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Doginal

Member Since 15 Apr 2013
Offline Last Active Dec 08 2015 03:31

#818966 Backpack Improvements

Posted by Doginal on 07 November 2013 - 20:14

Couple of things, not sure how many have been said.

 

Bug: When i find an item then switch it to a different folder. Sometimes that item will not appear on the decomposing page. I have to switch folders again to get it to show up.

 

Suggestions: biggest issue with new BP is without fshelper working everything has to be done 1 click at a time. Please either make it so page doesn't refresh every click or at least when you multi select potions or items then right click and select to use them, use all items/potions selected not just a single one.




#815483 Next Roadmap - VOTE NOW!

Posted by Doginal on 08 October 2013 - 14:45

My main is improved Composing as it is short and sweet. With that PLEASE DO NOT randomize potion colour and bottle type. Different potions I make as different colours and shapes. I would rather know that i need to click left 4 times to get to my bottle, then have to go searching for it every time.




#796663 Composing (Part 1)

Posted by Doginal on 20 June 2013 - 02:26

Thanks for implementing this.

 

I have 1 suggestion and i'm not sure how others feel about it so i'm curious if you agree.

 

Right now if I click composing and make a couple items "green" from one back pack then switch backpacks it keeps those items selected.

 

I feel this is an easy way to destroy something by accident and would prefer if you change backpacks it resets what is selected. To avoid people clicking 100 items then changing backpacks and unselecting everything by mistake you could simply have a warning pop up that asks if they would like to decompose the items when they try to switch backpacks.

 

Hopefully that makes sense to read




#790475 Global Event - Zombie Yeomen II

Posted by Doginal on 22 May 2013 - 16:13

I think i will burn my stamina for this. I have my 5k kills already but getting back close to max stam. Hopefully it will be enough for top 100 however with only 13k max stam i feel i dont have enough to compete with the big guys. 

 

Even with no self reward if i dont get top 100 I dont feel at a loss at burning the stamina. It helps the community and with ruby tier potions, it pretty much doubles the effectiveness of my next hunts so i end up gaining that back easily. Even if we only hit crystal i dont think i will "loose" the stamina.

 

Overall I think to help encourage more kills from the community the level min kills for each person should be raised for each level. I know people wont like it however I think it should be remembered that things don't come free. If the community should struggle to get ruby, should individuals not have to struggle a bit too? You can do the math and say yes with minimum stamina gain and only 500 max its already difficult to reach ruby but truthfully should somebody that low really need a ruby tier potion? the crystal and gold chest are very good particularly for starter accounts.

 

To help encourage to fight even for the gold/crystal qualification if we increased the required kills, maybe we could increase the potion reward slightly by either giving more of the lower level potions or less of the ruby potions.

 

Anyways, thats just my thought. Thanks for another good event cows :)




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