Jump to content

d1rt

Member Since 18 Nov 2014
Offline Last Active Dec 16 2014 20:48

Posts I've Made

In Topic: There's a reason Eldevin isn't very popular......

16 December 2014 - 20:43

The game started to get too boring for me around level 22+

 

Its just too hard to find a group for anything, questing is really lame as most of it is "run back and forth 100 times".  Grinding mobs takes hours.  It really needs some sorta exp auto queue that groups people up and gives them an exp bonus for each person so it makes people want to team up.  (shop potion exp could come into affect after the group bonus total so that it makes buying exp pots totally worth it)

 

Or even exp daily quests in each town.  Like 3-4 quests that are easy and reset every day.  Like go kill monsters near the town.

 

 

 

My brother played the game and quit around level 3 because there was too many quests in which he didnt know what to do he said.  He felt he didnt have any direction, was confused and quit early.

 

 

The pvp is pretty fun even though this game seems elementary.  And I like it.  But im not sure if i can stick around to level 45 with how boring its getting.  Dont feel like hunting for another mmo though -_-


In Topic: Quick Exp Button

12 December 2014 - 19:40

I agree faster killing makes better leveling, but if they make it too easy people will stop buying things like exp pots.

I disagree.  If you have a specialized exp zone that auto groups based on level.. and make it so it is undisputedly the best exp in the game.  Yet lower drop rates and money drop rate.  Then MORE people would use exp pots in this area.  Because it is geared for exp.  And it never stops and is zero bs like running around trying to figure crap out.  It doesnt have to give INSANE exp.  Just enough of a boost to make full teams worth it to get everyone working together.  Dungeons can be for getting loot.  Trappers atoll can be for getting resource and pvp.   Quick Exp/ auto monster level adjusting exp zone can be for leveling if you are out of quests or at an odd level where doing dungoens doesnt work too great, or you cant find team. 

 

I honestly see ZERO negative side effects of this.  More people would be more likely to get exp pots just to utilize this exp zone.  Only drawback might be bot players using automation software.  So you can m ake it so the auto queue only joins with a full team.  That way players can report bots instead of bots soloing this Exp Zone.  Plus you shouldnt let botters dectract from the fun of legit players. 

 

It really is a mood killer when you are stuck at level 23-24 with no quests except tradeskill ones and you cant find a group.  Exp Zone is a great idea that really helps to keep players in the game.


Can i have a 'W' button? just hit the button and auto-get lvl45 in everything :P oh wait, i have lvl45 in everything :huh:

i dont see why you have to start being rude and mocking when im simply suggesting a reasonable idea.  Im not asking for insta handouts.

 

Besides my W is already bound to auto attack.  Seeing as I have S,D,F, and E for character movement.


In Topic: Trappers atoll is too small and Wildlands PVP

02 December 2014 - 22:19

Would be nice to have a few farm plots too.  Maybe a few obstacles to hide behind near the farms so melee can cancel ranged a bit.  Make the soil extra fertile and you get x300% yield to your crops.  So when you die and lose 50% you dont want to cry as bad.  BRING ON THE JUTE BANDITS!!


In Topic: Change hat and balloon into hybrid head vanity.

28 November 2014 - 18:02

I could see this being huge.  I have a bugged out aniversery hat that floats 10 feet above my head.  Everyone always comments on how funny and great it is.  I love it. 

 

Make it so when you use the /bow command your hat with a balloon tied to it bops whoever is standing in front of you in the head.


In Topic: Medieval music

21 November 2014 - 22:18

I listened to the whole 2 hour celtic one from OP.  Seemed really good when running through forests, the top world, or small towns.  Music matched really well.  But when doing dungeons or underground stuff it didnt really match.


Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: