I think its a good idea but id expand on it,,,,
First yes id totally have a top 100 250 or whatever,, a place one can find a list of guilds that are active now not a guild made 4 years ago and is inactive now. Perhaps on this list a monthly reward thats not really anything useful but good for bragging (say a bare bones leveling pack similar to a RP pack) and that bragging would really be the only thing that really mattered with it.
I would also not only make the exp of someone who went inactive not count but if th whole guild goes inactive they are totally removed from the list. This makes the lists more useful in finding guilds, gvg targets, etc
Along with this id say its a great time to make a few changes that should, when taken together encourage more activity and encourage more active members as opposed to gear mules.
First id max the max members upgrade another 100 or so slots, not all guilds will do something about this but enough will and those will encourage more players to come there instead of try and struggle away in a smaller guild. I think at this point in the game this is much needed, this will encourage bigger guilds with more players interacting socially and a tighter player base than what we currently have with maybe 20 big guilds and a bunch of smaller ones.
Id make a new top rated list,, biggest guilds. These can just be for show or even better the top 10 get some kind of bonus again nothing amazing but something like a leveling pack that they all can use for one day. A biggest guild list will be something that people fight for. This would help increase activity especially if inactives dont count more guilds will fill slots with more active people.
Personally I think that the policy of if you make a guild you can keep it forever was not a great one and make it a policy of minimum activity say at least 1 player for 3 days over 60 or the guild is not only removed from top lists but listed as inactive with a log on message teaching everyone in there about their options such as mutiny or leave for a more active guild. Also perhaps a min activity for a founder could be put in. Either way if players are shown they are in a dyng guild they will most likely take their activity to a more active one.
I got a couple other things that in my perfect world and if I was Hoof i'd add but this is good for this idea but,,,,
Exp for pvp,, always wondered why you get exp for killing a monster but not a player. I think a system where some exp is earned for taking it would encourage pvp especially between EoC who not only complain about nothing to do but also seem to covet their guild placement and could lead to lots of fun going back and forth at the cost of stam and exp,,, perhaps they can find in this a great new way to lose and regain levels in the new system using this with it
Edited by watagashi, 17 December 2013 - 07:23.