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Gem socketing and unsocket changes


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#1 Neon

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Posted 22 January 2014 - 20:19

I think there should be a few changes to the current gem system and the way they've removed.

 

Right now it's a flat 50ep (not confirmed for the highest tier gems) unsocket for every single gem in the game. I think this should be changed to reflect more fairly on the lower tier gems and more costly on higher tier gems.

 

Gems tiers 1-3 (Cracked, Jagged and Flawed).

 

Change the unsocket cost of cracked gems to 10 silver. This allows newer players to have an easy welcoming to the gem system.

 

Change the unsocket cost of Jagged gems to 1 Gold.

 

Change the unsocket cost of Flawed gems to 5 Gold

 

Gems tiers 4-12.

 

This is where gems should start costing EP to unsocket. In-fact I'd even be inclined to suggest starting the EP unsocketing at Tier 5 since the release of 45 and 50 content should see tier 5 gems being dropped regularly and possibly tier 6 and 7 as the rarer drops.

 

Start off with 30EP (Fair) Increase the amount by 10EP for 2 tiers then by 20 then by 30 then by 50 then by 100 then by 250 and finally by 500.

 

So:

 

Tier 4: 30EP

Tier 5: 40EP

Tier 6: 50EP

Tier 7: 70EP

Tier 8: 100EP

Tier 9: 150EP

Tier 10: 250EP

Tier 11: 500EP

Tier 12: 1000EP

 

This seems much more appropriate for the gems.

 

There may need to be some changes as I can see attack power becoming a redundant gem compared to weapon % in the near future, but that would be a whole other thread.

 

If you're going to post commenting on how the prices are "unfair" and bad for the game please justify your reasons. This suggestion is based on the seemingly "rushed" unsocketing costs which should have an increasing cost rather than a flat cost across all gems.

 

I can see that some people will be upset by my 1000EP suggestion, but that is the top-tier gem and suggestions could always be made to make gems worth the money even more.

 

Maybe the end-suggestions are quite steep, but this post is mainly to bring unsocketing to HCS attention incase they haven't taken any time to think about it (which is understandable). But the flat 50ep thing just seems rushed and unnecessary for the lower tier gems.


Edited by Neon, 22 January 2014 - 21:07.

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#2 Lagenia

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Posted 22 January 2014 - 20:50

I really think you have given Zero thoughts into this ...

 

1000 EP to unsocket a T12 gem, which is basically the most valueable item in the game ... and cant be just replaced, if you cant afford the EP - or dont want to because you want to play this game for free ...

 

to make a T12 gem you need around 75k gold + 75k fusion powder ... lets say "only" 40k of both if up to T7 gems will drop in the end ... ok lets just make it 10K of both if T9 will drop (which i almost doubt).

 

And then spending 1k EP to unsocket this is really stupid and would not really get many people into liking this idea.

 

The end-content will be: New Dungeon -> most likely new / better items with just slightly increasings

 

So most people will just stay on their old stuff, because its just not worth unsocketing at all and a T12 gem even in a lower item is >>>> better than probably to start with a new T9 gem or whatever

 

 

If your Ep costs where real values, i strike down the idea - if it was just housenumbers and you thought off toooooo high housenumbers, i would approve the idea of gold and ep unsocketing methods with increasing values ... but not SUCH HIGH values

 

This will - once again - only bash f2p players and / or lower - not multirich - people


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#3 Neon

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Posted 22 January 2014 - 20:58

/snip

The point of the high costs with the final 2 gems is to encourage those who want the very best gear to invest in the very best gear.

 

The numbers were off the top of my head, but I based them around what I'd be willing to pay/see as prices. 

 

There is little difference when comparing a player with tier 9 gems to a player with tier 12 gems. If some players don't want to invest because they're not comfortable playing a single build on one account rather than making multiple toons and gems then that's their decision. But the highest tier gems should not be so easy to pass around once made.

 

As for the final remark, richer players and those who invest more time should have the possible advantage over casual players. If this game is going in the direction where casuals can be as equal as those who play a game for satisfaction through grinding for the best items and stats then I'd probably quit.

 

Anyway this is just the unsocketing cost which makes players think before they spend, it's an investment and it makes the spending worth while.


Edited by Neon, 22 January 2014 - 21:01.

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#4 ernzor

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Posted 22 January 2014 - 21:18

I like this idea, especially the lower cost to get people into the gem/socket part of the game.

 

Not sure on your final numbers. It sounds fine to me, but I just wasted spent 500g on a volcano that does nothing but look cool...


Edited by ernzor, 22 January 2014 - 21:18.

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#5 Neon

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Posted 22 January 2014 - 21:21

I like this idea, especially the lower cost to get people into the gem/socket part of the game.

 

Not sure on your final numbers. It sounds fine to me, but I just wasted spent 500g on a volcano that does nothing but look cool...

You meant the mage ability Erupt? You are an assassin ernz, no wonder it wouldn't do anything.  :ph34r:


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#6 sareth

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Posted 22 January 2014 - 21:29

I like this idea, especially the lower cost to get people into the gem/socket part of the game.

 

Not sure on your final numbers. It sounds fine to me, but I just wasted spent 500g on a volcano that does nothing but look cool...

 

you should buy one for me



#7 ernzor

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Posted 22 January 2014 - 22:01

You meant the mage ability Erupt? You are an assassin ernz, no wonder it wouldn't do anything.  :ph34r:

I know, its a neat party trick though, doesnt even hurt the kids :)


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#8 Mongo

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Posted 22 January 2014 - 22:09

Anything that gives combat stats, even if it is +1 to a stat should remain reasonably affordable to every player in my opinion, both casual and grinders.... including the price to unsocket a gem.

 

I would agree on making the lower tier gems cheaper to unsocket though, for new players to get a feel for how it works, but I would hate to see anything above 50 Eldevin Points, no matter the tier.


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#9 Norhede

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Posted 22 January 2014 - 22:39

Gems tiers 1-3 (Cracked, Jagged and Flawed).

 

Change the unsocket cost of cracked gems to 10 silver. This allows newer players to have an easy welcoming to the gem system.

 

Change the unsocket cost of Jagged gems to 1 Gold.

 

Change the unsocket cost of Flawed gems to 5 Gold

Coming from one of the newer players, I wholeheartedly agree. I put a low level gem in my current weapon, but I am not inclined to spend 50EP to exchange it if I can put something better in there at low level gems..

 

Also - when embedding gems, I suggest being able to see what the cost of removing said gem is before confirming it in the item - I'm currently locked down with a weapon (albeit low level so I'll get a new one soon enough) I "can't" upgrade because I'd rather spend my EP elsewhere - having known the cost of removing the gem beforehand, I would have waited..


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#10 Lagenia

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Posted 22 January 2014 - 23:06

Coming from one of the newer players, I wholeheartedly agree. I put a low level gem in my current weapon, but I am not inclined to spend 50EP to exchange it if I can put something better in there at low level gems..

 

Also - when embedding gems, I suggest being able to see what the cost of removing said gem is before confirming it in the item - I'm currently locked down with a weapon (albeit low level so I'll get a new one soon enough) I "can't" upgrade because I'd rather spend my EP elsewhere - having known the cost of removing the gem beforehand, I would have waited..

 

nothing with the topic - but you can just override gems without the cost of anything :)


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#11 Norhede

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Posted 22 January 2014 - 23:20

nothing with the topic - but you can just override gems without the cost of anything :)

Huh - and I learned yet another lesson today :) Thanks :D


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#12 Mongo

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Posted 23 January 2014 - 00:24

How about 250 for perfect? working up in increments from the lowest tier, that would be fair I think and reasonably obtainable for free to play players.


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#13 HuMoR

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Posted 23 January 2014 - 01:08

I would agree with 250 EP for perfects to be moved,but 1k+ EP to move them I would have to very much disagree with. that would be spitting out monthly subs just to move around gems to just spent forever to obtain in the first place (each).


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#14 Jombozeus

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Posted 23 January 2014 - 19:47

If it costs like 100000 gold/gold in fusion powder to make a perfect gem, you MUST be able to afford 500gold for 1000 EP... right? What are you doing with a perfect if you can't afford to unsocket it at 1000EP?


Edited by Jombozeus, 23 January 2014 - 19:47.


#15 RISDMAC

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Posted 24 January 2014 - 09:46

I think (especially if more gem types are going to be introduced) that the flat rate is fine.

My reasoning is that it allows players to play around with builds until they find one they love. It allows each player an ease of versatility that increasing from a flat rate would deny. If I wanted to change my build for whatever reason at endgame with perfect gems, I am looking at over 2k EP....? No I am not a fan of making players pay through the nose for this feature.

#16 Mongo

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Posted 24 January 2014 - 10:52

I think (especially if more gem types are going to be introduced) that the flat rate is fine.

My reasoning is that it allows players to play around with builds until they find one they love. It allows each player an ease of versatility that increasing from a flat rate would deny. If I wanted to change my build for whatever reason at endgame with perfect gems, I am looking at over 2k EP....? No I am not a fan of making players pay through the nose for this feature.

I agree. Even though some of us can afford it, we have to put ourself in the shoes of free to play players too.

 

Making the gap bigger between those with EP to burn and those without, for something as little as being able to tweak our stats/builds is just wrong in my opinion.


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#17 Praetor

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Posted 28 January 2014 - 23:30

Well...1 US dollar is approximately equal to 100 EP. And 100 EP is approximately equal to 10 gold. These are the high cost numbers, buying EP and then gold in quantity in the shop reduces cost. But using the high cost numbers 50 EP = 5 gold = 50 US cents.

 

I would suggest that there be a sliding scale for unsocketing but offer to unsocket for either gold or EP. That lowest level unsocket be 1 gold or 10 EP, and let the numbers rise from there. It is reasonable for high level unsocket costs to be higher because first higher level players earn more in game and can afford to pay higher gold and second the game cost money to develop and support so charging more EP for the higher levels which really only the more serious players will encounter seems fair.


Edited by Praetor, 28 January 2014 - 23:31.


#18 Irradiated

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Posted 18 May 2014 - 23:01

Yes, I know this topic is old, but as I start gearing for 45 this is suddenly front and center.

 

I think the prices are too high in the upper tiers, and will scare people away from using better gems until they have the best gear.  Especially true for f2p.  But otherwise I love this concept.


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