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yotwehc

Member Since 15 Apr 2013
Offline Last Active Jan 08 2018 23:19

#989085 The Forest of Yule returns!

Posted by BadPenny on 31 December 2017 - 23:06

I'm sure tp200 will be dealt with. In the meantime every has the oppurtunity to buy it out of the AH.

Love my chances at this opportunity:

 

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Pretty much looks pay to play to me.....  and don't insult us with the many ways to make FSP in this game.... a sizeable investment must be made for all of them on this scale...




#989072 The Forest of Yule returns!

Posted by Pardoux on 31 December 2017 - 10:34

Welp... I give up... I tried and tried and there is just no chance anymore. Game has officially become P2W. I'll be winding down activity. Thank you all for the memories. Good Luck.

 

Teleport 200+ is just WAY too big an advantage ...




#988981 The Forest of Yule returns!

Posted by Morgwyn on 28 December 2017 - 23:18

Good my 2 cents on the new titan thingy.

First off, I noticed a strong NO from HCS against anything resembling personal TKP or ways to circumvent the cooldown system. 

Funny that we end up with the current situation, of which I think is a way to please those wanting personal TKP or ways around the cooldown. However, for the mere mortals around here, it is quite impossible to compete against the godlike who can afford to hunt with the instant teleport. 

And with a titan like the new one, well there are always plenty around with teleport 200. 

 

So with that in mind, I personally hope that this is not the new way to go, cause like this titan hunting will become a sport for the richest amongst us. 




#988921 The Forest of Yule returns!

Posted by disavow on 27 December 2017 - 06:21

I noticed you didnt post the 3100 kills I did when I came in second and received nothing. Or the two hunts I did that I got 1600 kills and 1200 kills. Where I also got nothing. 6134 total kills and I received no drops, no TKP NOTHING. Its a risk I took and thats how the cookie crumbles. 




#988800 The Forest of Yule returns!

Posted by BigGrim on 24 December 2017 - 14:16

Still cannot see how "everyone" who wants it can gain 2 items.
Given the time frame.
 
The real issue for these epics is not going to be getting the quest or titan drops but the Super Elite components to make them.

No one can gain two bound items.

There is NO issue with getting these. Earn the bound Titan item, buy the recipe you want then get the SE items at your leisure. Zero issue.

As for the time frame, there've been 5 or 6 spawns in a day and a half and you got 2 weeks to do it in with Quest Hunter helping the Quest total.

why did not you add quests for the other seasonal titans (mirka, wyld, jolakott, ....) too like you did with the Gospa Perchta (Titan)?

One. You have exactly zero idea how much work goes into preparing for Christmas.

Two. You gain a Bound Epic from the Quest. No other way.

Three. This was a test run for the concept. Will we update other Seasonals in this manner? Perhaps but that is not guaranteed.

Yes you can participate but once your guild goes on cooldown, unless individuals get a secure all kills are lost when a titan dies and its start over again..

As it should be.

~ Grim


#988787 The Forest of Yule returns!

Posted by Filletminion on 24 December 2017 - 00:50

i had fun out there.

No doubt but then you are seriously fast, now imagine if everyone was equally fast how much fun would it be....




#988764 The Forest of Yule returns!

Posted by BigGrim on 23 December 2017 - 14:39

They are not, no. Nor do they build up, like Guild TKP does.

~ Grim


#988685 The Forest of Yule returns!

Posted by Bluetail on 22 December 2017 - 19:22

Im hoping this change to CD is just for that one new quest Titan and getting kills for the quest does not lead to securing an additional drop solo. This overall seems like a big step in the WRONG direction. It sounds very easy to abuse this change if it does lead to an additional drop. If this is the case your allowing for monopolization of titan drops and the smaller guilds with less experienced titan hunters will get pushed around. Effectively I could double secure a week, yikes...




#988681 The Forest of Yule returns!

Posted by EpicPiety on 22 December 2017 - 19:03

Level 2900 gives level 2000 doubler




#988679 The Forest of Yule returns!

Posted by EpicPiety on 22 December 2017 - 18:53

Level 3100 quest gives you level 1500 FI 120 duration




#988673 The Forest of Yule returns!

Posted by EpicPiety on 22 December 2017 - 18:36

AL 800 reward from the quests if anyone is interested. Quest: Winter Winds Ruin Fun! (Xmas) close With a mighty heave, you launch the Ba into the middle of the scrum! With that, the game begins! The scrum heaves and the good natured shouting! You spend the rest of the day refereeing the game and when it's all over, you are invited to the Churchfence Feast! You receive 'Churchfence Feast' and 75,118,232 XP.




#988504 New Content! 3426 to 3600!

Posted by Pardoux on 16 December 2017 - 20:46

 

Level 3483 Champion set is messed - the helmet is amulet and the amulet is recognised as helmet. (o;

 

Mangarian Wastes (Entrance) stairway is doubled

 

Haloroth Bugbear (Champion) 3529 Greenskin - drop unique set
 
Champions which i manage to find:
 
Goroloth Banshee of Misery (Champion) 3431 Undead
Onarath Sand Djinn (Champion) 3441 Magical
Janonat Spirit (Champion) 3467 Undead
Janonat Dark Horseman (Champion) 3475 Undead
Mangarian Soldier (Champion) 3483 Beast
Mangarian Dinosauroid Soldier (Champion) 3498 Reptile
Mangarian Murk Troll (Champion) 3503 Greenskin
Haloroth Fairy (Champion) 3519 Magical
Haloroth Bugbear (Champion) 3529 Greenskin
Jarabari Dark Radande (Champion) 3546 Plant

 

 

More Champions at 3561, 3569 and 3586 (that I found) - could be more ..




#988486 New Content! 3426 to 3600!

Posted by stormfish on 15 December 2017 - 22:02

Level 3483 Champion set is messed - the helmet is amulet and the amulet is recognised as helmet. (o;

 

Mangarian Wastes (Entrance) stairway is doubled

 

Haloroth Bugbear (Champion) 3529 Greenskin - drop unique set
 
Champions which i manage to find:
 
Goroloth Banshee of Misery (Champion) 3431 Undead
Onarath Sand Djinn (Champion) 3441 Magical
Janonat Spirit (Champion) 3467 Undead
Janonat Dark Horseman (Champion) 3475 Undead
Mangarian Soldier (Champion) 3483 Beast
Mangarian Dinosauroid Soldier (Champion) 3498 Reptile
Mangarian Murk Troll (Champion) 3503 Greenskin
Haloroth Fairy (Champion) 3519 Magical
Haloroth Bugbear (Champion) 3529 Greenskin
Jarabari Dark Radande (Champion) 3546 Plant



#988453 GvG rework proposal

Posted by BigGrim on 15 December 2017 - 12:42

I'm 99% sure we have all of the Seasons Code in storage, yeah. It was the intent that we'd retro fit it to be a PvP event, which might be cool. Opt in, of course.

Wish it had been given a fairer shout to be honest.

~ Grim


#988358 GvG rework proposal

Posted by Toreth on 13 December 2017 - 15:38

First of all, let me be honest in saying I didn’t read all 10.5 pages so far, so if I’m reiterating some things, I apologize.

Stealing your format, Rye <3

Format: The idea of seasons sounds wonderful. It would definitely bring a competitive side out of the guilds who actively participate in GvG now and should breath some air into it for the guilds that don’t. The amended 3 month season with 1 month tournament seems like a grand idea as well - a timeframe that is long enough to give everyone a fair chance to make that top 25. Having seasons would garner more attention overall, I feel, and keep the conflicts going.

Recognition: Guild Trophies. Yes. They’re small enough that they warrant very little benefit overall, but still provide a sense of pride.

I’m going to add to this, though. Whatever happened to Guild Accomplishments? In introducing seasons and the trophies/medals that could go along with it, what about adding (a) Guild Accomplishment(s) to go with them? Win X seasons? Place top 25 in X seasons? Obviously the reward for completing the accomplishments would be in line with the accomplishments already presented but catered more towards how the accomplishment was achieved. Maybe something along the lines of: “Increase Duration of RP buff packages by 120 minutes?”

Player Medals concurrent with Guild Trophies? Yes, again, if for nothing else but for pride and for use with Pride. Another way to increase potion duration is never a bad thing. In fact, it helps tremendously in all facets of the game.

Rewards: It may not be a popular opinion, but this is also a perfect way to introduce new RP items. Make them worthwhile, though. They don’t have to be used to invent epics. Look at the top few GvG guilds - how many use epics the way those who don’t GvG do? I’m not saying they CAN’T be used to invent epics, but new GvG/PvP oriented sets/potions would be nice as well. With as many items that are floating around in-game, using resources from the PvP ladder or whatever else may be, could also be an option. This helps the market for those items as well. Watch the trade between players commence, right?

With the Trophies, I saw where it was talked about doubling or tripling RP gain. I think that’s a big no-no. Not because it diminishes the value of RP, but because double and triple just seems like too much in general. A flat rate increase of 5-10 would be okay, though. Yes, I’m aware that 10 would still be a triple RP gain of a standard 50 hit conflict, but to gain 60 from a 100-hit conflict is too much. A marginal 5-10 increase for 1st, 2nd, and 3rd places seems more than fair. Even then, an 100-hit conflict garners 25-30 RP.

As I read some, the top 25 would still be able to GvG those outside the top 25 for normal RP without rating transfer. I completely agree with this. This will cut out farming those guilds who don’t care or weren’t quite able to make it for rating gain. In addition to this, I read where RP gain would be halved against guild who have less than 1,000 Rating. Why not take this one step further to cut out obsessive farming? 900-999 is 1/2 RP gain, and under 900 would be 0 gain. It is a competitive aspect of the game, and making it so those who really have no desire to participate don’t have to get hit after X losses and 101 Rating loss. Not to mention in doing this, you cut out RP farmers and make them hit people who might care a little and, at the very least, would buff one or two of their guild mates.

Added Bits: Updated RP buff packs NEED to be added. Rye addressed it, so I’m just reiterating, but they are long out-dated. As I’ve said above, this is a competitive scene. Let’s keep it that way.

Rye, you also talked about only gaining RP for the initiator if the initiator wins. This is how it currently is and needs to stay. Nobody should gain RP on ties. The fact you didn’t lose rating should be enough.

Overall, this is well thought out, and I support it. Obviously with a few tweaks, but it will definitely breath air back into a dead aspect of the game. Wonderful job, Rye.






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