I generally like the Pass/Greed/Need system, but a lot of players run into others that either don't understand how the system works, have 2 different perspectives on the issue, or they simply Need everything to get a better chance at loot.
My suggestion: If a player chooses Need, then upon winning the item, it becomes bound. Any item won under Pass or Greed would then be unbound and sellable.
This would eliminate Need Ninjas that think it's OK to make a few enemies as long as they make cash. It would also make more of an economy with regards to bound items that people can do nothing but NPC at the moment.
I believe the issue is most apparent with Gems and Remnants. Some players Need every one of those drops, because they feel that anyone would "need" the cash from selling them. Those players would have to use a Greed roll in order to make any profit, leaving teammates that actually could use the item to obtain it.
Thoughts?
Edited by ComradeLewis, 03 March 2014 - 01:10.