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Community Poll - PvP Seasons & Bounty Board


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#181 bloody18

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Posted 04 August 2015 - 19:51

I dont mind the new BB but I would like the bounty board  reverted to have adjustable stam hits again  , maybe minimum 10 point and keep a  smash at 50! And further down the road maybe have a default setting in preferences for amount of stam to use on BB, cause smashers gonna smash! 


Edited by bloody18, 04 August 2015 - 19:53.


#182 spyders

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Posted 04 August 2015 - 20:23

I dont mind the new BB but I would like the bounty board  reverted to have adjustable stam hits again  , maybe minimum 10 point and keep a  smash at 50! And further down the road maybe have a default setting in preferences for amount of stam to use on BB, cause smashers gonna smash! 

i prefer the way it is...is fair for all,only direct hits should be posted by players



#183 Slave25000

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Posted 04 August 2015 - 21:02

i prefer the way it is...is fair for all,only direct hits should be posted by players

if we had the old bounty board with the new pvp system, i woudlve gotten nuked to lvl100 lol



#184 Bluetail

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Posted 04 August 2015 - 21:05

sure "value" draws participation but as you admitted, the value dropped 5 or 6 years ago so how often would HCS have to keep pumping new goodies in to keep participation up? What would be your suggestion? What to do about the accumulated points during the dead times? 

 

This is a very simple fix, and never the less people keep bringing it up. First case if the Ladder rewards were on par with the Seasons rewards, there would be no issue with participation, like Max mentioned many times already. If HCS allowed tokens to be used to buy useful potions (ideally not found anywhere else at those skill levels or durations) there would be a steady demand for these potions (since these are consumed, unlike gear) and the value will not drop to the point where its worthless.

 

Take a look at the Arena if you dont believe me. A lot of the gear has become essentially useless, since it has been out for so long. Despite this, playing the arena can still draw profit because the potions (BM 300, ect), and gold available to cash out in will always have value. When was the last time HCS added rewards to the arena? Im sure nobody could even remember how long its been.

 

If the end goal invent-able rewards from ladder were on par with the epics out there there would be no issue. Titans are farmed every day in mass volumes and the value slowly decreases as they grow old. Since titan hunting began, not many new titan drops have been added. So logically speaking if the ladder rewards were just as valuable not many new sets would have to be added either. A Deepwater Chocker takes around 2500 stamina (maximum) to win, and sells for around 25-30 FSP easily and it has been ageing for years. 2.5k stamina is only 25 hits (even less when you count buffing). Making inventing chances less than 100% would allow gear to retain its value for longer (just like how Scarabs and Wards did). 

 

As for having a token reset I dont really care for that either way. Its like if HCS added a new reward to the arena, youre expecting all arena tokens to be reset, just because the new reward is marginally better. Those tokens cost gold, just like how ladder tokens cost stamina. Granted some people may have gotten easy tokens from time to time or in certain ranges. To say they got "free" tokens is like saying you get "free" water at restaurants- its worthless. Allow anyone who still has old tokens to use them to buy old ladder rewards, and only use new ladder tokens (after update) to buy new ladder prizes. Maybe add a conversion where X old tokens is equal to Y new tokens. Even if you are the only person in a ladder, you can still only get a maximum of 600 tokens a year (a ladder is 2-4 days). 


Edited by Blue Tail, 04 August 2015 - 21:38.

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#185 yotwehc

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Posted 04 August 2015 - 21:39

New rewards ? New PvP sets, maybe sets with open levels and crazy stats just for the ladder ? And if it has level limits then it can be used for any aspect, maybe high level pots ? A few long duration ones and maybe if it has short duration then give several of them, maybe make them to be bought with tockens if you want to keep the tocken system ? And if it will be hard to make all of this maybe make new epics but ones that can be used for PvP, maybe reward current epics ? With every epic has its own tocken cost but make it high cost so you have to actually stick around the ladder for a long time to get one ? Make it unbound so you can sell it if its not your lvl ? Just suggesting, maybe these are bad ideas but I am sure someone can make them better or suggest something better

Good start. I thnk way more constructive than the bashing (not saying you are doing it). I only remember the last 2 posts I read... short term memory.

 

I guess it depends how this in game poll goes. Then we can all throw more detailed ideas on how to make things better for all... 100% will never be happy but if we can capture the 80% at least. I do like Lahona's idea on one of the threads for the solution for Crystal... sounds like gladiators picking their setups before entering the blood bath.

 

I plan to join the fun after I hit 2500 as the titan season rewards seem super (if it stays). I'll have access to top composed pots but will have total noobness on my side for pvp. Should be interesting...



#186 johnagod

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Posted 04 August 2015 - 21:42

This question may have been asked already, so I apologise in advance.

 

It says that the top 25 players in the crystal league will progress into the titan league. Almost 2 days into the season we have 3 players in the crystal league, all on rank 10 which leaves them close to falling back into the gold league. What if by the end of the season there isn't even 25 players in the crystal league? Will gold league players progress into the titan league? Also I'm finding it awfully slow to progress as it is :P Especially with the lack of players in the crystal/gold/silver league



#187 Belaric

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Posted 04 August 2015 - 21:55

Man it is going to be a long week until that poll gets revealed!

 

Either way it goes it seems that modifications to either the old or new systems are going to be needed for them to work, and keep the game going forward and improving. What they are will depend on the vote.

 

I'm not sure how I feel about this injection of democracy into the game's development to be honest. I think if the Cows have a strategic vision for the game they should explain it, and stick to it. The flip-flopping is the thing that has most annoyed and frustrated players in the past. We all have examples we could cite.

 

 

I fear that no matter what the result of this vote that there will be unhappy players. You cannot please all the people all of the time.  

 

Also - how will this 'working with the community work?' Is it going to be the squeakiest wheels on the forum getting the grease? That is a minority driving the game, not the community as a whole. Or will we have a poll for every coding/rules change? That isn't going to work either. Or it might if players don't get poll fatigue - but would take a mighty long time!

 

I'm not optimistic either way.

 

I said it quite a few times in the past, but I think it bears repeating one more time.

 

HCS should be the adults in the room. Must be the adults in the room. We players all cry out for what we want, self-interest ruling the day. HCS needs to look after their business. I keep assuming they have the data and the facts at their disposal and are making game and business decisions based on that data. Other times I wonder...

 

Lack of consistency, abrupt changes of course on implementations of new features have been a slow death of a thousand cuts for the game.

 

As I said, a solid strategic plan for the game that makes sense to everyone in game might help us all buy in. If there isn't one, and the plan is to stagger from one unpopular crisis to another then perhaps it is time to call it a day as a business, never mind as a player of the game.

 

HCS can consult, get the vote, take ideas based upon the result of that vote, and take the game forward, but they need to show leadership , choose a course based on this vote and stick with it.

 

We as a community need to be ready to respect the vote, whichever direction it takes.

 

I hope we can all unite around a plan that takes the game forward. The mobile interface beckons, and with it the possibility of many new players to the game. New players who will have no idea what the game was like before they joined, and who won't much care. Hopefully there is a game environment for them to join that is alive and welcoming.

 

That depends on how we as a community react to the result of this vote, and what we come up with, in co-operation with HCS, to make the best and most acceptable PvP system of the components we have to choose from.

 

A big week. Good luck to everyone. 


Good-bye and hello, as always.


#188 TSDaedalus

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Posted 04 August 2015 - 21:57

 

You think i should have to level to compete in a pvp system?  If that were the case then why release anything new for levels below EOC?

 

 Whats wrong with having the same system in place that worked  wood=crystal why does it have to change in titian? i dont agree with the Large stat difference that makes it so that im free rating. 

If you want to compete on the highest levels of PvP, aka Titan League, then yes, you might need to level up a little. If you want to compete with players near your level, you might have to stick with Crystal. Doesn't it make sense that higher level players are stronger? This applies to me too. I will probably have to level up some in order to be competitive at the elite level. HOWEVER, as HCS has things set up at the moment, lower level players are not permanently locked out of elite level PvP competition. This is NOT a system where the rich get richer and the poor might not even bother. The rewards for Crystal are substantial. The rewards for Gold are substantial even. And even a level 600 or lower should not have any problem whatsoever finishing in Gold or perhaps Crystal.

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

today I was clearing a player on the BB who was about half my level, he had an epic potion running (KE 400, flinch 400, dispel curse 345, shield wall 300, .....), I only used a few mediocre buffs (KE 175, LD 175, FS 175, DC 175, ...) and I did not lose a single time while I cleared him (I even made a mistake with my first hit and was wearing 4 epics and still won)

As far as I understand, the Leagues are set up with restrictions on levels as well... except for Titan League. In everything from Wood to Crystal, you're hitting people within a certain range. If I remember correctly, I never had to face an EOC player during the seeding season. If you want to restrict things further to promote fairness, go play Arena.

 

I agree with that complaint about the BB. I do think there needs to be some graduated cost/reward system to persuade hunters to go after bounties that are closer to their own level (like the last board).

 

This question may have been asked already, so I apologise in advance.

 

It says that the top 25 players in the crystal league will progress into the titan league. Almost 2 days into the season we have 3 players in the crystal league, all on rank 10 which leaves them close to falling back into the gold league. What if by the end of the season there isn't even 25 players in the crystal league? Will gold league players progress into the titan league? Also I'm finding it awfully slow to progress as it is :P Especially with the lack of players in the crystal/gold/silver league

I don't have the answer of course, but I will say the more people that see what the rewards are, the more people there will be that join Seasons. They're good enough to draw levelers in easily. I've started compiling the info actually (https://forums.hunte...at-did-you-get/)



#189 Bluetail

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Posted 04 August 2015 - 22:59

You cant delete a post lol.

 

The reason being that people are complaining about Titan League pitting EoC with non EoC is that it makes it so much easier for EoC. As to whether or not they should have an advantage is up for debate (from your posts I think youre saying they should).

 

PvP has never been something thats level based, to be competitive you needed to have the "know how" of the mechanics to do well. This is what attracts people to play of all levels. If a player wants to be gratified for their Xp we already have the Top 250 players list, we dont need Titan League to remind us whos on it. Makes no sense for a level 500 player to have to gain 2000+ levels (which could take years as EoC is always growing and tons of FSP) just to have a fair footing in one aspect of the game. This is not the case for any part of this game (Titan Hunting, GvG, SE hunting, Arena). Leveling just gives you more access to Titans, SE and Arenas but will not make you any more competitive than a level 600 player who understands those game-play elements. Titan League should atleast be the same if they want to keep it running.

 

It seems a lot of player only know to slap on a Hunting set and grind monsters, not even understanding how buffs + stats work.  To hunt you buff up, drink pots and crush monsters with your max stam- to play seasons you buff up, drink pots and crush players with your max stam. Hopefully we can keep PvP something that requires strategy instead of mindless grinding with Seasons.


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#190 duktayp

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Posted 04 August 2015 - 23:33

this new change was presented as something months in the making - a permanent change, end of story

 

i've already sold my awesome offline set, if the games reverts back to the old system we may need to roll back the game couple weeks so i can get my stuff back



#191 yotekiller

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Posted 05 August 2015 - 00:41

this new change was presented as something months in the making - a permanent change, end of story
 
i've already sold my awesome offline set, if the games reverts back to the old system we may need to roll back the game couple weeks so i can get my stuff back

A rollback would be awesome but I'm betting all those people that just got rewards for the first episode of Seasons would be most unhappy.

Screenshot everything!


#192 Pardoux

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Posted 05 August 2015 - 00:51

this new change was presented as something months in the making - a permanent change, end of story

 

i've already sold my awesome offline set, if the games reverts back to the old system we may need to roll back the game couple weeks so i can get my stuff back

 

Flip-flopping now would be an enormous sign of weakness on the cows part I think.

 

FFS, give the new system a chance - let 'em tweak away at it and have this poll (if necessary) a few months down the road, not a few DAYS after launch....


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#193 CountFxUup

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Posted 05 August 2015 - 00:54

I for one will be very unhappy if they ditch this new system I have enjoyed it and spent a ton of stam on it not to mention gold and FSP for buffs and pots. I sit here now waiting for that stam gain to roll over so i can hit someone lol. Before id hunt then log off for 10 days come back and hunt again, this new system has given me a new outlet to hunting i dump all my stam into this now, i could have hunted at least 2 times now but i spend it all on pvp seasons. My game activity has doubled if not tripled wasnt that what you intended HCS? Go back to the old system and ill just go back to logging in every 10th day to hunt then log off thats sad :(


Edited by CountFxUup, 05 August 2015 - 00:55.


#194 CountFxUup

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Posted 05 August 2015 - 01:52

I still see people in shoutbox and such complaining about Titan league being a EoC slap fest? look at top 25 thats what was supposed to be in titan league 25 people how many EoC? Im 3rd in that list and im hanging just fine with EoC atm its TITAN LEAGUE not Wood League I knew when i placed for it i was gonna have to step up and hit people higher than me. I know there is 8 days left still and thats plenty of time for people to lay in wait but at least i know i pulled my weight for time being and had some fun. If people dont wanna run with EOC players then dont place for Titan League the old saying if you cant run with the big dogs stay on the porch applies here.



#195 clock96

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Posted 05 August 2015 - 02:58

I for one will be very unhappy if they ditch this new system I have enjoyed it and spent a ton of stam on it not to mention gold and FSP for buffs and pots. I sit here now waiting for that stam gain to roll over so i can hit someone lol. Before id hunt then log off for 10 days come back and hunt again, this new system has given me a new outlet to hunting i dump all my stam into this now, i could have hunted at least 2 times now but i spend it all on pvp seasons. My game activity has doubled if not tripled wasnt that what you intended HCS? Go back to the old system and ill just go back to logging in every 10th day to hunt then log off thats sad :(

maybe it attaracted you more but made a lot of real PvPers quit the game cuz they got disappointed, I am not just talking about anything, I can list you names of PvPers who quit the game or just log in now to buff friends and log out again, you will never please everyone and that's why HCS made a poll to atleast try to please the most

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#196 clock96

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Posted 05 August 2015 - 03:09

I still see people in shoutbox and such complaining about Titan league being a EoC slap fest? look at top 25 thats what was supposed to be in titan league 25 people how many EoC? Im 3rd in that list and im hanging just fine with EoC atm its TITAN LEAGUE not Wood League I knew when i placed for it i was gonna have to step up and hit people higher than me. I know there is 8 days left still and thats plenty of time for people to lay in wait but at least i know i pulled my weight for time being and had some fun. If people dont wanna run with EOC players then dont place for Titan League the old saying if you cant run with the big dogs stay on the porch applies here.

I am in titan league and I am lvl 311 and I have defeated EOCers and people a lot higher than ne but its because I went with a very deadly way that made me lose a lot of times, for example :-
1.my defense being better than his attack and attack better than his defence but ofcourse his armor is more than my damage and his damage more than my armor so this made me win like 80% of the attacks when I used it

2. Attack more than his defence and damage more than his armor but his attack is more my defense and damage more than my armor and his attack and damage were 30K so I miss one time or LD saves him then I am doomed the next hit, this worked like 70% with me


Those were two of the most common scenarios that happened while I was in titan league but ofcourse I don't have a chance of defending against any atttack no matter how much buffs I get cuz I can't compete with stats going for 80 or 90 K so its not fair that after I try hard to win attacks then I get attacked and get dropped 30 ratting for each attack from players 2000 level above mine

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#197 EpicPiety

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Posted 05 August 2015 - 03:13

Idc what happens but translate whatever reward was going to be in titan/crystal/wood etc somehow integrate them...no good rewards or incentive to pvp  means it will fail again...thats exactly why ladder died to begin with. If anything just extend the ladders to 1 week and make them end +- 1 day.


Edited by EpicPiety, 05 August 2015 - 03:14.


#198 yghorbeviahn

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Posted 05 August 2015 - 04:23

The major problem with the PvP Seasons is that you don't need to attack or do anything the whole month, only save stamina for the last day...Drink your big pots and wear the right setups...Staying on top #1 or #100 doesn't matter, what matters is the final position.



#199 CountFxUup

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Posted 05 August 2015 - 05:15

maybe it attaracted you more but made a lot of real PvPers quit the game cuz they got disappointed, I am not just talking about anything, I can list you names of PvPers who quit the game or just log in now to buff friends and log out again, you will never please everyone and that's why HCS made a poll to atleast try to please the most

What exactly made them REAL PVPer's? I see that term thrown around alot and quite frankly I find it stupid. First off what was so grand about the old system that has the REAL players quitting is it the fact that they cant sit on the ladder and milk tokens while working on dominance medal? Or is it because they miss the bullying aspect of the ladder 3 guild mates sit on a ladder uh oh here comes a stranger lets smash him till he quits or lets bounty all his hits on us and we will take 5 from him that will show him to invade our ladder this was finally fixed thank god. Thats the exact same reason you REAL PVPer's are crying over bounty board its now not plausible for you to smash bounties and take 5 from all your so called enemies if that was the only joy you got from this game then good riddance we dont need you here. This new system will open up more people to pvp in a way they can learn and have fun plus the simplicity of it works great for a mobile app click a button get a target attack repeat did anyone ever think maybe thats what the cows are leaning to making things more mobile friendly?



#200 clock96

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Posted 05 August 2015 - 05:48

What exactly made them REAL PVPer's? I see that term thrown around alot and quite frankly I find it stupid. First off what was so grand about the old system that has the REAL players quitting is it the fact that they cant sit on the ladder and milk tokens while working on dominance medal? Or is it because they miss the bullying aspect of the ladder 3 guild mates sit on a ladder uh oh here comes a stranger lets smash him till he quits or lets bounty all his hits on us and we will take 5 from him that will show him to invade our ladder this was finally fixed thank god. Thats the exact same reason you REAL PVPer's are crying over bounty board its now not plausible for you to smash bounties and take 5 from all your so called enemies if that was the only joy you got from this game then good riddance we dont need you here. This new system will open up more people to pvp in a way they can learn and have fun plus the simplicity of it works great for a mobile app click a button get a target attack repeat did anyone ever think maybe thats what the cows are leaning to making things more mobile friendly?

what made them REAL PvPers is that they actually did the old PvP not just stayed away from it because of the XP loss and now once there is no XP loss everyone who doesn't know a thing about PvP is jumping in and saying hey I am a PvPer, secondly, we PvPers are the ones who asked for to do something about people sitting there "milking" tockens, also those "guildmates" who sit on the ladder and bully anyone who come to the ladder aren't real PvPers, I am in a PvP guild so I fully know what is acceptable and what isn't for example me or any real PvPer would never bounty a ladder attack even when it was bountyable, no real pvPer would bounty his worst rival because of a ladder attack, there is things just like a contract between PvPers and even includes non PvPers, REAL PvPers had morales, no matter how low you go you never go too low that you bounty someone because of a ladder attack or hitting you aftee you hit him for gold as long as he doesn't both bounty and hit back, and I know you won't believe me but there were morals in PvP and those who worked with it are the real PvPers I am talkong about, and about the mobile, I am 24 hours on mobile and I never had a problem with anything on the old system so don't know why you are bringing this up, and all of the things you stated like guildmates teaming up, etc.. happened because of people who didn't know the things I listed above, I was on the ladder once when ladder hits were bountyable and there was a new face on the ladder and I attacked normally like I attack everyone on the ladder and once he got online he bountied my attack, he also hit me but I didn't bounty his attack although he bountied mine and that's because I know from myself that I should never bounty a ladder attack, this is how it works

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