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Sheelin

Member Since 24 Jul 2017
Offline Last Active Jan 30 2018 09:25

Posts I've Made

In Topic: Game Update 1.9 : Hero Armory - Feedback

30 January 2018 - 09:27

Checked, multiple attack bonus isn't working for me either.

The damage done is just the single attack multiplied by the number of attacks of the chain.


In Topic: Game Update 1.9 : Hero Armory - Feedback

29 January 2018 - 15:45

First impression:
Invader L2 - A level 49 hero with a chain of 3 attacks and almost 2k energy manage to only hurt it for less than 7%? That way only spenders and extremely high level players will ever get anything from invaders. Energy recharge is also too slow (and exaggerately costly if you want to buy a recharge). Completely unbalanced, made to only give further advantages to L22 spenders, is the first impression. Lower players or not spenders have next to no chances to even kill a level 1 invader.

 

EDIT: A "low" level player - who still has a 40+ hero (and should be able to easily kill a low level invader), can stay the whole day damaging an invader, while the energy sloooooooooowly recharges. Then go to sleep, and when the player log back the next day puff... no invader anymore. An high level player spender with a different timeset made a walk around and killed all unfinished invaders easily, getting all the kill reward supplies. 
Lower the number of attacks needed to kill lev 1-3 invaders so also "small" players can benefit of them - or at least raise the chances of getting supplies in the attack loot - so the at least have HOPES of getting enough to build a single piece of equipment.


In Topic: Game Update 1.7 - The Mothership Awakens!

24 July 2017 - 13:56

It's 5 hours now...  :huh:


In Topic: Player Suggestions

24 July 2017 - 12:50

Suggestions. Since apparently there are issues about server "merge", different ways could be used: 
1) it could be easier to simply attach fours servers together, creating from a 550x550 area, a 1100x1100 tiles area, leaving then all areas intact. The engine shouldn't have issues to that, hopefully.
2) instead of merging, cross-server events could be done. Every week either a gathering, raiding, destroy units, kill aliens in other servers could be done. The server who get the higher rank will win a temporary bonus (until the same event happens again). i.e. a small bonus to gathering speed, attacking, defence, attack aliens, etc...
 
About other features:
- Allow copy/paste of chat
- Allow chat logging (some can't see more than 25 messages or two hours history).
- Allow an internal alliance forum (or an expanded message board) that will allow every alliance to post detailed rules/messages for their members.
- Balance Dropships so that at least for players will be worth killing DD giving their tier units.
- Allow other pacts other than NAPs, like Reciprocate Defences/Attacks (to allow share rallies and share reinforcements)
- Create an alliance structure, that will be seen in all members bases, and will be enhanced by leaders (and co-) through the donation of resources and alien techs from members, giving bonuses to the alliance and that will allow to raise alliance max member numbers and other bonuses. The amount donated by each member could be seen by leaders and co-leaders, or set from 1 to 10% as an automatic "tax" on production, gathering and raiding.
- Add lev 7 and 8 resources, as lev 6 are still too low for high level players. (When you need 150m, gathering from max 2m nodes is tedious)
- Count in the captured tiles number also the tiles captured through outposts or bases.
- I agree the suggestion of make so attacking aliens would be more important than attacking other players, as attacking aliens is a really small part of the game.
- I agree the suggestion of make so the amount of land owned by the alliance would count for something more than being listed in the rank.
- I agree the suggestion of having Heroes earning xp for fighting (att and def, both aliens and players)
- I agree that trading alien items between players would be nice. The unbalancement makes very difficult to progress some structures.

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