XXXX lost 2098895 gold of which vastilos stole 1574172 gold
- yotekiller likes this
Posted by vastilos on 22 February 2024 - 02:24
Posted by Pardoux on 20 January 2024 - 21:47
bump
I've just noticed that the FSH now informs you of the cost - thanks so much Pointy
Posted by BigGrim on 11 December 2023 - 10:06
But I think a better way would be to simply have the money taken from the bank (as is done for buff market). Same should apply to auction house too. Auction house gives the message of "you need X more gold to make this purchase" but that amount is always incorrect, because it doesn't factor in the gold at hand.
Nope. PvP Players need the window for gold theft.
~ Grim
Posted by BigGrim on 29 August 2023 - 08:54
Posted by KitiaraLi on 17 April 2023 - 06:37
If I'm not mistaken, this exact issue was brought up back in 2010-2012 and Hoof himself made a change to the ladders so you have to make an attack for ticks to count towards any medal you get from the ladder because people were in a ladder bracket with nobody else at all or had people not attacking while on the ladder and were earning those ticks towards a medal or medals without doing anything at all. And yes, people did complain about other people earning those free ticks towards any medal you get on the ladder, which is why it was changed.
So unless this rule was changed between that time and now, sitting on a ladder all by yourself and earning any type of medal shouldn't be allowed.
Ah yes, I recall that as well. Even says so in the description of how the ladder works (for those who care to read that is);
"Note that only players who have either attacked or defended will be included in the ladder."
As much as the thread has been derailed from the get go this is not about WHO is doing what (although there is something about knowingly "abusing/using" in the TOS), it is only about WHO is not making the system work as intended, and described - oh, and also not responding nor reacting to stuff like this; HCS.
There should be NO medal ticks, nor tokens earned - if you do not attack nor defend. Simple. Now go fix it!
Posted by Subject on 24 December 2022 - 12:14
Posted by Pardoux on 10 November 2022 - 06:55
Good Morning Pardoux!
This buff is not being added to the game Its name was featured in a past roadmap, but we removed it as we believe it's not something that should be added at this time in its current iteration (in other words: it needs reworked or discarded entirely). It was shown because Tilley asked what happened to it
Thank you.
*PHEW*
You pretty much already can do this without any buffs -
I don't think so Penny - going to each SE spawn site, and sweeping (potentially) the whole map is a pretty time-consuming process
Posted by Pardoux on 07 November 2022 - 17:36
Farsight
Reveal if a Super Elite is in your current realm. At level 125+ it has a chance of revealing the location as well.
Posted by EpicPiety on 31 October 2022 - 16:53
Relic Defender will not do anything. Reign of Terror should not be a buff to begin with. Especially after multiple group attempts have been added to be able to RNG capture relics. We are littered with copious amounts of detrimental and impactful RNG buffs. Odds are you will get a concoction of procs by the time you've exhausted 10 group hits.
For the players that play this part of the game, this is not fun.
Remove Reign of Terror and don't add Relic defender.
All for one makes sense, SE sets simply do not match up after a certain level due to scaling. I've not ran the numbers on exactly how impactful it will be. But I'm sure someone (Toreth) will do that for us.
Not sure galvanize is necessary, seems like we keep caking on power creep and not having an equal and opposite correction to PVE. On top of that having more buffs is not necessarily good for PvP. We already have so many means of passively and actively increasing HP.
What is trying to be accomplished with Galvanize and Relic Defender?
Posted by Arioche on 25 October 2022 - 08:38
I don't know what % of players would want HCS to spend time on questing content but hopefully there are meaningful or substantial rewards that are hard to ignore like the epic quests or the Christmas quests at level 3000 for leveling pots.
Thanks for the update!
Hello!
As a writer myself, we will be able to dabble into content that admittedly hasn't seen much attention. In regards to Epic Questlines that have yet to finish (most notably Present Darkness) I personally will be happy to deliver that conclusion that so many of you have been asking for
Thank you!
Posted by Maehdros on 08 August 2022 - 21:57
ALL guilds should be entitled to attempt to take a relic. No matter if that guild is only 1 player or 50 players. Why stop the small guilds from having that right ? What is the reasoning ?
Posted by EpicPiety on 06 August 2022 - 15:02
Penny, most of us are not happy with sucking up crumbs.I see a lot of talk about things being unachievable.... Reading over the list, I see nothing that is any more daunting than say "Unstoppable"... How many of you have reset the count for that achievement? (be honest with yourself, now)
The more things we get, the more we seem to be dissatisfied with what we get...
Maybe the cows should just mimic other games, with regular events always being nothing but just one more money grab.... would this make you guys happy?
Posted by Tilley10 on 27 July 2022 - 13:50
Hello! There are a few small relic change requests that I have that were promised to us 11 months ago. Please see below for the relic change 11 months ago that I am referencing:
Secondly, there is now an option for the Guild Leader to disband unwanted Relics. Once disbanding a Relic, the same guild cannot recapture the Relic for 24 hours. Permissions for capturing Relics will be added at a later date when the app is in a more stable state.
1. Please add a permission to abandon relics. Only the Guild Founder still has this ability.
2. If you abandon a relic, add a guild log message as to who abandoned the relic and what relic was abandoned. As of right now, there are no log messages about this happening.
3. Add a cooldown on the relic that the guild has abandoned so the guild knows when it can be captured again.
I do appreciate and welcome any feedback on this topic!
Posted by BigGrim on 28 June 2022 - 16:55
Thank you.
Now, if Epics DIDN'T switch off COA/COD, would that change this for you? I'd rather it not work with those buffs since we've now made the Epics MUCH more powerful.
~ Grim
Posted by EpicPiety on 02 April 2022 - 18:51
most are in a guild or have plenty of buffs to not even remotely need it, there are a minority who could get a tiny use outta it, gold farming and elites for quests, better than scraping it or no? fair enough to say its not needed, tho what buffs truly are, bar a minority? i think u are right for the rich or well covered, which is most, perhaps it might be fun for a minority?
If we are talking about gold hunting, i think you will want things that activate at 100%. We have SSI for this, so i think we wouldn't have a use for it.
As far as tackling more difficult creatures that you may not be able to one shot. This will just be random RNG that makes it easier. I'm not sure we want creatures to be any easier.
I'd rather have it PvE Only opposed to PvP and PvE... But i think it's better if it was just not added in general.
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