New Content! Levels 321 to 340!
#1
Posted 30 November 2010 - 13:06
With the destruction of Rah Kains Mega Ganth, you are met by a Genshaar Hunter who has a new, dire request to make!
- New Area 'Kain Salt Run (Straight)'.
- New Area 'The Circle (Edge)'.
- New Area 'The Circle (South Flank)'.
- New Area 'The Circle (Field)'.
- New Area 'The Circle (Narrows)'.
- New Area 'The Circle (CC Command)'.
- New Area 'The Circle (Plain)'.
- New Area 'The Circle (Accord HQ)'.
- New Area 'The Circle (Accord Control)'.
- New Area 'The Circle (Frontline)'.
- New Area 'The Circle (East Flank)'.
- New Area 'The Circle (Bunker)'.
- New Area 'The Circle (Warren)'.
- New Area 'The Circle (Spawning Pit)'.
- New Area 'The Circle (Range)'.
- New Area 'The Circle (Fighting Pit)'.
- New Area 'The Circle (Air Lock)'.
- New Area 'The Circle (Mess)'.
- New Area 'The Circle (Plant)'.
- New Area 'The Circle (Stores)'.
- New Area 'The Circle (Logistics)'.
- New Area 'The Circle (Deep Halls)'.
- New Area 'The Circle (C and C)'.
- 20 New Creatures.
- 6 New 'Champion' Creatures.
- 1 New 'Elite' Creature.
- New 'Common' Items.
- New 'Rare' Items.
- New 'Unique' Items.
- New 'Components'
- New 'Blueprints'
- New Item Sets.
- 2 New Portals.
- 22 New Shop Locations.
- New Mission 'In Search of the Source'.
- New Mission 'Hidden Threat'.
- New Mission 'The Convention of Conflict'.
- New Mission 'The Head of the Snake'.
~ The Sigmastorm 2 Team
#2
Posted 30 November 2010 - 13:13
#3
Posted 30 November 2010 - 13:17
#4
Posted 30 November 2010 - 13:35
(I know, we always ask for more- that's our job)
I expect to be busy at least until end of the year :mrgreen:
#5
Posted 30 November 2010 - 14:01
Oops! Fixed!
I am nit-picker
#6
Posted 30 November 2010 - 14:21
#7
Posted 30 November 2010 - 17:51
Is it a secret how many new items were released this time?Sigma News Network Announcement!
- New 'Common' Items.
- New 'Rare' Items.
- New 'Unique' Items.
- New 'Components'
- New 'Blueprints'
- New Item Sets.
#8 ss_boromier
Posted 01 December 2010 - 00:27
Boromier
#9
Posted 01 December 2010 - 00:28
Mega Ganth (Right Bay)Great to have new content and all, but.... um.... er..., where is the entrance, I've traced back till lvl 310 but still cannot find it, maybe I have domestic blindness, or is this just a lovely trick make me burn my precious energy....
Boromier
#10 ss_boromier
Posted 01 December 2010 - 00:29
Boromier
#11
Posted 01 December 2010 - 00:35
If you're going to continue to pump out this consistently could we get an +1 Energy Gain (per hour) upgrade
#12 ss_ralphied
Posted 01 December 2010 - 02:46
:geek:
#13
Posted 01 December 2010 - 03:19
Another HK....150 levels for one seems long overdue...
:geek:
We'll probably get our Christmas HK
#14
Posted 01 December 2010 - 09:04
#15
Posted 01 December 2010 - 18:14
new HK at EOC will be really unfair now that people aree so spread out all over the place due to panick release of content all of a sudden
#16
Posted 01 December 2010 - 18:32
panick release of content all of a sudden
Panic? Hardly. Managing to get a consistant work flow to achieve our aims.
First not enough content, now too much. Unreal.
#17
Posted 01 December 2010 - 18:51
panick release of content all of a sudden
Panic? Hardly. Managing to get a consistant work flow to achieve our aims.
First not enough content, now too much. Unreal.
I think this is great BG. I think people have just become accustomed to a specific way of playing the game and this rate of release is very unnerving to that style. I hope it keeps up this way, along with the addition of other game feature.
I think an easy one would be adding many more consumable stims that may be farmed by lower level player to supply the rest of the game. I am pretty sure this would greatly improve FC purchases and help your aims and ours.
I also thought that some more story would be great - perhaps even some story that begins at higher levels and makes you travel backwards for completion like many of the epic quest suggestions.
I am also still convinced that tieing bonuses to medals would also make the pursuit of such a easy to implement and time consuming side project for many players.
#18
Posted 01 December 2010 - 18:52
and I dont minfd the content , but I still hope a new HK wont be added at EOC, to make a very few people rich fast, but rather added somewhere lower down in levels to spread the whealth a bit, and also to help the Eoc players not to have to do more subleveling for a bit
personally I do not hunt Hk, as I am way to slow on the maps..my connection just cant keep up
#19
Posted 01 December 2010 - 18:59
panick release of content all of a sudden
Panic? Hardly. Managing to get a consistant work flow to achieve our aims.
First not enough content, now too much. Unreal.
Well, there is such a thing as too fast content. From HCS point of view as well. Content that arrives so fast that, coupled with increasing mob kills per level, it is REQUIRED to buy energy to stay anywhere near EoC is probably a bad idea. From a player and company perspective.
A couple quick contents to put a gap in players is fine - but if it continued at this pace I can guarantee that a fairly large group of players would lose interest. I'd rather see stately progress on content and good side games that were well rewarded and fully developed to tons of content (no matter how good). Just my opinion.
As acidic stated, many players have adopted play styles that make the game most enjoyable given content delivery rates. Increasing content delivery rates is one thing, but creating a PAY to keepup game probably won't be so well received. Particularly by players that have adopted these styles.
Note - I'm not saying this is the way it's moving or going. Just pointing out some of the grumbling I've heard (from many players in different places) about "No way I'm paying to keep up so if it keeps up like this I may stop".
#20
Posted 02 December 2010 - 00:14
First not enough content, now too much. Unreal.
Very true but not enough content left us spilling energy waiting for something to do which lead to much boredom
Too much content hurts the game, I'm one of your daily players and I have 31 levels of content to do which leaves little time for other stuff like SF, artifacts, etc... and results in a boring level grind, Also players that relied on other players to make elite sets for them now find these players leveling rather than helping them, Players that made faction sets no longer making them available for players that can't afford their own, I can see us losing many players soon due to inability to buy or use needed gear and i know a few players that would rather buy then make them and quite simply put you don't make enough energy available to enjoy this much content along with your other features.
I do think that HCS deserve much praise for giving us lots to do and never imagined a day I'd criticize you for too much but now your ahead how about something different like the SF type things (maybe some non-PVP stuff for those that don't enjoy that) as much of new content isn't that exciting it's becoming a boring grind.
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