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yotwehc

Member Since 15 Apr 2013
Offline Last Active Jan 08 2018 23:19

#984051 Tatan secure

Posted by yotwehc on 15 August 2017 - 06:06

I disagree with most of the suggestions. If the titans don't get cleared, the demand is not there. Supply gets constricted as no one clears for long periods of time. Less epics introduced into game. Working as intended.

If HCS wants to boost demand, they could possibly do the tiered thing but not inventing. With the "OP" inventing pots, the market would quickly get flooded. (Unless the tiered stuff also gets impacted by the inventing pots ;-p)

So many other areas of the game could use the development resources. Titans are one of the least broken


#982703 GvG medals- Top rated GvGers/Dominants- Top rated Prizes

Posted by yotwehc on 16 July 2017 - 18:54

players who play now are afraid of competition, they think competition is bad thing lol

So true. Most folks only attack offline folks not wearing the right gear. It's the rare few who will attack an opponent who is online and can defend.


#982619 ♥ GXP in Guild Advisor = GXP ♥

Posted by yotwehc on 15 July 2017 - 16:47

Ooh. I can become a traveling composer again ;)

Sorry. Bad idea. Definitely another method to get around cool down. Although I do encourage traveling. Met many folks the one time I did it and saw many different guild philosophies along the way :)

Maybe as a compromise, you can't return to original guild for a year otherwise all gxp is lost ;)


#981149 FS Memes

Posted by yotwehc on 23 May 2017 - 02:52

Oh dear heaven, ducky.... I think I know that guy :P

Shhhh. Don't rat me out.


#980646 Suggestion - Player's Composing Level on Bio

Posted by yotwehc on 08 May 2017 - 16:29

...


While travelling composers are available all guilds have access to level 60 composed pots.


Yes. But there is no upside to this change except to pad folks ego. There are downsides. Sure they can hire traveling composers but the point is not to pad your wallet with this change.
  • 3JS likes this


#980554 Suggestion - Player's Composing Level on Bio

Posted by yotwehc on 06 May 2017 - 16:54



I see no harm in adding this to the profiles, so yes to the OP.

and make nothing hide-able. We have never been hiding anything in this game, why start now?
Some may feel their numbers are not great/big/long enough? Well, make 'em better instead of trying to hide 'em - or just accept the fact, that not everyone can be the best at everything. Don't complicate simple things, thank you.

Agree with simple. No change needed. Just keep it as is. ;)


#980505 Suggestion - Player's Composing Level on Bio

Posted by yotwehc on 05 May 2017 - 17:56

I'm shy. I don't want it to be seen ;-p

Can we have an option to hide it :)


#980226 GvG rework proposal

Posted by yotwehc on 26 April 2017 - 20:20

In the opinions of many there seems to be a real problem in venue with farming. This problem came with the earning potential HCS implemented to try and boost life into GvG years ago. I'm now for a quality of opponent boost and penalty system in addition to the rest of my idea. Guilds with a sub 1k or base rating would only award 1/2 the rp of those above the base line. This would certainly appeal to the true majority (people not wishing to be farmed week in and week out or non participants) For those who live off RP, this would strengthen the market value of RP.

I also see many who think 5 month qualifying period is too long, so am fine with a 3 month qualifying / 1 month long tournament ratio if it keeps the activity flowing.

I still believe the trophies would need to potentially change hands upon tournament completion or most guilds would simply make a one time effort to them, then never play again.

The addition of more rp buff packs would benefit the theme of competition, while further strengthening the market for RP. So I think double, and triple rewards for those earning tournament birth remains a good incentive to partake.

I will no longer derail my own idea by engaging with those with negative feedback. They believe they know better, so can start another idea thread, or present their ideas in my thread (totally cool with that) The idea, and cross examination by the players will sort itself out over time. I will comment and reply to questions as I see fit.

I reaffirm my intention in presenting this idea is for the global betterment of the GvG venue overall. I am not doing this to serve a personal agenda.

I like the revisions and now support the idea. Good luck.




#980103 GvG rework proposal

Posted by yotwehc on 24 April 2017 - 22:22

Big difference in the smasher medal, and my idea...apples and oranges man. There is nearly nothing lost in GvG, rating, and some gold for gear damage. The real problem with mass activity like with the smasher medal induction doesn't exist here, or your simply being petty.

Say what you will. If your guild is not into gvg and you are getting hammered by everyone and their mother constantly, some how it makes it not so fun. To avoid the backlash, I am simply suggesting opt in to the tourney qualifiers. Battle guilds that will fight back. The example I state just illustrates how big an impact it can have.

Or what if you get tourney credit only if the opponents fight back?


#980085 GvG rework proposal

Posted by yotwehc on 24 April 2017 - 18:20

The problem with an opt in GvG system is that the game lacks the active population to support such. It would however skyrocket the value of RP, given it would be than only attainable through opt in. So while I'd get rich, I would hate to see the venue I enjoy most become as lifeless as the PvP ladder.

In this case, I am against the idea. With the advent of the simple smasher medal, pvp activity sky rocketed. I think gvg activity will so the same as not only is there a medal but some additional rewards.

I say make it opt in but no rank so all those that opt in can smash each other for the same cost. Otherwise it's just a farming contest.


#980078 GvG rework proposal

Posted by yotwehc on 24 April 2017 - 17:27

I've always liked this tournament idea but it has to be opt in and I think you point that out in your rules above where tourney points are collected only from those within the tournament however the 5-6 months while qualifying has to also be opt in. Otherwise the guilds that qualify will be the best farmers and farming will be epic. You may also get a few guilds who defend but don't necessarily participate.

The other major issue you have is targets for those that do qualify. May not have enough. Say guild with mostly <lvl100 vs lvl 2k+ guild.

anyway, as long as farming isn't increased, kudos


#980016 Suggested new addition to the Daily Quest

Posted by yotwehc on 22 April 2017 - 03:49

Then don't do the reroll? You're not forced to reroll every time. I'm not understanding how this is a bad idea.

It's a bad idea because it gives players a way to avoid aspects of the game. Sure, the rewards need to be tweaked for some of the more terrible DQ's but tempting players to try other aspect is a good thing imho. Giving a pass doesn't encourage it.


#979967 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 21 April 2017 - 06:59

All the talk about the op dc pot yet I still got deleveled whilst using the Easter pot. Props to the hitters. When there is a will, there is a way. I guess some players are a bit more up to the challenge.


#979613 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 16 April 2017 - 18:01

What it seems to boil down to is castable can't compete against pots. Why do these folks care about this so much? so they can "defend" their offline players. If they cared so much about knowledge and such, they would be totally into the arena style play where it's all about gear knowledge. It would be great if they would be honest and state it as such. The same complaints made about how you can't compete between pots and castable can be made against no buffs and castable buffs. The only reason it's a big issue is to "protect" their offline friends and keep them constantly buffed versus having that player have to login in every so often to take those so called OP pots.

 

The so called OP buffs can be beat. I'm schooled all the time. Why? Knowledge... I don't have it and others do... Cool beans. And it's fun for all involved unless they are lying to me ;-p

 

I hope HCS really thinks about this. Listening to this group has resulted in many disasters and some in this group still don't understand why those previous ideas had to be reversed.




#979595 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 16 April 2017 - 00:18

PvP isn't just used as a way to 'punish' players.

 

Bounty hunters are looking to be rewarded for clearing bounties. They have to pay to take the bounty;  pay for buffs and gear to be competitive; they pay in xp when losing; they pay in stam with each hit they do. The current situation with buffs where a level 750 can't be beat by someone in the level 2000 area makes it all the more not worth the effort.

 

Gold thieves are looking for gold, obviously. They know the risk and what to expect. They too are required to pay for gear, buffs, with stam, etc. Of course these days, most don't bother doing anything to defend themselves against gold thieves. More then a little frustrating when the bounty hunters can't be bothered with targets with ridiculous stats.

 

Guild smashers are defending their guild mates, by the means the game makes available. It isn't about 'punishing' another player, though that does come along with it. It requires a sense of 'team' play. We defend ourselves not to punish people, but to make it clear to others it is better not to hit us, for the consequences are not worth it.  Defense is our motivation, not punishment.  It requires the same costs as other pvp areas in the game,  gear, stam, buffs and gear.  There are few guilds left who go through the effort of defending themselves. It's hardly worth it going after targets with unbeatable buffs. (not gear, all buffs) 

 

The ladder is all about who can afford the highest level pots/buffs and who can run them the longest. There is no skill involved. The current situation with buffs is beyond obvious there.

Thanks for that. I believe you arguments support the so called  "OP" pots.

 

Great! A level 750 can defend against a lvl 2,000! (as long as he/she is online to keep taking the pots). Totally makes the game more challenging! Although I've rarely seen Bounties expire on these level 750 players. When was the last time this happened?

 

Gold victims don't bother defending themselves? Great! the so called "OP" pots aren't effecting this aspect!

 

Also great for your team play! go team go! Way to not "punish" but rather "team" up on players. Again, this activity occurs regardless of whether the so called OP pots are in play or not.

 

I won't comment on the ladder. Haven't participated although based on what a lot of folks say, looks like it would be an easy win for me... but somehow, I think it's not true ;-p






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