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cyrus7

Member Since 09 Nov 2012
Offline Last Active May 27 2016 18:27

#956871 how much fsp do you make per 2k stam?

Posted by cyrus7 on 11 January 2016 - 17:23

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#956860 how much fsp do you make per 2k stam?

Posted by cyrus7 on 11 January 2016 - 14:31

Gold gained per creature caps out at around 300 gold per creature kill at around level 300. It stays there until level 1601, when it goes down to around 225-275. At level 1630 it goes down further to about 175-225. At level 1876, it finally goes back up to about 300.
 
So if someone is 1-hitting, you can somewhat easily calculate how much gold is gained per amount of whatever stamina; just have the variables of levels of Treasure Hunter, Merchant, and Conserve to take into consideration. No need for an open poll, really, because like most of the game, it's just math. :P



#956767 can you please update sigma at least so you can move around like in fs?

Posted by cyrus7 on 09 January 2016 - 09:32




#956692 Rise of the Wraiths VII

Posted by cyrus7 on 08 January 2016 - 13:45

Frags!  :D

 

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#956676 New Content. 2826 - 2850.

Posted by cyrus7 on 08 January 2016 - 06:59

It's not a massive deal, I mean there are so many frag events these days that people don't even need to frag farm.

Not true; I stopped leveling my composing (again) probably a month ago due to a shortage of commons. I see it as counter-productive to spend stamina to just hunt commons for leveling composing, so when I get very low, I just pause making the throw-away potions. I can make some nice potions already at my level, so I see no need to use stamina to keep leveling to composing EOC.

 

 

Do you remember when random amazing common/rare items were actually useful?

Yes. Sometimes I go back and look at my really old gear setup screenshots and laugh at the "junk" I wore.  :lol:




#956625 Change focus point in the World Map

Posted by cyrus7 on 07 January 2016 - 17:57

I prefer being able to see my player. But good job thinking creatively.

Zoom out, and you can see your player. What the OP is talking about is when you're zoomed out to see the whole map, and you center the map in your screen, but then as you move, the whole map moves around even though you can see the whole map. So it's silly to have the map move around you; when you're zoomed out, it can just sit still and quit messing with your eyes. :P




#956491 Its all TOM's fault

Posted by cyrus7 on 06 January 2016 - 03:40

For larger frying pans you should use a 5 1/4" floppy drive but good luck finding one of those - surely Tom is to blame there too.

I've got one of those in my closet, so Tom gets a reprieve on this one.  :lol:




#956136 Xmas Mount bugs

Posted by cyrus7 on 30 December 2015 - 08:06

When I am on my festive mount I don't lose my head but I do lose my hair and it's just a wee disconcerting, lol.   Please fix, thanks :o

 

 

attachicon.gifeekbald.jpg

I noticed that too. :( The horse is lovely, but I look really weird with that hairdo.  :o




#955978 Guild Tagging Bound ( Non-Tradable ) Items

Posted by cyrus7 on 27 December 2015 - 02:25

If an item is bound to a player, it is not guild-taggable.

 

In regards to your Aether Earth Rune, originally [very briefly] they were not player bound, and so some guilds may have tagged some during that time. However, then it was changed to be player bound (so that the player has to actually do all the steps in the quest, instead of just grabbing a pre-made rune from the guild store), so it is possible to see what you see. It was first guild tagged, and then it was made bound by the devs.


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#955842 Christmas Present

Posted by cyrus7 on 24 December 2015 - 03:21

Thank you HCS for the lovely tray of goodies!  :lol:




#955766 Flight of Dragons I

Posted by cyrus7 on 22 December 2015 - 19:10

Eeek! So much stuff, so little stamina.  :o

Thanks for the new stuff, Grim. :)




#955698 The Forest of Yule Opens!

Posted by cyrus7 on 21 December 2015 - 17:02

Small bug: The two new Xmas quests do not have the "(Xmas)" designation at the end of them like the other ones for "The Forest of Yule" area do.

 

Having the quests tagged with the event name like that make it easier when looking at the seasonal quest book to see what you're lacking for each event, and also to search for them in the Guide.




#955462 Chat with person (suggestion)

Posted by cyrus7 on 18 December 2015 - 14:46

Only if we can have the option to disable this in our preferences. I hate it when going to a web site, and their "chat with our representative!" pop up thingy invades the page every page load, making load times slower.

 

 

 The reason to using this instead of log is that sometimes I don't remember what I sent the person,

Just in case you didn't realize it was there, there is a "View Sent Messages" button at the top of your log.




#955221 Inventable Items

Posted by cyrus7 on 16 December 2015 - 06:28

As they introduce new gear, they need to do start doing some refreshes on some of the existing items to keep them viable.

refreshes on existing items = new items

 

So when new items are released, you are asking for old items to be turned into new items as well?  :blink: 

 

What's the point of new items if existing items are to be "refreshed" with the addition of new items? Example: Item #951753 is created at level 1500, and has 2500 Damage. Item #753951 at level 1500 already exists, with 2000 Damage. Does Item #753951 receive a "refresh" of +500 Damage to bring it up to compete with the new item? That just negates the new item.




#955110 Backpack folders

Posted by cyrus7 on 14 December 2015 - 03:43

Try enabling "Backpack Checkboxes" under the User Interface tab in your settings. That should help you be able to select items and then move them.

 

I don't have a mobile to see how this works on that, but the setting description does say it helps on mobiles. :)






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