Title says it all
Dantalian hasn't added any friends yet.
Posted by Hoofmaster on 04 January 2017 - 15:12
Posted by Hoofmaster on 04 January 2017 - 15:00
Can you elaborate on what you mean by 'new' and 'old' world? Will my existing character be able to be in two places at once (one spot on the mobile, one spot on the active version)? Just to clarify things, are these two games on the same server, as in whatever we do on one affects the other. And more importantly are people with existing accounts only allowed to have one account regardless of how many platforms they play on?
So your existing character would be able to play on the browser version and also the new mobile app, but we're also looking at adding a new 'world' to the game which you'd be able to have a new character in as well (which again you could play on both the browser and mobile) - the two worlds would have no interaction between each other however, but we would make it easy to switch between your characters
Posted by iceman66 on 06 July 2016 - 20:12
I like the idea in theory, but I'm curious as to how those FSP would be distributed? The only reason I ask is that say a guild is maxed out in upgrades, depositing that FSP into the guild bank directly serves no purpose to said guild. If you do deposit it directly, you need to give an option to withdraw that FSP so it can be used for other guild expenses.
Other than that, I support this idea. I also think it'd be cool if a reward was a Guild Wide Buff Pack, similar to that of RP packs. But you'd need to make it activatable as opposed to activated immediately, if that makes sense. Basically so we could activate it when we see fit.
Posted by BabyMad on 19 June 2013 - 17:52
You always need a "dont care" option.
They made it so you can cancel your ad and most people with a brain do so after the sale of whatever it was or other timely thing.
While its a ok idea (news box has it and that helps a lot too) you can check the activity, SE or chest log or other stuff to see if the ad is still going and a stamp would just be work that could be done on other stuff thats already been announced as getting done.
so I can only vote no
yeah i see its way easier to check 4-5 differend pages then just pot a time stamp on the message. Yep. Oh my god..
Check the player's activity or the Super Elite log... that will solve your problem... remember they all theoretically disappear after an hour anyway... I know that's not the case in the log... whatever.
also.. yeah its easier to check alot of pages then a little stamp. Are you just feeding your number of posts? :facepalm:
so far none "yeah that make sense" vote no. why it hasnt been added long time ago only god know.
Posted by Mister Doom on 23 September 2014 - 04:40
So here's my thought on the current update to the pvp system:
Add in a new PVPXP system called BLOOD in game, that functions similar to the current regular xp system.
BLOOD will be gained and lost via regular pvp attacks.
Your pvp level will go up in a similar fashion to your regular level, unlocking certain things as you get higher and higher.
This will also allow for some new top rated sections, best pvp player, best monthly pvp player etc etc.
My idea on how BLOOD would work would be something along these lines:
Successful combat by attacker:
Defender loses:
Successful defence from attack:
Defender wins: (2x BLOOD gained for successful defence)
Bounty Board
Defender Only Loses BLOOD at the same rate as losing a normal PVP attack.
(can not gain BLOOD for successful defence)
Attacker has same BLOOD gains and losses as above.
Win = 100% BLOOD
Loss = 50% lost BLOOD
With the damaging and hostility inspiring element of regular xp removed it will open up the way for a lot of pvp inclusion into the main game and events:
Another point recently brought up by badpenny was the reintroduction of the, "Of which the rest was scattered upon the ground" message at the bottom of a combat page on a gold hit.
As things currently stand pvp is too damaging to a levellers standpoint. However if we alter that damaging aspect to be within the realms of pvp itself IE; remove regular xp loss and replace it with blood loss. (their pvp level) Then it will more than likely garner much less hostility from the wider community, possibly inspiring more interest. Which itself should allow for the creation of some more widespread pvp orientated events and activities.
Thank you to leos3000 who came up with the xp formula, and for everyone else who have contributed ideas.
Posted by Majjer on 16 December 2013 - 18:05
could we get more potion recipes to the alchemy craftmanship?
compared to others crafting skills alchemy looks poor. there are tiers with 4 potions only. :S
im sure you could imagine much more combinations and temporar boosters like for dodge, block, movement speed or so.
Posted by Dark Developer on 16 December 2013 - 15:50
You mean like a feedback system? I like the idea but it is never implemented well. My Xbox Live account is 90% avoided because people usually only submit feedback when they have negative experiences. If, however, after you leave a group you are given a prompt to +1/-1 the players you were with it would encourage people to leave positive feedback.
Posted by gilby90813 on 05 September 2013 - 15:02
Cracked me up but cracked me up even more after seeing the post under of grim lmao
Posted by RebornJedi on 02 October 2013 - 02:28
Upgrade the Quick Buff Menu to include the ability to save buff templates, like combat sets, so you can hit one button to select a group of pre-saved buffs..
also.. just toss in a buff self button somewhere in there
Posted by RebornJedi on 02 October 2013 - 02:25
Posted by Maury Bund on 02 October 2013 - 02:25
I loath having to Invent stuff. Since the idea was introduced, I get nothing but quest after quest after quest after quest after quest of having to do this, and hope I don't fail and have to retry. Sure, I can skip them, but I try to get all of them done, and sometimes have to go back to complete.
Since, the PvP rating system was revamped, we lost the 2 (?) quest that called for any kind of non-risk kind of play. We consistently hear that "this is a PvP game." If this is the case, then should there not be an equal amount of quests that require players to attack one another? Those that dislike PvP have the option not to do it, but there should be some areas that they are locked out of, like I get sometimes, until I complete a friggin invent quest.
This is not something I think should be as one of the next towns on the roadmap, but I firmly believe we need to stop there for gas and the urinal somewhere down the line.
Posted by Versair on 02 October 2013 - 02:13
I wouldn't mind seeing bounties removed from hits on the PvP ladder. The collusion is pretty obvious as of now when people work together to delevel you out of the band.
EDIT: Some of these suggestions I would "Like", but they are mixed in with suggestions that I don't care about. Might be a good idea to limit it to one idea per post.
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