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TomT

Member Since 29 Oct 2013
Offline Last Active Sep 21 2018 19:11

#994144 Code Update.

Posted by BigGrim on 21 September 2018 - 14:04

Hi there everyone.

You have implemented 3 fixes to the game.

Ammo reloading in combat now works correctly.
Transmuting is now repaired.
Images in Missions now display correctly.

~ The Sigmastorm Team


#993490 FYI to players

Posted by duktayp on 15 August 2018 - 01:08

from recent experience i've noticed this happening, if anyone else can confirm please do:

 

anything that changes your character stats, i.e. equipment changes, buffs, ammo reloading

 

now (even though the change is displayed) has a delay of some 10 seconds before going into effect

 

so if, for example, you adjust your gear and buffs to hit a creature and attack right away, even though the numbers display correctly, the system is still using numbers from that 10 or so seconds ago

 

most noticeable because of this is ammo reloading - as a soldier, if my clip ran dry during combat, it would say "algore reloaded" (miss a turn) and i would get a new, full clip and keep firing - now i get a "combat unresolved" or am killed after multiple "algore reloaded" messages ...... the clips *are* subtracted from inventory, but because of the delay the stats from the ammo aren't registering right away

 

so 1 - i'll lose multiple clips from my inventory, gone 

and 2 - all the missed turns gives the creature that random chance to get in a lucky hit

 

i don't know how this affects ammo from other classes

 

-----------------

 

another example:

 

i'll create a quick squad and attack...and get the "invalid squad" notice, unless i wait some time to use it

 

so for now, until this is fixed or for whatever reason stops happening, be sure to wait a bit before attacking ... and watch your ammo




#993676 transmute is broken

Posted by BigGrim on 21 August 2018 - 10:58

Hi there.

We are aware of the issue and hope to have it resolved soon.

~ Grim


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