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Keldray

Member Since 26 Feb 2014
Offline Last Active Mar 22 2014 21:28

#851817 Split Offensive sorcery and healing sorcery

Posted by Keldray on 26 February 2014 - 17:07

I know some people will disagree with this suggestion, but i'll explain my personal reasonment about it, it's fairly simple:

 

Sorcery is a multi-task stat, while melee and ranged has only 1 purpose, which is damage.

 

A character investing into sorcery has the advantage over the 2 other types, they can dish out damage and heal, while investing into a single stat instead of spreading out, i've also noticed in the talents trees that there is no dodge nodes for ranged or spells, which leaves melee at a disadvantage in PvP.

 

So my suggestion is to make healing-based items, and offensive spell based items, instead of just merging them together.




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