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Hoofmaster

Member Since 13 Sep 2012
Offline Last Active Aug 18 2023 12:35

#800765 Crystal Reign: About the Game

Posted by Hoofmaster on 16 July 2013 - 11:44

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Game Summary
 
Crystal Reign puts you in control of a customisable tower built from distinct layers of siege weaponry. An ancient army is rising and it’s up to you to aim your various armaments at this automated armada to knock them back down.
 
Background Story
 
After discovering a near limitless supply of power in the form of magical crystals, the world found itself in something of an arms race. In this quest for bigger and more zappy means of elimination scientists began to experiment with the crystals and from this, the Arcanalith were built. Drawing on the power of the crystals, these mechanical soldiers fought with such power that the people of the world were forced to leave their homes and take refuge in the mountains, far from the chaos below.
 
Centuries on, the Arcanalith have long since wiped each other out and the people go about their daily lives in their mountainous homes. However, unbeknownst to these peaceful villagers, far below the fog of war that separates the peaks from the old battlegrounds something has begun to stir.
 
As the Arcanalith rise from the earth, it is up to the player to knock them back down. To achieve this goal we’ll be supplying various forms of siege weaponry and magical defences that we advise aiming at the mystical robots that will be attacking. Over time, players will earn new layers and be able to build taller towers as they move onwards to take on the biggest and most dangerous of the Arcanalith.
 
Enemy Concepts
 

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Crystal Reign is Abertay University graduate developers Criss Cross Games' first title and it is being published by Hunted Cow Studios. You can check out the official game page here:
 
 
Remember to 'like' the game on Facebook to stay up-to-date with the development progress!
 
 
~ The Hunted Cow Team



#800764 Crystal Reign

Posted by Hoofmaster on 16 July 2013 - 11:08

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We're pleased to announce that we'll be publishing Abertay University Graduate Dev Criss Cross Games' first game Crystal Reign!

 

Crystal Reign puts you in control of a customisable tower built from distinct layers of siege weaponry. An ancient army is rising and it’s up to you to aim your various armaments at this automated armada to knock them back down.

 

You can find out more info about the game by clicking here and like it on Facebook here!




#800626 Global Event!

Posted by Hoofmaster on 15 July 2013 - 14:06

The Gargantuan Mosquito were once normal little irritants. How ever this has been a long, hot, damp summer and the humid temperatures have seen the Mosquito population explode. As if this were not bad enough, Mages across the Realms have reported rogue magic concentrations that have allowed the Mosquitos to grow to monstrous size.
 
Now these beasts are buzzing around and draining people and livestock of their blood. Any unlucky survivors find themselves struck with a magical fever which spreads to other living beings, weakening them, making them easy prey!
 
The Warriors of the Realms must gather together to rid the Communities of these horrifying vermin!
 
Gargantuan Mosquito (Level 25)
 
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The latest Global Event in Fallen Sword is now underway! In the Event, the Community must work together to destroy the Gargantuan Mosquito plaguing the realms.
 
Each player must earn a personal target for increasingly powerful chests (mouse over the event info on the World page for more details) while also helping the Community to attain the best total kills possible, unlocking the rewards for all.
 
The Event shall be live until 15:00 GMT (Server Time) on  the 19th of July.
 
For each tier that the community completes the reward will be as follows:
 
Bronze: 1 x Jigsaw Box
Silver: 1 x Rusted Iron Box
Gold: 1 x Decorated Lock Box
Crystal: 2 x Crystalline Box
Ruby: 3 x Cut Ruby Box
 
If you qualified, the reward(s) will be delivered to your mailbox shortly after the event ends. Note that you get the reward for the tier that you have qualified for, for example if the community unlocks Gold, but you qualify for Silver, you will receive 1 x Rusted Iron Box. You don't receive the rewards from lower tiers, only the tier you have qualified for.
 
If at the end of the event, you are placed within the top 100 contributors, you will receive 2 x Cut Ruby Box in addition to any reward you are qualified for.
 
Note there is also a new Potion of Superior Global Acceleration available on the Loyalty page. Click here to check it out now!
 
Good luck everyone!
 
~ The Fallen Sword Team



#800290 Questions for Hoofmaster, and other powers that be....

Posted by Hoofmaster on 12 July 2013 - 12:24

We're planning to do an update soon which will include several improvements to the game. I'm not sure about content but we could look at adding a few missions and enemies to bring the content up to level 500 :)




#799064 Fourth of July Special!

Posted by Hoofmaster on 04 July 2013 - 00:02

To celebrate the Fourth of July, our top-selling Civil War strategy game Civil War: 1863 is on sale for $0.99 throughout July 4th! (Normal price $1.99)
 
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Relive iconic battles of the American Civil War. Take command of both the Union and Confederate forces in this exciting turn-based strategy game from the developers behind the international top-selling Tank Battle: 1944.



#798111 Legendary Event!

Posted by Hoofmaster on 28 June 2013 - 16:09

A wretched rattling of teeth on Spines heralds the return of the voracious Spine Chompers!
 
Blue Spine Chomper (Legendary)
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The Blue Spine Chomper lives underground in remote locations, awaiting its prey. As it senses the tremors above the ground, it bursts its head above ground, stripping the victim of its flesh, keeping the spine as a trophy.
 
Level: 5+
 
 
Horned Spine Chomper (Legendary)
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Horned Spine Chomper is quite aggressive, even by Spine Chomper standards. The Beast simply charges, running over as much prey as possible before returning to beat anything still conscious silly before devouring everything that can't escape!
 
Recommended Level : 10+
 
 
Undead Spine Chomper (Legendary)
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The Undead Spine Chomper was once the most vicious living spine chomper in known existance. Since its departure due to lack of fresh spines, its now the most vicious non-living spine chompter in known existance.
 
Level: 35+
 
 
Venom Spine Chomper (Legendary)
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This rather vile Chomper is very fast, propelling itself along on to heavily muscled legs. Once it catchs you, it envelopes you with it's poisonous tongue and will swallow you whole before coughing your spine out to add to its collection!
 
Recommended Level : 56+
 
 
Dark Spine Chomper (Legendary)
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The Dark Spine Chomper is a biological mystery. In legend, it is told that it developed additional heads to satisfy its need for more spines, so it could process its victims faster.
 
Level: 75+
 
 
Berserker Spine Chomper (Legendary)
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The Berserker Spine Chomper lives up to its name! It rushes into any fight, pounding it's prey (and anything else that's close) and racking them with the barbs on its arms. Even once all nearby prey is dead, it still barely calms down, poundoing most of it's food to paste before it can eat it. This just tends to make it more berserk though.
 
Recommended Level : 122+
 
 
Red Spine Chomper (Legendary)
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The Red Spine Chomper, like its blue cousin, keeps the spine of it's prey as a trophy. However its mouth acts almost sawmill like in the process, with you being the tree.
 
Level: 150+
 
 
Yellow Spine Chomper (Legendary)
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After many years of evolutions, the Yellow Spine Chomper has taken to the skies, swooping down on unexpecting victims, bringing agonising death from above.
 
Level: 225+
 
 
Astral Spine Chomper (Legendary)
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The Astral Spine Chomper is a bit of a nightmare, even by other Chomper standards. It is believed that it has eaten all the beings in its reality and is tearing into this one in search of more prey which it feeds into its other-worldly maw!
 
Recommended Level : 253+
 
 
Green Spine Chomper (Legendary)
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The Green Spine Chomper, when idle, appears like any other mushroom. However as its victim approaches, it spouts blazing green fur and proceeds to consume its prey whole. With no remorse.
 
Level: 275+
 
 
Octo Spine Chomper (Legendary)
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The Octo Spine Chomper uses its multiple tendrils to ensnare its prey and drag it kicking and screaming into its toothy maw.
 
Level: 350+
 
 
Spine Chomper of Misfortune (Legendary)
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The Spine Chomper of Misfortune is a curious addition to an already odd menagerie. This one seems to chase its prey and coil up and many as possible in its tendrils. It then breaths its Breath of Misfortune upon all its captured prey, which sends them to sleep. Once asleep, the Chomper eats the victims swiftly and starts prowling again!
 
Recommended Level : 400+
 
 
Clockwork Spine Chomper (Legendary)
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The Clockwork Spine Chomper is a creature from an inventors fevered nightmares! Some strange fellow was enraptured with the Spine Chompers as a species and sought to replicate them artificially. This Clockwork Spine Chomper is the result. What the Inventor did not expect was the level of success he would achieve! The Clockwork Spine Chomper powered up and immediately ate its creator! It has created more Clockwork Spines as it has eaten its way through anything it catches, meaning there is a small horde of these mechanical monsters on the loose!
 
Level: 525+
 
 
Dusk Spine Chomper (Legendary)
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The Dusk Spine Chomper is a new nocturnal variant of these unusual predators. Covered in shorter, courser hair than most Chompers, it is readily identifiable by it's enormous ears, which it uses to hunt in the darkness.
 
Recommended Level : 575+
 
 
Polar Spine Chomper (Legendary)
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Being an arctic predator, prey is hard to come by for the Polar Spine Chomper. It will charge its new prey as a great ball of camouflaged fur with gaping maw and rapidly freezing drool. As it feverishly devours it's prey, it takes great care not to damage the spine of its latest victim, which the Polar Spine Chomper, like the rest of its vicious kin, will keep in an ever growing trophy collection.
 
Level: 650+
 
 
Dawn Spine Chomper (Legendary)
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Dawn Spine Chomper is a Chomper that decided it liked to hunt first thing in the morning, when prey tends to be a bit fuzzy headed and potentially easy meat. Why its appearance has begun to mimic a cockerel is anyones guess.
 
Recommended Level : 750+
 
 
Fire Fur Spine Chomper (Legendary)
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The Fire Fur Spine Chomper is yet another peculiar off-shoot of this very strange creature. This particular specimen appears to be an elemental of sorts or possibly magical in origin. The creature fur is as normal as most usually, however, when it closes with its prey it's fur turns into pure flame, giving off some pretty intense heat. The Chomper itself does not notice any heat, having discovered the effect it's personal conflagration can have on others resulting in a Chomper that actually likes to cook it's prey before consuming them!
 
Level: 800+
 
 
Lunar Spine Chomper (Legendary)
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The Lunar Spine Chomper is another night time predator. This one is very fast and rather small. It darts around and confuses it's prey with its white pelt before closing in for the kill!
 
Recommended Level : 875+
 
 
Sludge Spine Chomper (Legendary)
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Yet another of the frankly odd Chomper species, the Sludge Spine Chomper makes its home in swampy areas. One would have thought the thick mass of fur that covers a Spine Chompers body would make Swamps an unlikely place to find such a creature but once again, the Chomper finds a way to put it's surroundings to good use. The sludge in the swamp coats the Chomper making it hard to see as well as making it's thick coat even thicker and considerably more foul. It has learned to use it's disgusting fur to trap any weapons it's prey may be wielding and disarm them before devouring them messily.
 
Level: 950+
 
 
Solar Spine Chomper (Legendary)
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The Solar Spine Chomper is a very peculiar breed of an already peculiar species. It is somewhat related to the Fire Fur Chomper in that its fur can burst into flame but instead of charging its prey, the solar leads its prey to an ambush point with its lit tail. Once in a place it is happy with, it draws it prey as close as it can. Once achieved, the Solar Spine Chomper explodes, cooking its prey where it stands!
 
Recommended Level : 1000+
 
 
Celestial Spine Chomper (Legendary)
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The Celestial Spine Chomper is simply a mystery. No-one knows where it comes from, only that it tends to hurl to the earth with extreme speed, landing on its prey and messily devouring them. Some believe it is sent by a God that is displeased but what God would use such a cute ball of mayhem for a weapon?
 
Recommended Level : 1100+
 
 
Electro Spine Chomper (Legendary)
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Electro Spine Chompers are energetic and excitable creatures that are electrically charged from within. The air around the Electro hums with static and hair stands on end. The Electro generates massive amounts of electric lightning that it can spit from its mouth in order to fry potential enemies, some Electro's have even learned direct the lightning using their tongues!
 
Recommended Level : 1310+
 
 
Tentacle Spine Chomper (Legendary)
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Tentacle Spine Chompers diverged from the main family tree of Spine Chompers long ago, leaving the land for the seas. However, they are unable to swim, their stubby legs never adapting to life in water. However they adapted to this flaw and quickly evolved many grasping tentacles that they use to drag prey passing by into their toothed maws.
 
Recommended Level : 1500+
 
The vile Monsters will be available in the Realms until 13:00 GMT on Monday, 1st July!

 
Enjoy!
 
~ The Fallen Sword Team



#796514 Composing (Part 1)

Posted by Hoofmaster on 19 June 2013 - 17:02

We've now implemented the first part of Composing. This means that you can now break down your items into Fragments!
 
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The 6 Fragments Types
 
Note that only non-bound equippable items that cannot be bought in shops can be broken down. Also you cannot break down guild tagged items.
 
We've also added a new 'Fragmenter' medal which you can check out on the Medal Guide page.
 
In the next update, we'll be making it possible to automatically break down items as they are dropped. This will work in a similar way to how items can currently be auto-discarded based on their rarity.
 
The new Composing page can be found in the Actions menu, under the Artisanship sub-heading or you can click here to check it out now!
 
~ The Fallen Sword Team



#796429 Composing - In Detail (Revision 1.2)

Posted by Hoofmaster on 19 June 2013 - 00:15

We're hoping going to be adding the first part of the Composing system tomorrow whereby you'll be able to 'break down' your items into the Fragments.

 

If you can excuse my artwork (the Fragment graphics are temporary) you can see how it's looking so far below...

 

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Note the green numbers under the Fragment types update as you select each item so you can quickly see how many Fragments you'll get by breaking down the selected items :)




#796187 Start (de) composing now?

Posted by Hoofmaster on 17 June 2013 - 16:14

If you look in the 'Actions' menu - you'll see the 'Composing' section now. Note you can't do anything in it yet however :)




#796183 Start (de) composing now?

Posted by Hoofmaster on 17 June 2013 - 15:58

We're working on it at the moment :)




#795218 Job Vacancies

Posted by Hoofmaster on 11 June 2013 - 12:36

Looking for some work over the summer? We currently have 8 job vacancies available. Click the link below for more details...

 

Job Vacancy - Game Scenario Designer

 

Please note the jobs are based in our studio in Elgin, Scotland and the closing date for applications is the 21st June 2013.




#795100 Should we limit creatures you can attack based on Actual Level?

Posted by Hoofmaster on 10 June 2013 - 15:38

Thank you to everyone who gave feedback on this. As less than 80% of the community voted in favour of this we are not going to change it.

 

- hoof

 

[Locked]




#794946 the Wiki

Posted by Hoofmaster on 09 June 2013 - 22:05

The wiki is back online now :)




#794945 the Wiki

Posted by Hoofmaster on 09 June 2013 - 21:59

There looks to be an issue with the server that hosts the wiki. I've put in a reboot request for it now so hopefully it will be back up soon :)

 

Apologies about that!




#794839 Should we limit creatures you can attack based on Actual Level?

Posted by Hoofmaster on 09 June 2013 - 12:44

The root of the problem is lack of content.  With content being released regularly, no one would have a reason to delevel/relevel.  Fix the root of the problem, and we have a solution.

 

Now that we've improved the starting content, we'll be able to focus on getting more new content released more regularly :)






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