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Fallen Sword Roadmap (July - October 2024)


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#1 Arioche

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Posted 24 June 2024 - 13:37

Hello everyone!
 
Here is the event roadmap for July - October 2024!

 

juloct2024.png

 

As always, roadmaps are a guide and subject to change. 

 

*Realm Chest Update: We are working towards the next App update, and based on recent feedback for the Realm Chests we'll be making some additions to what rewards they can offer. The Realm Chest update may be split into multiple updates, but we'll work on trying to bring everything under one update.

 

As it stands, I am currently unable to push for any sweeping changes to features, such as Arena, due to our resources being allocated elsewhere. However, when an opening presents itself, I will bring your feedback to the forefront once again and see what we can do for the future!  :)



#2 shindrak

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Posted 24 June 2024 - 17:19

Is Arena never going to be in the road map anymore?



#3 Toreth

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Posted 26 June 2024 - 15:13

As it stands, I am currently unable to push for any sweeping changes to features, such as Arena, due to our resources being allocated elsewhere. However, when an opening presents itself, I will bring your feedback to the forefront once again and see what we can do for the future!  :)

 

So...proof that Fallen Sword is on life support? If it is, that's fine, but I'm sure we'd like to hear it directly more so than subliminally.



#4 EpicPiety

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Posted 26 June 2024 - 15:20

We are in need of some sort of new resource or mechanic since +8 epics will never be a thing.



#5 EpicPiety

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Posted 26 June 2024 - 15:27

As it stands, I am currently unable to push for any sweeping changes to features, such as Arena, due to our resources being allocated elsewhere. However, when an opening presents itself, I will bring your feedback to the forefront once again and see what we can do for the future!  :)

Are we to understand this means the resources are working on whatever update you are unable to to talk to us about? Or are they working on something entirely different. This is giving real mid-late 2010s vibes



#6 drdoom123

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Posted 26 June 2024 - 15:31

Sounds like they’re slowly abandoning fs in my opinion just like their previous games, resources allocated else where never to be reallocated back

2u3y71v.png

 

Eldevin

drdoom123 - lvl EOC

AWhiteGuy - lvl EOC

Lowko - lvl 18 Ranger

 

Fallensword: drdoom123 lvl 824


#7 Corrupted

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Posted 26 June 2024 - 16:18

As it stands, I am currently unable to push for any sweeping changes to features, such as Arena, due to our resources being allocated elsewhere.

 

You're meaning to say that whatever the players contribute to the game monetarily is being allocated somewhere else and the game gets overlooked?

That looks like a rather... grim (see: not good) outlook for the future of the game. Here's to hoping the donations at least keep the lights on for a while longer.
 


Edited by Corrupted, 26 June 2024 - 16:19.


#8 BigGrim

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Posted 27 June 2024 - 19:45

Sword is not going anywhere, don't worry. :)

 

- Grim



#9 Toreth

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Posted 01 July 2024 - 14:10

Sword is not going anywhere, don't worry. :)

 

- Grim

In the same manner that Legacy, Sigmastorm, and Eldevin haven't and "won't go anywhere?"



#10 BigGrim

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Posted 03 July 2024 - 23:50

In the same manner that Legacy, Sigmastorm, and Eldevin haven't and "won't go anywhere?"

Nope. Those games don't get updates or content. Sword gets both. I mean, this is a ROADMAP thread showing future updates and content both.

 

- Grim



#11 Toreth

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Posted 05 July 2024 - 13:37

Nope. Those games don't get updates or content. Sword gets both. I mean, this is a ROADMAP thread showing future updates and content both.

 

- Grim

 

"Updates" and "content" in what sense?

- Composing DXP Event

- Global

- Composing DXP Event

- LE Event

 

CTRL + C

CTRL + V

 

Ta-da; there's our monthly routine. Maybe sprinkle in a little variance occasionally, but there's the gist. We're on life support on Sword, and the players realize that whether it's communicated or not.

 

It takes minimal stamina investment to level through the 25 levels of content that come out quarterly before EoC is left with only logging in daily to get their 5 measly Allegiance Tokens and check to see whether their daily quest is worth doing (it usually isn't). Non-EoC are left typically waiting for their stamina to fill up to max so they can hunt the content to GET to EoC to fall into the same cycle.

 

The new stuff that comes out? Most is "dead on arrival." Why? Because all most care about is the hunting aspect and MAYBE a bit of titan hunting, but if stuff doesn't have Temporal Shift, then the latter is automatically discarded from potential use of new items.

New titans? Sure maybe? We're capped at +7 Stam Gain. Eventually everyone is going to have access and possession of all +7 Stam Gain items, and then there's no point in having an open market for new or pre-existing Epic items. It's just a "let me log in to make sure stam gain is still good."

 

A game is supposed to be challenging in some regards - Sword is void of that. There's a barely existent "open market," if you can even call it that - the mobs are yawn-able since all a player has to do is repeatedly mash 1 on their keyboard until they run out of stam - other aspects are so far behind they shouldn't be mentioned out of respect for the dead.

 

The Realm Chest Update should be at the forefront of priorities, but manpower, as stated above has been pulled for Godzilla. <- This is the proof that Sword is on life-support.

 

I don't want to see Sword die, but nothing's being done to resuscitate it and get it off the ventilator.


Edited by Toreth, 05 July 2024 - 13:43.


#12 drdoom123

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Posted 05 July 2024 - 13:55

Nope. Those games don't get updates or content. Sword gets both. I mean, this is a ROADMAP thread showing future updates and content both.
 
- Grim


Eldevin does but fallensword is becoming just like eldevin now.

Eldevin gets love bites, summer passing etc copy and paste content which is happening to fallensword currently

2u3y71v.png

 

Eldevin

drdoom123 - lvl EOC

AWhiteGuy - lvl EOC

Lowko - lvl 18 Ranger

 

Fallensword: drdoom123 lvl 824


#13 BigGrim

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Posted 05 July 2024 - 16:47

Eldevin does but fallensword is becoming just like eldevin now.

Eldevin gets love bites, summer passing etc copy and paste content which is happening to fallensword currently

Again, nope. Those are pre existing events. Sword gets plenty of new content and updates.

 

- Grim



#14 Toreth

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Posted 10 July 2024 - 13:31

"Updates" and "content" in what sense?

- Composing DXP Event

- Global

- Composing DXP Event

- LE Event

 

CTRL + C

CTRL + V

 

Ta-da; there's our monthly routine. Maybe sprinkle in a little variance occasionally, but there's the gist. We're on life support on Sword, and the players realize that whether it's communicated or not.

 

It takes minimal stamina investment to level through the 25 levels of content that come out quarterly before EoC is left with only logging in daily to get their 5 measly Allegiance Tokens and check to see whether their daily quest is worth doing (it usually isn't). Non-EoC are left typically waiting for their stamina to fill up to max so they can hunt the content to GET to EoC to fall into the same cycle.

 

The new stuff that comes out? Most is "dead on arrival." Why? Because all most care about is the hunting aspect and MAYBE a bit of titan hunting, but if stuff doesn't have Temporal Shift, then the latter is automatically discarded from potential use of new items.

New titans? Sure maybe? We're capped at +7 Stam Gain. Eventually everyone is going to have access and possession of all +7 Stam Gain items, and then there's no point in having an open market for new or pre-existing Epic items. It's just a "let me log in to make sure stam gain is still good."

 

A game is supposed to be challenging in some regards - Sword is void of that. There's a barely existent "open market," if you can even call it that - the mobs are yawn-able since all a player has to do is repeatedly mash 1 on their keyboard until they run out of stam - other aspects are so far behind they shouldn't be mentioned out of respect for the dead.

 

The Realm Chest Update should be at the forefront of priorities, but manpower, as stated above has been pulled for Godzilla. <- This is the proof that Sword is on life-support.

 

I don't want to see Sword die, but nothing's being done to resuscitate it and get it off the ventilator.

Since this was disregarded due to not wanting to speak about the elephantS in the room, let's try a different plea.

 

Here is the event roadmap for July - October 2024!

 

juloct2024.png

 

As always, roadmaps are a guide and subject to change. 

 

We see there's a new SE supposedly coming designed by a player, and we know that the player designed SE was given a specific level range; is there a way to shift that level to something that ISN'T below level 2500? More SE's at higher level are needed, and anything below ~2500 is going to be Dead on Arrival as it won't have a use. If it's already completed, just scale it up - a 5500 SE would be nice to see.



#15 BigGrim

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Posted Yesterday, 09:39

We see there's a new SE supposedly coming designed by a player, and we know that the player designed SE was given a specific level range; is there a way to shift that level to something that ISN'T below level 2500? More SE's at higher level are needed, and anything below ~2500 is going to be Dead on Arrival as it won't have a use. If it's already completed, just scale it up - a 5500 SE would be nice to see.

No. We are constantly told we need new stuff at all levels. The Level ranges of prizes are based on where in 1 to 10 the player placed. Thus the design is by the player for that level. That player decided they wanted an SE at that range. You want a specific SE in the high ranges, earn a top spot! ;)

 

~ Grim



#16 shindrak

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Posted Yesterday, 11:02

No. We are constantly told we need new stuff at all levels. The Level ranges of prizes are based on where in 1 to 10 the player placed. Thus the design is by the player for that level. That player decided they wanted an SE at that range. You want a specific SE in the high ranges, earn a top spot! ;)

 

~ Grim

 

I don't remember all SEs are player's design...

We can also suggest making a quest-related SE like The Shadow Chancellor
I would like to see a new SE every 250 level content and pretty sure many EOC or high-level players are interested in seeing more SEs



#17 BigGrim

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Posted Yesterday, 11:11

I don't remember all SEs are player's design...

You mean all those by players? I THINK I still have a forum thread detailing that though its probably not very up to date. I should have a document with all player LE/SE/Titan designs somewhere or other.

We can also suggest making a quest-related SE like The Shadow Chancellor

Don't see why not. We have the Rosmeriat event and it's connected SEs too. That could well see an update.

I would like to see a new SE every 250 level content and pretty sure many EOC or high-level players are interested in seeing more SEs

Not sure about every 250 levels as such but more high levels, sure.

~ Grim

#18 Toreth

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Posted Yesterday, 11:45

No. We are constantly told we need new stuff at all levels. The Level ranges of prizes are based on where in 1 to 10 the player placed. Thus the design is by the player for that level. That player decided they wanted an SE at that range. You want a specific SE in the high ranges, earn a top spot! ;)

 

~ Grim

 

'Twas just a suggestions - 'tis just a shame the set is already "Dead on Arrival" if it isn't above a certain level. I'm aware of how the "prize" is laid out for the player designed sets - you could also just compress the winning ranges so 1st gets EoC +250, 2nd gets EoC, 3rd gets Eoc -250, etc. Sword's loss - not mine.

I only brought it up as I was looking at gear statistics; just looking at "Glove/Gauntlet" items, from levels 1-1499 of Super Elite, Legendary, Epic, and Crystalline quality, there are 106 options available. The same item slots of the same quality from levels 1500-EoC yield only 65 options.

 

And that's just the gloves. It's generally the same across all item slots, and the disparity grows even greater when you factor in Unique and Rare quality items. When I say we don't need more down there, the numbers support it - it's not an opinion.




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