I'd like to suggest current stamina or reserve stamina reward only the winner wins the reward just like gold rewarding tourneys.
eg 500 reserve stamina reward tourney spawns at the rate of 2m gold tourneys join cost about 300k gold
some smaller rewards tourney 50/100/250 stamina, join cost in gold 50k/75k/150k spawn rate a bit better for smallest reward.
Could also add Loyalty tokens rewards.
I can see this is the best way to hold and keep Arena real active.
The only potions that came to my mind
Gloat 350 potion at the cost of 100 token
Guild buffer 300 at the cost of 200 token
Immobilize titan 200 at the cost of 150 token
Arterial strike 2000 as an inventable potion recipe requires varied quest items and resources from the arena that worth about total of 1000 token .
Precision Strike 250 was confirmed by HCs in the past. cost 200 token
Precision Strike - grants an 0.1% increase per point in XP gained when the hit that kills a monster is less than 10% more than what was needed. Rewards precise tuning of gear to monster.
I wouldn't encourage killing other aspects like ladder or realm chest or SEs of potions to make better ones in the Arena shop (sadly reckoning300 was released as SE drop it should have been lvl 250 at max to keep the value of realm chest, HCs need to look around if any suggestions could kill the value of any tradable potion from other aspects ).
and NO to bigger token rewards.
finally, look again at this thread regarding guild restriction...
https://forums.hunte...ic=77531&page=1