Then they are just using composing for simple leveling pots.... Those of us that regularly make useful pots (not uber, mind you, I'm far from EoC there as well) go through uniques, SE's and Legendaries like water....<snip>
In this case, I think you should speak for yourself, or I might get declined to say "those of us who regularly brew very useful uber pots for both ourselves and the rather big guilds we reside in have plenty of frags by simply playing the game". I can see you have a problem getting LE frags, but I can only assume that has to do with how you choose to farm and/or partake in global frag events. If I knew I'd need 'em for my composing needs, I'd farm 'em whenever possible).
Sorry to sound harsh, just got home from a rather annoying run (windy, raining and cold).
As for the OP, I can only agree that the composed pots are making the game somewhat boring, at least the hunting critters aspect of it - but I sorta recall finding that boring b4 the composed pots.. and the uber donater pots as well... maybe I just find leveling up boring? Sorry, I sidetracked myself - I was aiming to do a history lesson, so.. brace yourself; Wall of text inbound.
Imo the game took a wrong turn at some point, where as those arguing it was "to hard" got the moo moos to make it easier. First they gave better gear (LE, SE), they started having too many LE/SE sets, then the buffs gained to much of an impact, the uber pots were introduced and now composing. All while the moo moos also had to increase the critter difficulty to fit the new level of power among the "heroes of the realm" - and by doing so, they had to deal with a new round of players arguing the game was too hard. I recall more than one critter getting added to the game (not in specifics sadly) where ppl ran to the forums crying faul, and the moo moos nerfing those critters. This was an never ending circle, where better gear, critters, pots, buffs, etc just kept bringing more and more unbalance to the game - mind you, while all while the aim was to make the game balanced.
At some point I guess, the moo moos gave up, and simply offered the players the ability to gain so much power, that no critter would ever stand in their way. Ever. Again.
Want proof? Play the game, and/or notice that the most praised leveling method of today, includes a risk of dying. Not even a risk of dying, but a calculated absence of trying to avoid dying. No defense. No armor. No SSI. No nothing. Just uber buffs to get the most xp possible from each kill. When XP became so easy to gain, that lives no longer mattered - those who called the game hard, finally had their win button. And my guess is, we will never be able to take that away from 'em again. (oh, and to avoid any confusion or accusation - of course I use that button as well).
I could make the same sorta spiral of thoughts for what happened to the PvP / GvG aspect of the game - but I will refrain, mostly because I (and plenty others) have made that b4 only to get shot down by the "heroes of the realm".
PS: Should there be a player or guild named "heroes of the realm" this is in no way related to him/her/it/'em.