A meta-suggestion for the suggestion forum.
#1
Posted 27 December 2013 - 12:54
- Silitas, Irradiated, Telivar and 1 other like this
A Text-Based Talent Calculator For Eldevin: http://TalentTheory.com/calc/
Current Characters: Salador, Serculer, Aquinas
#2
Posted 31 December 2013 - 15:48
Nice idea.
There were a number of sudden and drastic grind-inducing increases at the end of the beta (slower progression through gathering (11->16 levels), more resources per crafted item and crafted XP, drastic increase in cost of spells after level 14, decrease in quest experience leading to long levels of mindless critter killing...), none of which have increased my desire to keep playing. But your question of why HCS made these changes, and how it has helped to create the game-shape they wanted, is probably the best question to start with.
Robet (Proph 49) Orbet (mage 49) Ebrot (magepro 49)
Tebor (warsin 49) Orteb(sin 49) Beort (warsin 49 - might become tank)
Betro (ranger 49) Trobe (??? 6 - there for bene runs - just whisper)
#3
Posted 31 December 2013 - 16:48
I'd love to see this explanation as well - as I played during Beta, but still didn't follow the forums as much as others. I'd like to see what forced them to make changes, and how they want to shape the game so that we can suggest ways to help shape it around their vision while still making newer players want to 1) start playing, 2) continue playing and 3) tell their friends to start playing.
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