Forthcoming Composing Update.
#1
Posted 24 November 2014 - 16:31
#2
Posted 24 November 2014 - 16:32
Looks like a nice update! Definitely looking forward to the new composing only potions.
I would really like to see some of the buffs listed in the Auction House though.
Edited by Swiggity, 24 November 2014 - 16:36.
#4
Posted 24 November 2014 - 16:40
SWEEEEEEEEEEEEEEEEEEEEEET!!!
This gets a Davvyboy rating of
#5
Posted 24 November 2014 - 16:42
Nice, an good update coming.
"we shall be altering the Frags used in composing to balance out the use of Commons Versus LE, SE and Crystalline Frags, while also adding all the previously discussed Buffs (with maybe one or two others!) and raising the level cap to 60"
But please don't increase amount to spend on other types of frags with this update
Edited by Kbyte, 24 November 2014 - 16:42.
- onray24 likes this
#6
Posted 24 November 2014 - 16:44
in the guild log..can you refer to the item taken by potion name instead of just 'composing item' as that is quite generic..also easier to tell what kind of composed potions were taken...thanks...looking forward to seeing the changes take place : )
#7
Posted 24 November 2014 - 16:45
I like that you are finally adding and expanding Composing (even though I am still a low level in it) as well as no longer needing the backpack slot open to process "grinding" potions.
However...
I am not a fan of the deposit reset occurring at 0:00 every day. Those who are gold thieves will look for players to make deposits to guild banks at regulaar times. Yes, players will not have to do it at an exact time every day, but that will be what most will default to. I also like being able to kind of set my reset time to a certain time the day before a hunt to double up my number of deposits, although I realize you would rather us pay the upgrade to reset deposits.
- Zennaro likes this
#8
Posted 24 November 2014 - 16:47
Sounds mostly great, though I'm wondering about the frags thing...
Finally, we shall be altering the Frags used in composing to balance out the use of Commons Versus LE, SE and Crystalline Frags, while also adding all the previously discussed Buffs (with maybe one or two others!) and raising the level cap to 60.
Are you saying we're going to have to use other frags for our throw-away potions? Or that we're going to need more for actual useful potions?
- onray24 likes this
#9
Posted 24 November 2014 - 16:53
Sounds mostly great, though I'm wondering about the frags thing...
Are you saying we're going to have to use other frags for our throw-away potions? Or that we're going to need more for actual useful potions?
It's more likely it will just be you need to use more Legendary, Super Elite and Crystalline frags and slightly less Commons for the more powerful potions. We're still looking over the numbers tho
#10
Posted 24 November 2014 - 16:56
http://cdn.fallenswo...kills/128_b.gif
This image link of Global Booster located on the Composing Level Guide doesn't work. There's a 128.gif image in the same directory that works but is not being used. Will you update this?
#11
Posted 24 November 2014 - 17:02
I love it. So looking forward to the new interface, and thanks so much for freeing up backpack space with the discard feature. Cows rock!
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#12
Posted 24 November 2014 - 17:03
Sounds good to me! I'm only at level 18 and having a better idea of how far to go to get to the next level will be nice without having to haul out a calculator!
Only cautionary note I have has to do with:
Finally, we shall be altering the Frags used in composing to balance out the use of Commons Versus LE, SE and Crystalline Frags
Will this increase/decrease the number of common frags or leave common frags the same and increase/decrease the number of LE, SE and Crystalline frags?
Sounds good to me! I'm only at level 18 and having a better idea of how far to go to get to the next level will be nice without having to haul out a calculator!
Only cautionary note I have has to do with:
Finally, we shall be altering the Frags used in composing to balance out the use of Commons Versus LE, SE and Crystalline Frags
Will this increase/decrease the number of common frags or leave common frags the same and increase/decrease the number of LE, SE and Crystalline frags?
#13
Posted 24 November 2014 - 17:03
It's more likely it will just be you need to use more Legendary, Super Elite and Crystalline frags and slightly less Commons for the more powerful potions. We're still looking over the numbers tho
It already spend an considerably high amount of Legy, Crystalline and SE frags to make Doubler 1000. If it increases more it would be an absurd
* LF 500 is also expensive too.
Edited by Kbyte, 24 November 2014 - 17:03.
#14
Posted 24 November 2014 - 17:40
Did you guys forget to extend the anti-deflect potion, Potion of Extreme Force, to 480m like the others by mistake?
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#15
Posted 24 November 2014 - 17:56
Nope. It's extended to 480 minutes too. Just not displaying yet.
*Edit*
Just flushed the game cache. Check now.
#16
Posted 24 November 2014 - 18:22
Just flushed the game cache. Check now.
Worked good. Can you flush and refill a few more things?
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#17
Posted 24 November 2014 - 18:23
It's more likely it will just be you need to use more Legendary, Super Elite and Crystalline frags and slightly less Commons for the more powerful potions. We're still looking over the numbers tho
Firstly thank you for finally getting to Composing.
I disagree with a change to the number of fragments used per potion being changed. Commons are available for us to collect all the time and are easy to get and are basically a byproduct of hunting, whereas an increase in Crystalline and Legendary frags required would necessitate more crystal and legendary events. And to change the frags required to make it easier for people to compose makes it unfair to those who have already progressed in composing. Frags required should remain as was originally set as this would be the only fair thing for all.
Also i disagree with composing being raised to lvl 60. It was a long hard slog to get to 50 with no new buffs unlocked for 30 levels ( between 21 and 50) and i think its wrong to raise the max lvl unless you are prepared to put into place new buffs being unlocked as those levels are unlocked.
And will composers who have reached lvl 50 be given a credit for all the pots we have made since we reached lvl 50? Its not fair that we have been making pots and have not been advancing and you decide to raise the maximum to 60.
#18
Posted 24 November 2014 - 19:00
I like all but 2 things with update here
one is honor
I copy honor destciption from skills: Honor = -0.2% per point xp loss in PvP
honor 175 = -35% xp loss in PvP
honor 250 = -50% xp loss in PvP
honor 288 = -57.6% xp loss in PvP (with distil)
honor buff is very strong, it saving more than half of xp loss
I remember honor buff working for pvp rating, later I do not know why changed to saving xp loss
I thinking honor 175 is very high enogh saveing -35% xp loss in PvP, not need more powerfull honor in composing, please give another buff instead for honor in composing
second is altering the Frags
if you want altering fragments can you do like this I give example
conserve 250 need
Common 13 Rare 10 Unique 7 Legendary 2make that please
1 rare = 2 common
1 unique = 2 rare = 4 common
1 legendary = 2 unique = 4 rare = 6 common
I can deciding what fragments I want to use but important is make it impossible to use lower fragments (example common fragments) to replace higher fragments (example SE)
I meaning you can use 1 legendary instead of 6 common but not use 6 common instead of 1 legendary
I can use for composing conserve 250 this fragments for example
Common 1 Rare 0 Unique 15 Legendary 2I deciding here paying unique for lower fragments: 15 unique + 2 legendary + 1 common
unique = 1x7 + 2x5 + 4x3 = 15 unique
or I can deciding paying legendary for lower fragments:
10 legendary + 3 common or 10 legendary + 1 rare + 1 common
this giving us option for not spending many common and using other fragments we decide and giving value to higher fragments
can we please do this, I having many higher fragments I not using because I need leveling my composing level a lot for make higher potions and my common fragments very low
#19
Posted 24 November 2014 - 19:09
Last event I had x amount of time to hunt and I had planned on spending 1-2000 fsp on extra stam, but because I could not burn the stamina fast enough I didn't buy any at all... I even had stam left over to keep hunting.
#20
Posted 24 November 2014 - 19:16
Must be nice to have enough stam to need that big of a doubler. Personally (yeah, I know, I know, not happening) I would like more gold from my hunt. A tiny bit bigger TH and merchant wouldn't be bad. Not much, 200-400... I've asked before... I do love shiny things so
- onray24 likes this
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
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