I have been making a list of some ideas that may improve the game as well. I'm sure some have already been mentioned, and I am sure you have thought of many of these but may have other things in the works already. Here it goes:
1. Place a countdown of how many items left to craft when crafting a large number together (ex. if crafting 99 tattered leathers at once)
2. Increase stack size: I think Klawful said this one
3. Eldevin website leaderboard: Add a link to a player leaderboard sortable by category (cooking, level, prospecting, etc.)
4. Customizable hotkey menu: in-game option to pull up a picture of the keyboard to allow players to move around different hot keys (ex. I may like "cntl+click" to move items to a trade box, other players may want "shift+click")
a. This would make the controls easier to learn and perfect for everyone's individual style
b. It may allow for more hotkey options to be added to Eldevin (ex. "Store all" and "Remove all," like Klawful said)
5. Other hotkey suggestions: switching chat hot key (local, world, party), moving items between the stash/vault/inv (like the "ctrl+click" for trade or selling to vendor)
6. Auto-skinning: players can select to automatically skin an animal after it dies (may work with other skills too that I'm not thinking about)
7. Randomize ore nodes: Once a node is depleted, it appears in a new spot (this will prevent players from using bots to afk-train their prospecting)
8. All members in a party should have same active quest (again, another one similar to what Klawful was saying)
9. Improve auto-attack: If a player is auto-attacking and uses a spell, auto-attack should resume after the spell attack (helps cut down on repetitive mouse clicking)
10. Randomize gathering splits: Ex. make animals sometimes drop more tattered hides and sometimes drop more animal skins to balance these out (right now everyone ends up with way too many tattered hides to animal skins, pinewood logs to sap, etc.)
11. Players select a limited number of crafting/gathering skills which they gain more exp compared to other skills
a. This will create a stronger economy in Eldevin since players will specify in these skills before working on others
b. Currently, you only see people buying or selling the same things (mostly copper bars, tattered hides, a few others)
12. Queued spell casting would be GREAT. Nice idea Klawful. I would love to see this one.
That is all I had on my list. I have thought of others and forgot to write down, but I will add to this forum if I remember them. Sorry again for the repetition. I know a lot of these had to have been mentioned already. Hope to see some of these changes in the game!