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Remodelling of the real Tank


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Poll: Templar viable? (23 member(s) have cast votes)

Is a Templar Tank viable right now as he is?

  1. Yes, he is OP (4 votes [17.39%])

    Percentage of vote: 17.39%

  2. Yes, but he needs some improvments (12 votes [52.17%])

    Percentage of vote: 52.17%

  3. Not really sure (2 votes [8.70%])

    Percentage of vote: 8.70%

  4. I prefer everything else over Templar Tank right now (3 votes [13.04%])

    Percentage of vote: 13.04%

  5. Most useless Class ingame right now (2 votes [8.70%])

    Percentage of vote: 8.70%

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#1 Lagenia

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Posted 17 January 2014 - 19:52

I see right now some Tanks - that think as i do - a real tank stays Heavy armor ...

 

But the tanks i see cant hold aggro right now ... every "light armor tank" that is arround can hold the aggro right now like 10 times better and this shouldnt be the case.

 

 

I would suggest to put the 2 Talents from Templar Tree in the first row which generates more threat + reduces taunt cd are placed in the 3rd row.

 

This way a templar can start spending points into this at level 12, so he will still be viable for the lower instances (and lets face it for boondocks the normal taunt unskilled in talent tree is more than enough)

 

 

I know there will be some player now that doesnt like this change, because there current build is kind of 100% build on exactly this 2 Talents ... but i think it is just wrong - that a light armor wearer can tank better than every heavy armor Tank.

 

 

Also i would like to see something done for Heavy armor ... like for example templar gets +% threat regeneration for each heavy armor he wears.

 

 

The way Templar is right now - is useless - my opinion ... how are you guys thinking about it?

 

---

 

The way a Templar levels is another Topic i think :)


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#2 Webeg

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Posted 17 January 2014 - 19:56

I think they need some improvement in the aoe threat generation :>

 

Unless people are failing when speccing talents... I wouldnt know tbh.


Edited by Webeg, 17 January 2014 - 19:59.


#3 ZooksterGaming

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Posted 17 January 2014 - 19:57

This problem pretty much occurs at lvl 40 only.

But I too dislike how it is atm. Even if its quite cool :P

 

The changed you suggest might hurt the Templars at an earlier game.


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| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#4 ZooksterGaming

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Posted 17 January 2014 - 20:00

starting to  hate this double posts -.-


Edited by Zook, 17 January 2014 - 20:01.

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| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#5 Neon

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Posted 17 January 2014 - 20:15

Templar's seem fine, when I was running TR as full Templar I could hold all bosses and mobs with the right ability cycles. Yes some mobs would escape and the bosses would sometimes switch target but if Templar can hold all bosses and bosses without them being able to break free of the threat it makes the class way too overpowered and the game much more easier.

 

I'm not sure what you are thinking is useless about the Templar as he is very useful in situations where you want to hold large amounts of mobs or a single target. Templar's are also very tanky in pvp and it can take more than one person to bring a Templar to his knees before he escapes to help (very useful class in capture the flag and domination).

 

As for the poll choices you didn't give a "Yes" so I guess I'm voting for "Yes, OP" although Templar is not OP.


Edited by Neon, 17 January 2014 - 20:15.

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#6 IndustrialJunkie

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Posted 17 January 2014 - 21:19

speaking as a templar, i have failed up to and inculding ohdar scar to maintain any aoe threat, i do think this really needs to be buffed more, single target is never a problem anymore after you get 6 seconds longer taunt

 

or maybe i am just a noob (wich i probably am.....)

 

also a light armor tank better in tanking then a proper templar? seems tottaly unfair to me!



#7 awollsd

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Posted 17 January 2014 - 21:48

i totaly support buffing the templar class but not at the expense of ruining hybrid builds....  moving the taunt talents further into the skill tree doesn't improve templars any just makes it harder for hybrids wich we shouldn't be focused on....

 

instead focus on the issue templars tankability... they have NO dps so its verry rare for someone to chose this class in the first place... ontop of that when they do choose it they still get out tanked by the hybrid that holds better agro and has as good or better sustainability..... so whats the point...

 

1st Templar needs a dps boost.... perhaps 2 skills (talent or skill trainer) both require a shield and 1h to be equiped and both increase melee attack power by 50-60% of your deffence? or block? 1 should be single target the other should be aoe naturaly single target having more base dmg.

 

2nd templars have increased threat generation, taunt, inciting cry, and impale... yet i have not found one that can hold agro from a prophet/mage and some rangers.... yet the hybrids can hold it perfectly some builds can hold agro even using threat reducing skills (such as radiance for the stun)  i would suggest here both inciting cry and impale's threat range being increased (once lose agro unless the mobs new target is warrior or assassin the mobs will be out of range of the inciting/impale) aswell as possibly reducing the CD of inciting just a bit. 

 

these 2 changes should help templar a lot and increase not only the playability but also the apeal to play them for the players.


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#8 Lagenia

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Posted 17 January 2014 - 21:48

Templar's seem fine, when I was running TR as full Templar I could hold all bosses and mobs with the right ability cycles. Yes some mobs would escape and the bosses would sometimes switch target but if Templar can hold all bosses and bosses without them being able to break free of the threat it makes the class way too overpowered and the game much more easier.

 

I'm not sure what you are thinking is useless about the Templar as he is very useful in situations where you want to hold large amounts of mobs or a single target. Templar's are also very tanky in pvp and it can take more than one person to bring a Templar to his knees before he escapes to help (very useful class in capture the flag and domination).

 

As for the poll choices you didn't give a "Yes" so I guess I'm voting for "Yes, OP" although Templar is not OP.

 

which equip and when? And what did you do to hold the aggro against groups of monstes - like for example the first pathway u run in TR


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#9 Neon

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Posted 17 January 2014 - 22:01

which equip and when? And what did you do to hold the aggro against groups of monstes - like for example the first pathway u run in TR

Heavy fine and rare gear level 35-40, basically a week after I hit 40 and a few more were 40.

 

Just cycle abilities efficiently.. can't really expand on that as I don't know how..


Edited by Neon, 17 January 2014 - 22:02.

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#10 IndustrialJunkie

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Posted 17 January 2014 - 22:02

 Yes some mobs would escape and the bosses would sometimes switch target but if Templar can hold all bosses and bosses without them being able to break free of the threat it makes the class way too overpowered and the game much more easier.

 

 

this is what tanks are for, it would not make them (me) overpowered, as for making it easier..... this is what tanks do....

 

 

as for hybrid builds, in my opinion any hybrid build should not be better then a full specced build (this goes for every class)

 

by making the first 2 threat increase talents only count for auto-melee and templar abilitys this might fix something aswell

also by making impalement not cause more damage to impale but instead cause more threat may be usefull aswell, yes i know damage is threat but that is not how it should be, i have no problems with me having low damage


Edited by IndustrialJunkie, 17 January 2014 - 22:03.


#11 awollsd

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Posted 17 January 2014 - 23:28

 

 

as for hybrid builds, in my opinion any hybrid build should not be better then a full specced build (this goes for every class)

 

correct shouldn't be BETTER but hybrids should still be feasable these sugestions shouldn't reduce the effectivness of hybrids but instead increase the effectivness of templars...

 

i believe my sugestions (while there are others like simply increasing the threat bonus they gain from the talent would work) are great for increasing their over all playability not just increase their tanking factor wich is something templar realy needs... no one WANTS to play templar in this game... they do it out of necesity 

 

so yeah either way, agree with my sugestions, come up with others... but please lets make certain we don't reduce the feasability of hybrids but isntead improve the over all playability of the templar itself :)


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#12 Lagenia

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Posted 18 January 2014 - 02:07

Just because this kind of hybrid wouldnt work anymore ... which i kind of ... would support - doesnt mean i want hybrids to be nerfed

 

 

But what exactly is this hybrid right now...

 

A tank (better than tank), high amount healer (can heal same like prophet, if not better, because he doesnt have to watch his threat), which doesnt have to look out with his heals, because high threat is exactly what he wants (not like us healer, that have to watch out - if not a "hybrid everything" is in the team - to not overheal and get aggro all the time), that can also solo every content except for TR (where im not even sure if he wouldnt be able - but would take him very long)

 

So basically right now a Templar is kind of a waste - compared to the light armor, heal, tank ....

 

 

What it would force the hybrid would be, that he is prophet / templar (lets call it paladin) but not with just 4 points in templar, giving him kind of ALL powers the templar need .... but to invest more ... 

 

A hybrid shouldnt be a character that uses 4 points of a first row because they are basically OP.


Edited by Lagenia, 18 January 2014 - 02:17.

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#13 huhbum

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Posted 18 January 2014 - 04:39

I feel like the true strength of the talents deep in the Templar tree are mostly undiscovered and untapped due to one primary reason:

 

Current max-level content is trivial to the point where a pure tank is not at all required. This will most likely be fixed with future content updates, which hopefully will increase the difficulty of later dungeons. Currently, though, hybrid tanks, which offer more utility than pure tanks, and often contribute similar or more DPS, are preferable because most monster encounters at this level simply do not require some of the heavier defensive talent investment in the Templar tree.

 

This isn't entirely a bad thing, as it promotes build diversity and player creativity. We've already seen some very creative 'tank' builds come from players in recent weeks.

 

That said, on closer inspection, the deep Templar tree offers more than just defense, and players wishing to try a more DPS-oriented Templar build have some very interesting options, especially looking forward to the 45 and 50 updates(simply due to having enough talent points to invest in all the cool Templar talents). Note that while Templars do have access to multiple Taunt effects, threat generation is still tied to DPS, so players having trouble holding aggro especially in AoE situations might want to consider a more offense-oriented build rather than going for pure mitigation.

 

More 'extreme' tank encounters, such as Avatar of Amun, will likely still require pure tanks.



#14 Lagenia

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Posted 20 January 2014 - 09:20

Its just a fact .... a almost full specced prophet which puts 4 points in templar shouldnt be a better tank than a templar that has all points in it ...

 

And thats the case right now ... go full prophet with some mage points and take 4 templar talents and you tank everything all the time.

 

If this is your definition of Hybrid, then there is something wrong for sure ... A Hybrid in my eyes is someone that for example goes 50:50 templar:prophet ... or 40:40:20 templar:prophet:mage .... But not 98:2 prophet:templar and has like the full power of templar with almost all benefits from prophet


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#15 kancaras

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Posted 20 January 2014 - 17:53

new abilities that requires shield would help a lot. like 3 next hits have 500% threat. or ability (not talent) for aoe taunt.




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