Jump to content

Rez

Member Since 10 Nov 2014
Offline Last Active Dec 09 2014 02:31

#907194 Forums Suggestion *EDITED*

Posted by Rez on 05 December 2014 - 02:34

No. No. No. No. No.

 

nononononononononononononono...




#905746 I just spent about $60 on Steam which I could have used to...

Posted by Rez on 29 November 2014 - 04:54

...or to atleast partly get a discounted Yearly sub in one go.

 

Since the 1 Year anniversary is the same as Black Friday (or around it, anyway), can you release a discounted amount for a certain non-recurring time on that day? It would only be one day out of the year, but I'm pretty sure other people like me would pay for it.

 

I'm fine with paying for maybe a month sub, and I'm sure that eventually I will, but that's about it due to the price. If I could get a "bundle" of time, on the other hand...

 

 

This is, of course, for next year, not this year. :)




#905499 Thieving Thought Out

Posted by Rez on 28 November 2014 - 06:38

We're discussing a "Hard Mode" right now instead of a separate server. It allows "criminal" actions, but these things are only between players who have Hard Mode selected. In other words, having it unchecked will make you safe :) We're discussing the details in PMs. Stay tuned :P




#905469 Medieval music

Posted by Rez on 28 November 2014 - 03:48

I'd like to see that :3

 

I can Creative Lead. Hire me 2 plz (lol)

 

[Mind, can you make one song have organs and bagpipes together? I always wondered what that would sound like.]

 

 

I don't know if this counts as medieval music per se, but something with a beat like this would fit Eld:

 




#905046 Thieving Thought Out

Posted by Rez on 26 November 2014 - 21:58

then who/what made the gardener ;)

 

Elohim




#904824 Thieving Thought Out

Posted by Rez on 26 November 2014 - 02:14

I ran out of likes again but there were suggestions for like a pvp server where this could be implemented. 

that would at least give those of us who wouldn't want this feature applied to us a choice not to go to that server and others who do enjoy a feature like that to go to that server to participate. 

 

A "Criminal" server is actually a good idea imo. Thank you for giving an idea for this. Out of the past few people you're the first to do it :)

 

--

 

And I'm glad you agree about the exp :) It just isn't my focus.

 

I loved everything north of Jasperwood, the entire area was tier 1 and tier 2 skilling in one go. :) It made me sad when I found Trout below yet nothing else to train ):

 

But yeah, I've been training every profession except the mining-related ones. I don't just hack at things. :/ I guess that makes me a bit biased on the inventory side, since I always have an inventory full of random stuff I don't ever absolutely need due to quantity.

 

 

--

 

 

Oh, and Harlot is an actual character class in RPG World. It's basically a manipulation class that evolves into a white/black mage hybrid.




#903977 Thieving Thought Out

Posted by Rez on 23 November 2014 - 23:01

Ant, I'd guess you can't do it to someone below your level.

 

 

I'd like it if when someone gets away with stealing from people without getting killed by them enough times, they'd become PvPable by everyone. It wouldn't be like in other games where they'd be marked: you wouldn't know they were a thief unless they were mugging so much that everyone in the area knew about it. This is where no true world chat has benefits: a thief could go to a small town where no one heard about them at all to thieve some more.

 

When they eventually get PvP'd, that person would gain all of the stolen loot the thief had on-hand. The thief could, say, drop everything off at a bank: but if they're notorious enough, all the players in the bank would attack them when they entered trying to get the loot :P

 

 

How does that sound? :D

 

 

 

EDIT: Stolen loot that is not money (equipment cannot be stolen) would be "hot" for a time - this is because it would be marked stolen until a certain time has passed. This loot cannot be banked or sold until it has turned "cold".




#903045 The 7 Adventuring Professions

Posted by Rez on 21 November 2014 - 06:00

So far in Eldevin, you have the 7 Gathering professions and the 7 Crafting professions. With the former, you need only tools of the trade (for the most part) and use them to gather the base materials for the latter. The former is generally done in the wild and requires little effort. The latter is done in towns and cities and requires some effort.

 

Now it is time for the harder professions, the ones that can only be done as you explore and go along, and are not separated into tiers or attached to specific playstyles. These are the Adventuring professions, and you will be using each of them in a variety of ways as you explore the world.

 

Professions - Adventuring

Artisanship

Scholarship

Espionage

Exploration

Animality

Building

Mysticism

 

 

Artisanship

 

Like all Adventuring professions, Artisanship is not revealed by default - it must be discovered, and any "quests" related to it are not hinted at, recorded, or visual in any way. With all of these professions, any and every task related to them is hidden in the background of the game, with nothing but slight hints to send you along for these requests. Rewards are granted at certain stages of tasks completed, but how to complete these tasks and when the task will be completed...these things are rarely stated.

 

Artisanship is made difficult for a reason: It allows you to create objects that previously were only obtainable through shops as well as objects that grant special properties. Sometimes you need to use other professions to create an item than Artisanship, although a certain Artisanship level will be needed to make the item; for example, glassblowing is an Artisanship subcategory that requires a blowpipe - an item made through Weaponsmithing once the blueprint for it is obtained, which is done through a hidden Artisanship task.

 

Other forms of Artisanship include pottery (with the ability to get key designs from clay imprints), handicraft (for making Project Blueprints along with Scholarship for the Building professions, as well as many other random things such as wicker baskets), and best of all - sculpture, which grants bonuses likes obelisks do as long as you have them in your inventory (small sculpture) or placed in a designated area (large sculpture).

 

 

Scholarship

 

Gained by reading a certain number of books from the newly-interactive bookshelves, Scholarship is a skill based on personal education and is facilitated by librarians and scholars throughout the world. Whereas other professions are more physical, Scholarship is mental - various dungeons and other locations will have secret rooms with traps and such now, and what can't be dealt with by Espionage will require puzzle-solving and comprehension skills with the number of tries, time available, and hints all given by one's Scholarship level.

 

Additionally, Scholarship aids in the creation of advanced items needed for other professions as well as the ability to access more dialogue choices from various NPCs and learn more about the world - and quests - as a result.

 

 

Espionage

 

Have you ever wondered where all those ladders go, what's in locked houses, and who has Gold in their pockets? If so, you're fit for Espionage. This profession mixes thievery, stealth, athleticism, and more to the game and comes with the ability to unlock areas before unavailable, such as hidden parts of sewers and the tops of buildings. Various quests change with this skill, such as the stealing of Crimson Macabre shirts, entering the window of the painter's house, and even getting into the guard's room in Junction Inn. In fact, this is one skill without any tasks given directly by NPCs or events - Espionage's uses are fit in depending upon whether or not they would fit in a given situation, making this skill one meant for the game in the first place.

 

Espionage also comes with special skills such as Loot Increase, Camouflage, and Mirage, which are very helpful when getting through the game.

 

 

Exploration

 

Though it may sound basic and thus useless at first, this profession is anything but. Maps have now changed to be lightly shadowed on the minimap, growing clearer when you make a path of movement, whereas area maps are completely blacked out except for the places you've gone to. Completing the maps now gives you the ability to use Satellite Vision to quickly move your view around an area, even within buildings, without having to move your character. This is extremely convenient when wanting to find quests, resources, and even other players. You can also now auto-path to a location you've revealed on the area map.

 

Exploration will require other professions, such as Scholarship and Espionage, in order to fully finish.

 

 

Animality

 

Quite the interesting profession, Animality is your connection to the animal world and your own animal nature. Mount speeds increase, pets' special attributes are greater, and abilities on the hotbar can be instinctively auto-cast without cost or cooldown with this profession. Animality is increased by headcount and how much you've filled your Beastiary. Your stats also naturally increase with this profession. Basically, this is a combat-geared profession.

 

 

Building

 

The Barren Trail's bridge is now actually incomplete. The construction workers in Eld City are ready to finish their projects. Housing is a thing. Pretty simple profession.

 

 

Mysticism

 

This one's my favorite. The Mystics are now taking disciples and granting secrets to using the natural world - and its spiritual side - for one's own accord. You can now temporarily gain the attributes of animal spirits and even go to the Spirit World to alter the respawn time of allies, enemies, and resources. Various new potions require materials gathered from the Spirit World. You can find farming patches and retrieve some crops you lost. Pretty useful skill, although it can only be developed by completing hidden tasks and these are the hardest to find and complete, with the challenging nature of them often depending on factors far different from power level.




#903017 Thanksgiving Event

Posted by Rez on 21 November 2014 - 02:39

read history book on true Thanks giving.

Coming to gether as people in truth all start with death and blood shed like most hoiday's.

First 2 nd recored Biths day was mass sucied's

Many hoilday's them self based in blood.

So many poor creature's rasied and killed

 

The book is wrong.

 

For one thing, the original Thanksgiving existed because a tribe of Native Americans taught the pilgrims how to grow crops in the New World, as the soil and climate were far too different from what the pilgrims were used to. The pilgrims were not violent against other humans, originally, but ended up fighting WITH that tribe later on against other tribes and even other pioneers from the Old World. So yes, there was war, but not because of or even before Thanksgiving.

 

As for raising and killing the birds, no: The original turkeys were hunted down, just like any other animal used for food. The pilgrims couldn't get cattle until much later, and that cattle had to be shipped over from the Old World, which was probably the worst experience any of those cattle ever had in their entire lives.

 

 

The original Thanksgiving was meant to honor the tribe that helped the pilgrims survive. It had absolutely nothing to do with bloodshed. Oh, and just so you know, the majority of the food at the feast was crops, not meat. And the tribe would not have condoned the killing of a turkey without honoring the spirit of the turkey that was killed. It wasn't senseless - it was survival, and the pilgrims thanked/honored the lives of every single thing - flora and fauna - that they ended up eating.

 

 

Compare that to more "civilized" cultures where the only thing people care about is how appalling the death of an animal makes the person seeing it feel, not the sacrifice the creatures actually made to keep us alive.

 

 

 

That history book is wrong and should be burned because it's nothing but negative propaganda. Not all of history is terrible.




#902754 Craft - amazing difference in the mechanics of professions

Posted by Rez on 20 November 2014 - 16:52

No.




#902492 Thanksgiving Event

Posted by Rez on 20 November 2014 - 04:52

The Land of Turkeys

aka

The Great Turkeydom

aka

Home of the Turkey Tribe

aka

The Gobbling Empire

 

--------------------------------------------------------------------

 

Loading....

 

 

D.O.C.K.: "So here's what we know so far. The 'Pioneers' we've been tracking need a certain nutrient to stay alive - a rare nutrient that they've now found in /e/ gf t'lO, an island from one of the original worlds. It somehow managed to hide itself from the rest of its world... We don't have any more data.

 

"You'll need some help with this. I'm going to disrupt whatever's cloaking it. In the meantime, I need you to disguise yourself as a sailor and lead some of that world's fighters to the place. You'll need all the help you can get. Destroy any Pioneers you find. If any knowledge leaks out that shouldn't, destroy all those who learn about it. This is a Code Red - we can't let them feed again. D.O.C.K. out."

 

--------------------------------------------------------------------

 

 

Eldevin Chronolock 1.1.1.4.05.789

10 Years Prior to the Worldshift

 

Location: /e/ gf t'lO (The Land of Turkeys)

 

 

 

A mysterious island has appeared out of nowhere, south of the Isle of Nasaroth and west of the Crystal Hills. It is a small island where the tribe of humans there worship turkeys, who they deem to be sacred. The turkeys themselves are quite intelligent, manipulating the humans into worshiping them. Something about those turkeys is off...perhaps the same thing that's causing these weird...dark purplish energy beings dressed up in pilgrim uniforms to attack them.

 

You will attain various quests from the Mysterious Sailor, who recruits you from the Crystal Coast, to explore the island, collect information on the turkeys, and fight the "Pioneers". How does this sailor know so much? He can't be an ordinary sailor...and he isn't! You'll find out his true identity and motivations in the long questline specific to this holiday!

 

Of course, you can do dailies as well. Tribesmen would let you gather materials for wicker turkey headdresses and such (which look really cool when decorated). You can also help them farm corn and other festive vegetables, with rewards being based on your farming level and thus the crops you've farmed. :) You can even help cook if desired! :D Or you can, you know, run away from angry Pioneers while grabbing and saving turkeys o.0

 

 

The final boss of the questline, with its own group dungeon :D, is Gobble Rex, the leader of the turkeys. He gobbles up some Pioneers as his sacrificial dinner...only to be mutated and go on a rampage! :o You must destroy him! How will the villagers react? That's for you to find out! ;D

 

 

 

Rewards include the Turkeyborg (cyber armor) outfit, the Quantum Pirate outfit, the Twilight Pioneer outfit, and dropping from the Turkey Rex (Elite) dungeon - the level 50 G08'L Long-Range Assault Sniper Rifle: Special t'lO Edition (drops from Mysterious Sailor fight, the end boss of the Elite dungeon). You can right-click it to switch it to Skull 'n' Crossbones I-XIII (13 different types of laser melee weapons) and the Red Matter Egg (a pseudo-magic orb, two handed). These are not joke weapons. They are some of the best in the game and are EXTREMELY rare drops from an EXTREMELY hard boss only available once a year (or for only one year, depending on devs' choice).




#901241 Idea for new mount

Posted by Rez on 16 November 2014 - 04:29

Minotaur

 

Minotau_Rider_by_wolfmweh.jpg




#900399 Too Much Ham

Posted by Rez on 13 November 2014 - 16:16

It was bad enough with the soft meat, but back then I didn't have too many other items I needed to carry.

 

Look at this:

 

toomuchham.png

 

Can you either decrease the amount of meat we get from skinning or atleast let it stack into groups of...100 or something?




#900021 Realm Map Images Pack

Posted by Rez on 12 November 2014 - 08:07

In case any of you forgot, this is the original world map from the prologue trailer:

 

Eldevin_Prologue_Map.png

 

Right now we only have 1/6th of the world map available completely in-game, the Eldevin City area, which governs the Nature Orb.

 

To the left of the Nature area is the Bemalic Ocean, which houses the Isle of Nasaroth right off the shore of Eldevin Kingdom's western coast.

 

To the right of the Nature area is the Odious Sea, which houses the Everdusk Isles, so far including Illaneska, Greenreef Isle, and the Forbidding Isle, but may include more.

 

 

To the southwest of the Nature area is the island-continent Khazin-Daer, home of the Fire Orb, also resting in the Bemalic Ocean.

 

To the south of the Nature area and directly east of the Fire area is Vambrok, home of the Blood Orb.

 

To the east of the Blood area, southeast of the Nature area, and south of the Odious Sea is Vahkir, home of the Dark Orb.

 

To the north of the Nature area is Xaralith, home of the Light Orb.

 

To the east of the Light area, northeast of the Nature area, and north of the Odious Sea is Calderheim, home of the Ice Orb.

 

 

 

 

As far as what I've been given, I can guess these themes for each area:

 

Khazin-Daer. A jungle island-continent with citizens between savagery and civilization, who look upon the great volcano with envy. The Fire Orb rests near or in the volcano with its keeper.

 

Calderheim. A land of snow, ice, and frostbite. Very few creatures live here at all and those who do are some of the most vicious you'll ever find. The Ice Orb rests upon the tallest mountain with its keeper. May be incorrect, as the Huntreal Plateau is so icy that the World Map may be in the Southern Hemisphere instead of the Northern. This would explain Xaralith's desert-like nature despite the cold. Additionally, the Ice Champion set suggests that Calderheim has ninjas and/or cat people, meaning it's inhabited.

 

Xaralith. Desert as far as the eye can see, teeming with treasures not worth the risk of death by heat. In a great pyramid, the Light Orb rests here with its keeper. Partially disproven, as the Light Orb wielder rules the Order of Light from their HQ, most likely a temple or cathedral.

 

Vambrok. Land of curses and races made by them. The Vampire Lord lives here with his legion, no longer known as the keeper of the Blood Orb - simply now its master. Not exclusively disproven, but we now know that Vambrok has chimeras and other alchemic/pseudoscientific features.

 

Vahkir. A land of darkness and death, barren of life not mutated beyond repair. Tristan rules his hordes of evil from some place unknown within these shadowlands.

 

 

 

Of, course, this second part is theoretical, but makes sense when compared to most other fantasies out there that have similar themes.

 

I do not know if we'll ever see the other 5 areas in-game, but atleast this way you know that they exist.




Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: