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Yuuzhan

Member Since 17 Sep 2012
Offline Last Active Jul 02 2023 15:35

#914225 (Another) Titan Idea

Posted by Yuuzhan on 08 January 2015 - 18:41

I do not frequent the forums enough to know if this has been suggested before, but I recent cut my thumb with a brand new Chefs knife (Apparently I need lessons :P) and and Idea has come to me.

 

I know Titan Decay has been suggested to prevent titans hanging around forever, and thought of going in the other direction.

 

What happens when you get beat up (or cut your thumb)... you heal.

 

So my proposition is Titan Healing.  After X hours the titan will start to heal Y% every Z minutes.

 

So, lets say titan spawns at 12, on Jan 8th.  After 48 hours, the titan will start to Heal.  This means it will heal 1% of its base hp every 60 minutes until it dies.  Lets say it started with 10,000 HP.  A guild strikes fast for the secure, getting 5,001 kills within 2 hours.  Go guild!  On January 10th at noon it will heal 1,000 HP.  Now Guild only has 4,001 kills.  Uh oh!  Now someone else can steal the secure!

 

Second example Guild1 gets 5,001 kills.  But this time Guild2 comes in and gets 4,000 kills and stops.  Jan 10th at 12, the titan heals 1,000 hp giving Guild1 4,501 and guild2 3,501 kills.  Guild2 is ready for this, and manages to beat Guild1 to the finish.  Guild 2 gets 5,001 kills leaving guild1 with 4,999 kills.

 

Third Example.  Guild1 gets 5,001 kills.  Guild2 gets 4,000 kills to get ready for the steal.  Guild1 is smart, and runs out to get the last 999 kills securing it before the 48h mark is up.

 

 

I purposely left the original values as variables, as they can be tweaked.

 

I am not completly attached to the idea, as it means as a Titan Hunter, I will have to spend more stam / time to Secure a Titan.  However I had an idea, and I felt like it should be shared with the world!

 

Better out then in, I always say

- Shrek




#914216 Development Update 8th January 2015

Posted by Yuuzhan on 08 January 2015 - 18:10

 

  • Changes to the Buff Market to ensure all sellers are equally visible.

 

~ The FallenSword Team

While you are in there, can you change it so it will display the buff level if you accepted as of that moment (include fury caster, Buff Enhancer, Brute Strength)

 

This way composers who have access to these new potions, can sell level 185 buffs on the buff market for increased visibility :)




#913957 FSH Update 1488

Posted by Yuuzhan on 07 January 2015 - 14:49

Sorry about that guys - late night meant after all my testing, I checked in the wrong file.
 
Version 1490 is up now, with all the proper FireFox fixes, and a quick fix on the Profile (chrome and Firefox render that page different apparently, or at least the one element the entire function was based on :P)



#913892 FSH Update 1488

Posted by Yuuzhan on 07 January 2015 - 04:38

PointyHair has done some work on FSH to make it compatible with the latest FireFox and the latest GreaseMonkey.
 
Chrome users can still use the following link to install the product: 
 
 
In the spirit of PointyHair's work, I stayed up late and took a look at a few things and fixed them up as well.  Hopefully this is the first of many updates brought to you by PointyHair and myself :)  PointlyHair is starting slow as he gets his fingers into the code base and gets used to the system that we used (which of course in hindsight is not that simple to pickup.  It took me a while!)
 
I will be working closely with PointyHair to help get him up and running faster.  Eventually we will be reducing the code base as HCS adds features.
 
==Revision 1488 (yuuzhan)==
  # (major) FS: Updated to use GreaseMonkey 2.
  # (minor) FS: commented out a few broken functions.
  # (notes) FS: Thanks to PointyHair for these changes.
  # (minor) FS: Profile enhancements show again.
  # (notes) FS: Still lots of work to do, but we are still around.
 
As always, you can get the latest version of FSH here: https://code.google....lenswordhelper/
 
 
It is late, so I am going to bed :)
 



#905278 Update v2.60

Posted by Yuuzhan on 27 November 2014 - 15:59

For those of you interested in spoilers. current 50 and 51 levels can be seen here:

 

http://evolutions.yv...ages/composing/

 

Some very sexy buffs :)




#905203 Update v2.60

Posted by Yuuzhan on 27 November 2014 - 14:24

Can you give us the new shard equation?  That would be ever so nice :)




#897083 How to use Quick Extract to open Coffins

Posted by Yuuzhan on 31 October 2014 - 16:05

Wish I could open up the code but I get this error:

attachicon.gifScript_problem.png

Right click -> Open with -> Notepad.




#880396 Composing level 50 achieved

Posted by Yuuzhan on 22 July 2014 - 14:50

Congratulation

Nice that you also showing everyone you still have so many fragments.

 

Why not add a top 250 list for the players who put so much time and efforts in composing?

I like how you say that I still have so many fragments.

 

It cost over 300,000 common frags to get here.  Probably around 192 million gold (and then FSPs converted for instant finishes on top of that...   I stopped keeping track because I didnt want to know).

 

I switched from 20xp to 30xp potions somewhere around level 25.

 

To give a basic rundown of cost:

 

If I do 20 XP per potion, this is my stats to reach level 50
Potions to Level: 30,012.50
Fragments to Level: 180,075.
Gold to Level: 150,062,500.
Date of Level 50: Wed Aug 5th, 2015 (assuming no break time between potions)
 
If I do 30 XP per potion, this is my stats to reach level 50
Potions to Level: 20,008.33
Fragments to Level: 480,200.
Gold to Level: 233,357,192.
Date of Level 50: Tue Mar 31st, 2015(assuming no break time between potions)
 
 
If I do 40 XP per potion, this is my stats to reach level 50
Potions to Level: 15,006.25
Fragments to Level: 810,338.
Gold to Level: 388,977,006.
Date of Level 50: Tue Jan 27th, 2015(assuming no break time between potions)
 
So no, I dont have that many leftover really :P



#880393 A note from the FSH Developer

Posted by Yuuzhan on 22 July 2014 - 14:37

Thank you everyone who sent positive wishes.  It really means a lot to me.

 

I also appropriate those who support my decision to spend more time with family / work then coding FSH.  I have been silent on the issue for a long time so I know that people are wondering what happened.  That was the main purpose of this post is so that I dont have to keep explaining it on a case by case basis to those who inquire about the status of FSH as well as informing the masses why I suddenly went silent on FSH Updates.

 

I fully support Hoofmaster in his endeavour to migrate FSH fully into the HCS Supported code base.  I think this will help the game as many of the features used by FSH are relied upon by the community.  If HCS Supports them they will ensure that they do not break with future releases allowing users to enjoy the game they love so much.

 

I have added the quote from Hoof into my primary post so that users can be easily directed to the appropriate thread when I send them here if I get asked in game what is going on.

 

Thanks again everyone!

 

Yuuzhan




#880300 A note from the FSH Developer

Posted by Yuuzhan on 22 July 2014 - 01:17

I want to open up by apologizing to the community.  I took on a large responsibility when I signed up to do development on FSH, and I can’t help but feeling that I have let you down.  I know many of you have come to rely on the features that have been provided by those who have donated their time to help improve this game.

 

However as many of you have learned, the demands on my time at home and at work have shifted dramatically.  I now have a 19 month old son who I love spending as much time as I can with.  As you can well imagine the focus of my free time has gone away from idle time I can spend coding.  On top of this, I have recently shifted jobs to a better paying, but more demanding job.  At my last job (before I became a father) I could spend much of my days programming FSH in between projects at work.  As we are a much smaller company I work most days, and then into the evenings after the little one is tucked into bed.

 

About a 6 months ago I had talked with Hoofmaster about starting a Kickstarter campaign.  We have always discussed the option of HCS hiring me officially to port all the FSH code into native Fallensword Code.  This option would have taken the financial burden off of HCS and allowed to community to really have a say in what they wanted ported over.

 

Alas, I could not start the campaign in good conscience knowing that it might be more than a year before all the work would be completed.  The only time I could really dedicate to the work would be off hours when the baby is sleeping – cutting into the precious time that I have to sleep or into the time that I could be spending with my son as he explores the world around him.

 

It is unfortunate that the other members of the FSH team have been burnt out over the years of maintaining the series of hacks that is FSH, or simply lost interest in the game itself.  I want to say that I really do enjoy programming FSH.  It makes me sad to see the string of messages that I get when HCS improves their code causing a section of FSH to break (or when GreaseMonkey updates causing all of FSH to break).

 

The blame for who is at fault has been thrown around from time to time.  Or comments to the effect of “Why don’t they just fix it” without the real knowledge of what it might take to do so.  If I am to be fully honest, the fact that I get more complaints then compliments (even when FSH was updating more often) does grate on my patience and willingness to devote time to the community.

 

To those of you who have offered thanks and appreciation along the way – it is your kind words that make me feel that I have let down the community.

 

What can we do?

 

Well I am still around, I just lack the time to develop all the fixes needed.  While I could pass the reigns onto someone else I feel that it would be breaching the trust that has been provided by the community to the FSH team in general.  I know of at least a dozen different occasions where a user has programmed a “FSH” feature and provided the code to those who have asked.  This code always contained malicious code that caused peoples accounts to be emptied of their possessions.

 

If there are member(s) of the community that feel they have what it takes to take up the mantle of FSH then by all means feel free to contact me.  I can implement fixes that are provided to me to maintain the integrity of the software until such time that I feel the trust of the community is behind the new developer.  This will allow me to put my eyes on each fix before it is implemented to ensure that there is no malicious code.

 

I have not given up on FSH, it is only a matter of free time available to devote to the code.

 

Yuuzhan




#879565 Fallen Sword Helper down 7/11/14?

Posted by Yuuzhan on 18 July 2014 - 13:25

Just letting you guys know that I will be doing a post about FSH within the next few days.




#879564 Composing level 50 achieved

Posted by Yuuzhan on 18 July 2014 - 13:24

Spoilers ahead!

 

 

I reached level 50 Composing this Morning!  Woo that was a long and painful (expensive) road.

 

Next step: getting HCS to add some useful composing potions ;)

 

 

lvl_50_composing.png




#853176 Rise of the Wraiths (Global Event)

Posted by Yuuzhan on 04 March 2014 - 19:15

 Muahahah, I have so many frags :)

 

Yuuz-Frags-04-03-2014.png




#852940 Use/Open All option. OR item/potion presets.

Posted by Yuuzhan on 03 March 2014 - 17:09

I posted this earlier:

Go to line 4767 of the FSH script, and comment it out by placing a // in front of it.  It will remove the "resource only" filter that is applied to the quick extract script

Helper.inventory.items = Helper.inventory.items.filter(function(e) {return e.type==12;});//type=plants

becomes 

//Helper.inventory.items = Helper.inventory.items.filter(function(e) {return e.type==12;});//type=plants

Then visit the following URL:

 

http://www.fallenswo...md=quickextract

 

And you will be good to mass extract.




#852778 Rise of the Wraiths (Global Event)

Posted by Yuuzhan on 02 March 2014 - 22:26

Go to line 4767 of the FSH script, and comment it out by placing a // in front of it.  It will remove the "resource only" filter that is applied to the quick extract script

Helper.inventory.items = Helper.inventory.items.filter(function(e) {return e.type==12;});//type=plants

becomes 

//Helper.inventory.items = Helper.inventory.items.filter(function(e) {return e.type==12;});//type=plants

Then visit the following URL:

 

http://www.fallenswo...md=quickextract

 

And you will be good to mass extract.






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