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aa0007

Member Since 22 Nov 2012
Offline Last Active Mar 02 2014 21:03

Topics I've Started

Scavenging Event?

02 March 2014 - 20:33

Seems as though we haven't had a caves event for a while. As the last thread relating to scavenging events seems to have died down, lets start a new one. Please post which LEs/items you'd like to see in the caves again, if any.


FallenSwordQuickMsg v1.02

04 February 2014 - 07:13

Hey all.

 

I've made a new Userscript to go along with Tampermonkey/Greasemonkey. It has been approved by Hoofmaster, as it is not any form of automation and simply places a few convenient links and some data in your hand. Take a look below:

 

7de8812bbc73337ee80764fa68d285e4.pngb53686436df41e0bca38255b99aa668d.png

 

I've uploaded it to Google Code here so that you can also suggest improvements and/or point out bugs there as well as on the forum.

 

Usage:

 

Hovering over any player's name which shows a link (ie. is underlined) will display a tooltip. Initially the tooltip will show the player's name (which can be clicked on to bring you to the player's profile) and a few useful links:

 

[M] - Message the player in the standard JS popup.

[B] - Buff the player from a new window.

[AH] - View the player's auction house.

[ST] - Send the player a secure trade.

[T] - Send items to the player.

 

After a brief period, you will also see the following data:

 

Last Seen: Activity, in the form of #d(ays) #h(ours) #m(inutes) #s(econds)

Level: Current Level / Virtual Level

Joined: Join date

Attack: Attack, with bonuses in parenthesis

Defense: Defense, with bonuses in parenthesis

Armor: Armor, with bonuses in parenthesis

Damage: Damage, with bonuses in parenthesis

HP: HP, with bonuses in parenthesis

Gold: Gold on hand

Bank: Banked gold

Stamina: Current Stamina / Total Stamina, with bonuses in parenthesis

 

The tooltip will disappear when clicked or when you move your mouse away from the player name. In addition the tooltip will disappear when you click on any of the links inside.

Note: Data retrieved in a tooltip will be stored while on that webpage. This means that if you hover over another link pointing to the same player, the tooltip will display all of the info instantly, however the information will be the same as what was retrieved the first time. If you would like to fetch new data, simply refresh the page, or click on the link pointing to the player's page.

 

 

 

Edit: Source Code Below

 

Spoiler


Give Mashing Mallow Mitts two distinct thumbs!

02 January 2014 - 05:26

13288.gif

 

Look at that. STARE AT IT. And then realize that it looks like the gloves have thumbs that are joined together. It's just a simple fix, really - could we please get the thumbs separated? A drop shadow or a border, or anything to make them distinct really ... I just can't imagine what it must be like fighting when both my thumbs are glued together like that.

 

 


..

29 October 2013 - 06:20

Hey guys.

 

So, I'm working on an art portfolio for an application. The application allows for a maximum of 10 pieces - but I see no reason to go below that. So I'd like to choose 10 of my best pieces for review by an Art Committee. I'm assuming that they'll be technically proficient - so things like rule of thirds,  lighting, composition, depth, etc ... all of that detail will be taken into account. That being said, I'm having trouble deciding which of my pieces come under the 10 best. I've uploaded everything I have to my photobucket in various folders, which you can go through and check out. Below I've also pasted everything which I feel is any good for this process - please let me know your favorites. The sooner the better, I only have a few days left! :(.

 

Avatars: http://s675.photobuc...library/Avatars

Signatures: http://s675.photobuc...rary/Signatures

Other Misc Graphics: http://s675.photobuc.../Other Graphics

 

My Favorites, in no particular order:

 

 AvalbaneProtectiveBear.jpg

 

FinalEntry_zps480468e3.png

 

Abstract2.png

 

Round1EntryTimeTravel_zps673a1bbe.png

 

Week4Entry_zps76b60758.png

 

 

 

OkamiAmaterasu.png

 

 

 

Elijah4.png

 

GGT3Round1Emotion-Jealousy.png

 

CassafrasGuitarist.png


Composing Calculator V 1.0.2.1

15 September 2013 - 18:56

I've made a calculator which can do the following:

 

Password is "AAisAwesome" . Will work on windows only - see below for online version. If it says that you're missing dll's, you might need to install this (or use the online version): http://www.microsoft...s.aspx?id=30679

 

Calculator: bit.ly/1eSrjDH

  • Gives best XP/time rates for all known composing levels
  • Gives best instant gold creation xp for any gold amount
  • Can be used infinitely

Sample output from my program:

 

 

Composing Calculator v 1.0.2.1

Functional to level 6 (inclusive). Further data is required for higher levels.
 
Made by aa0007.
Additional thanks to Savanc and Undjuvion for providing data and assistance.
 
Please enter your composing level: 5
 
Your max skill level is 855
Your max num skills is 5
 
The current fragment values are as follows:
Common: 3000
Rare: 2000
Unique: 10000
Legendary: 15000
Crystalline: 30000
Super Elite: 35000
Press 'y' to move on or 'n' to change [ADVANCED USERS ONLY]: y
 
Composing: 1, XP/min: 0.210526, Skill: 251, Dur: 30, Gold: 7530, Pots: 13
Composing: 2, XP/min: 0.222222, Skill: 251, Dur: 30, Gold: 7530, Pots: 38
Composing: 3, XP/min: 0.235294, Skill: 251, Dur: 30, Gold: 7530, Pots: 63
Composing: 4, XP/min: 0.25, Skill: 251, Dur: 30, Gold: 7530, Pots: 88
Composing: 5, XP/min: 0.266667, Skill: 251, Dur: 30, Gold: 7530, Pots: 113
 
Best way to instant compose with best frag usage
10 xp, Fragments: 1, 1, 0, 0, 0, 0, 0, 5000 Gold, 1 Level, 30 Min,
       Potion Levels: 1,
 
20 xp, Fragments: 6, 6, 0, 0, 0, 0, 0, 5000 Gold, 54 Level, 54 Min,
       Potion Levels: 20, 20, 0, 0, 14,
 
30 xp, Fragments: 24, 24, 0, 0, 0, 0, 0, 11663 Gold, 109 Level, 107 Min,
       Potion Levels: 20, 20, 20, 20, 29,
 
40 xp, Fragments: 54, 54, 0, 0, 0, 0, 0, 25921 Gold, 161 Level, 161 Min,
       Potion Levels: 40, 40, 40, 20, 21,
 
50 xp, Fragments: 96, 88, 8, 0, 0, 0, 0, 46225 Gold, 215 Level, 215 Min,
       Potion Levels: 40, 40, 40, 40, 55,
 
60 xp, Fragments: 153, 126, 27, 0, 0, 0, 0, 71824 Gold, 268 Level, 268 Min,
       Potion Levels: 60, 60, 60, 40, 48,
 
70 xp, Fragments: 410, 260, 150, 0, 0, 0, 0, 150300 Gold, 501 Level, 300 Min,
       Potion Levels: 100, 100, 100, 100, 101,
 
 
Please enter the amount of gold you wish to spend: 2500000
 
Potion 1: 60
Potion 2: 60
Potion 3: 60
Potion 4: 60
Potion 5: 50
Potion 6: 20
 
Number of Potions to Make: 6
Total XP Gained: 310
Total Gold Spent: 2315481
Total Fragments Used: 714
Total Common Fragments Used: 598
Total Rare Fragments Used: 116
Total Unique Fragments Used: 0
Total Legendary Fragments Used: 0
Total Crystalline Fragments Used: 0
Total Super Elite Fragments Used: 0
 
Press 'y' to repeat or 'n' to quit
n
Press any key to continue . . .

 

=====================================================================

 

ONLINE VERSION:

(Use for different OS or if you don't want to download)

 

While this isn't an optimal solution to the problem of some people not being able to run it, it does work well enough.

 

Go to this site:

 

http://www.compileon..._cpp_online.php

 

and in the left hand side paste the code from here:

 

http://pastebin.com/zdceMzdT

 

Then, on the bottom right hand side (where it asks for STDIN), enter something of the following format:

 

(composing level) (y/n) (goldtospend)

 

If you choose y, then you can simply go to gold to spend.

If you choose n, then you'll need to enter another 6 values to replace fragment costs ... not recommended for most users.

 

A sample input would look like this:

5 y 1500000

It MUST have the spaces in that specific order or the program will break.

 

Hopefully this helps.


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