SYSTEM SUGGESTION

 

I'll admit, I haven't read any of the other 15 pages but the GVG War thread got me thinking about ways to improve the CURRENT GVG system. How about we add elements of the PVP Arenas into the GVG system? Get rid of the level limit across the entire board. However, if a higher level wants to hit a lower level, they can only use gear of that level or lower(PVP Arena aspect). Level 350s can hit 1000s if they want since there's no limit for hitting upwards, only the stats they can manage to get.

 

You won't ever have level 1200s hitting a level 49 in a Skull Carver set. If they grab a Deathspinner set at level 40 though, they CAN hit that level 49 no questions asked. This will solve the issue of people not having targets to hit because guilds don't recruit below or above a certain level(which IMO is a big part of GVG dying).

 

Would it be possible to remove LVL UP Points when hitting downwards? That way higher levels don't have any advantage to their stats.

 

And on another note, would it also be possible to implement a 24 hour protection for players joining a guild? Too many times have people joined and immediately went offline before getting equipped. Then a conflict comes in and low and behold, guess who gets hit? :/ To prevent abuse of this protection, give a 7 day rejoin cooldown for people leaving said guild. That way you don't get people leaving a guild and rejoining as soon as the conflict is over(I believe Grendeldog said people did this to him when he GVG'd?).


Edited by Crzy, 05 October 2013 - 06:23.

qu29_zpsff77e35f.png

^^Sig by the awesome ArtistGorn!^^^


#295 koenvdv

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Posted 05 October 2013 - 08:21

Chomper emoticons for chat and world chat 



#296 Aceshunter

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Posted 05 October 2013 - 08:45

One Suggestion,

I remember the old Sistem in GvG to able to finish your conflict by yourself 

with no others persons,

 

this can be back again?

Wouldn't it then be PvG instead of  GvG :-p



#297 Banjotooie

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Posted 05 October 2013 - 08:51

What I would most like to see is something I've needed many, many times as the "Gear Head" for my guild.

 

A SEARCH in the Report would be AMAZZINGGG! I truly hope others agree. Think of how much easier it would be to find that piece of gear you need in the report? Especially for those players that are part of huge guilds with huge BPs! Please consider!! <3

 

LadyMaab

I completely agree.  I have posted this some time ago.  I have the same issue.  It takes ages to fit new gear to new players at a specific playing level, when you cannot search and/ or (better) sort items by level



#298 Aceshunter

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Posted 05 October 2013 - 08:51

I would like to see all the buffs we talked about to be put in the game, whether they be potions in the new chests, composing buffs etc.

 

More contests, HCS could put out mini contests like "Find Hoof" and you give a level range like 5-150 and realm starts with S and first to find him gets a prize or stuff like that :)

 

I personally like the idea of little hourly pop-up events that give people something to do and maybe give them some kind of medal if they have accomplished a goal. No rewards like items/potions/FSP's/gold, just for some extra medals in the game. It could be walking to a certain character in the game and talk to it. It could be bringing a plant or item to a character. Maybe some kind of miniquestsystem, but they come and go hourly. Just a thought though ;-).



#299 Aceshunter

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Posted 05 October 2013 - 09:04

Can you let us know how you'd see this working? :)

 

I would personally make a skill like Summon Shield Imp --> Teleportation, 3 x usable and +1 per 50 points put in the skill. I guess most people would love to teleport all around different area levels, I would just use them in the current map you are walking in. How to implement it? Simply add a teleport button where you get a new map in your screen (the teleport screen) where you can select the destination point and a popup message that asks if you are really sure to do it.



#300 Aceshunter

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Posted 05 October 2013 - 09:07

I've asked for something similar to this many times. (As have others, repeatedly)

 

I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)

 

Now that is a splendit idea for a high level 1800 buff :-D. So, not a standard implementation, but a high skill buff :-D.




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