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The differences between instant cast, casting time, and channeled time


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#1 Brioche

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Posted 30 November 2015 - 10:55

Points to take note of

  • All skills have an animation
  • All skills have a 1 second animation lock with the exceptions of Melee Attack, Ranged Attack, Lethal Concoction

The 3 main differences are: 

  • When does a skill take effect
  • When does cooldown start
  • Whether a skill can be interrupted or not

Instant cast skills

  • Take effect at the start of the animation
  • Begin cooldown at the start of the animation
  • Cannot be interrupted

Skills with a cast time

  • Take effect at the end of the animation
  • Begin cooldown when they take effect, at the end of the animation
  • Can be interrupted before the casting ends; if interrupted (by movement or stun) the animation continues but the skill does not take effect and cooldown does not begin

Channeled skills

  • Take effect throughout the animation
  • Begin cooldown at the start of the animation
  • Can be interrupted before the channeling ends; if interrupted, the skill stops taking effect but the cooldown is not reset


Instant cast skills that are incorrectly labeled as skills with cast time

  • None that I’m aware of

Instant cast skills that are incorrectly labeled as channeled skills

  • None that I’m aware of

Skills with cast time that are incorrectly labeled as instant cast skills

  • Melee Attack - labeled as "Cooldown: Weapon Speed"; should be "Cast time: Weapon Speed" since it only damages the enemy after casting
  • Ranged Attack - see Melee Attack
  • Vindicate*
  • Ruin*
  • Lacerate*
  • Impale*
  • Bane*
  • Rupture*
  • Sear*
  • Righteous Defense
  • Frozen Spires**
  • Sever*
  • Reap*
  • Black Fang**
  • Haemorrhage**
  • Crystal Blast**
  • Blazing Arrow**
  • Envenom**
  • Jolt*
  • Frostbite**
  • Fulmination*
  • Tremor*
  • Meteorite*
  • Genocide*
  • Lobotomize*
  • Detonate**
  • Blood Fang**
  • Creeping Vines**
  • Monsoon**

*Should be 1 sec cast
**Skills with very small cast time, but still can be interrupted on rare occasions when moving

Skills with cast time that are incorrectly labeled as channeled skills

  • Call of the Wild - labeled as 8 sec channel time; should be 8 sec cast time since cooldown only starts after pet is summoned
  • Void Portal - see Call of the Wild
  • Crimson Chain - labeled as 1.5 sec channel time; should be 1.5 sec cast time

Channeled skills that are incorrectly labeled as instant cast skills

  • Bloodbath
  • Flame Rush
  • Adrenaline Rush

Channeled skills that are incorrectly labeled as skills with cast time

  • None that I’m aware of

Skills that I haven’t tested personally so I can’t confirm

  • Avalanche***
  • Midnight’s Grasp
  • Assassinate***

***Likely to be 1 sec cast time instead of instant cast

Skills that deserve special mention

Lethal Concoction

  • Animation lock lasts for at least 1 second but can be longer if the target is far away
  • Cannot be interrupted by movement but can be interrupted if stunned before it lands
  • Instant cast in the sense that it won’t be interrupted by movement,
  • Should be more correctly classified as a skill with cast time since cooldown doesn’t start until Lethal Concoction lands

Maelstrom

  • The only channeled skill that cannot be interrupted by movement
  • Can still be interrupted by stun

Tornado

  • Correctly labeled as a 1 second channel time skill because cooldown begins at the start of the animation and only takes effect if the skill is not interrupted
  • Deserves special mention is because it is the only skill with a 1 second channel time
  • Should make it a skill with a 1 second cast time instead and let the cooldown begin after the cast


#2 sdcrichy

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Posted 30 November 2015 - 11:05

oopps also i can cast spires sometimes and it will show as it's been cast but hasn't on my spell bar as there is no cooldown and mobs are not hit. but very hard to do. :P


Edited by sdcrichy, 30 November 2015 - 11:11.


#3 Brioche

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Posted 30 November 2015 - 11:45

oopps also i can cast spires sometimes and it will show as it's been cast but hasn't on my spell bar as there is no cooldown and mobs are not hit. but very hard to do. :P

Yup, that's why Frozen Spires is listed as incorrectly labeled :)



#4 sdcrichy

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Posted 30 November 2015 - 12:00

my bad was looking for spires and it's frozen spires. lol



#5 Removed18058

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Posted 30 November 2015 - 16:16

erupt can also be broken

 

move within the cast time of erupt and you can cast erupt again


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#6 SagaTeller

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Posted 30 November 2015 - 16:27

erupt can also be broken

 

move within the cast time of erupt and you can cast erupt again

That sounds like very abusable bug if it is true:o


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#7 Removed18058

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Posted 30 November 2015 - 18:26

it's really hard to pull off i mostly pull it off right when we start icc and when i go after someone in ta 

 

also they both deal damage it's not like dragons breath that it stops dealing damage both the caldera's deal the initial damage and the burn damage


Edited by crippla, 30 November 2015 - 18:27.

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#8 111111111111111111

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Posted 30 November 2015 - 23:38

Very good information about all these instant/channel times for newbies. :)

Everything good in cast times.

 

Just [Revitalize] have to long instant cast. :D


Edited by Aliarth, 30 November 2015 - 23:56.


#9 Cremi

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Posted 17 December 2015 - 22:15

For the sake of logic and understanding, all skills begin cooldown at the same time, when the skill goes off.


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