The suggestion: create "talent templates". This is how it would work:
- Upon an EP payment (should be less than creation of new character slot) a character may have a "talent template".
- Talent template would permit the creation of 2 sets of talents
- Attributes would not be included
- A character could have 2 talent sets in a single talent template
- A character could switch between the 2 talent sets at any time without any cost
How would this work in practical terms? Due to the attribute point assignments, most viable templates would be:
- Warrior / Templar
- Ranger / Assassin
- Mage / Healer
This would mainly be useful for mid to higher level players but any level could use this feature. What it means is that each time you make a level, you can assign talent points to each talent set. Then when there is an instance or world boss, if the party is short a class type, someone could switch. This would probably be mainly for a warrior to switch to tank, or mage to healer. But if someone wanted to lug around two armor sets, they could switch between any 2 classes (however attribute assignments makes this unattractive -- better just to build another character if that is desired).
For warriors / templars, it just means carrying both 2H weapon, 1H weapon, and shield
For mages / healers, it just means carrying 2 staffs, 1 with healing gems and 1 with attack gems
For rangers / assassins, means carry both bow and 2 weapons
Benefits to game: no more tank / healer shortage, more market demand for gems (because now character will want more types of gems), more market demand for weapons (because character will now want alternative weapon types); also provides gold sink as people would buy more spells
Benefits to Cow: more EP sales as every higher level player will want a template, also likely more respecs also meaning more EP sales
Cost to implement for Cow -- probably not high, should be mostly database related, minor code update for talents, minor code update for UI on talent popup
Thoughts? Comments?
Edited by Praetor, 01 March 2014 - 14:50.