Belt:
Instead of gem slots, give them increased potion slots, perhaps do this by item grade instead of tier:
Normal: 2 pots
Fine: 3 pots
Normal crafted: 3 pots
Special crafted (add some if there aren't any): 4 pots
Rare: 4 pots
Heroic: 5 pots
Fabled (add some): 6 pots
(or whatever the item tiers are, those listed are just example)
@ Jewelry gems
One of two things:
What you suggested (1 slot each for rare crafted jewelry), limit gems that can go into jewelry to: Aqua, tourm, Jasper, turq, howl (perhaps even make these only able to go in jewelry [except perhaps howl]). This would be fine, though a bit boring.
Something more fun might be:
Add a fifth jewelry slot, independent from the others (don't make 5 item group sets). Make it an 'heirloom' type item that grows with your character. Obtain it in a low level quest, then 'level' it as you level/get exp for your character. Allow it to change properties based on your gameplay (heal more, it eventually asks you if you want to move it towards healing properties; warrior more, it eventually asks you if you want to move it towards more 2h sword specialities, etc.), and/or allow it to 'consume' equipment to change properties (consume multiple light armors to give more sorcery, consume vitality heavy jewelrys to give vit bonuses, consume large amounts of mundanes to increase total effects, etc). Obviously limit these bonuses somehow, but make it another activity to pursue at the end game, in addition to gem crafting.
- Felli likes this