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Questions for Hoofmaster, and other powers that be....


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#21 duktayp

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Posted 14 October 2013 - 19:21

 

We're planning to do an update soon which will include several improvements to the game. I'm not sure about content but we could look at adding a few missions and enemies to bring the content up to level 500  :)

 

 

14 Oct 13

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Edited by duktayp, 14 October 2013 - 19:23.


#22 Anonemesis

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Posted 18 October 2013 - 02:31

Anyday now...


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#23 duktayp

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Posted 19 October 2013 - 22:36

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#24 kornstar83

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Posted 29 October 2013 - 06:33

Might this update include adding the map system that is currently working in FS? I thought about trying to hunt a few Behemoths, until I got fed up (very quickly) with the slow movement and having to refresh the map.

 

 

one can dream, it would defiently bring players back if not new ones...navigations to hard without the map being intereactive so I quit, if the map system is ever implimented I will most defiently take another shot at the game :D

if a new navigation system were to be implemented i think that it would go hand in hand with a returning player code and reward system like the one in fallensword. sigmastorm is the dead game and needs the reward system more than FS.



#25 duktayp

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Posted 02 November 2013 - 15:00

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#26 Anonemesis

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Posted 04 November 2013 - 00:42

if a new navigation system were to be implemented i think that it would go hand in hand with a returning player code and reward system like the one in fallensword. sigmastorm is the dead game and needs the reward system more than FS.

Yeah I think promo codes like we got in fallensword would be a great way to get people back into the game on top of a new navigation system. 


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#27 mumble

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Posted 06 November 2013 - 03:17

How in the world do you make custom themes


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“You say you love rain, but you use an umbrella to walk under it. You say you love sun, but you seek shelter when it is shining. You say you love wind, but when it comes you close your windows. So that's why I'm scared when you say you love me.”

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#28 duktayp

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Posted 06 November 2013 - 21:42

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#29 Anonemesis

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Posted 10 November 2013 - 23:40

How in the world do you make custom themes

 

Don't think you can on Sigmastorm xD 


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#30 duktayp

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Posted 13 November 2013 - 03:11

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#31 Anonemesis

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Posted 13 November 2013 - 11:30

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ROTFL!


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#32 duktayp

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Posted 15 November 2013 - 16:58

night terrors  :wacko: 

 

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#33 j3k

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Posted 17 November 2013 - 07:34

night terrors  :wacko: 

 

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LOL


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#34 Anonemesis

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Posted 25 November 2013 - 12:52

O_O


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#35 duktayp

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Posted 19 December 2013 - 15:20

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Edited by duktayp, 03 February 2014 - 00:33.


#36 duktayp

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Posted 11 February 2014 - 04:09

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#37 Metlz

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Posted 19 February 2014 - 23:10

so sigmastorm II was the step child to eldevin which is why the resources were pulled...now that eldevin is launched can we please get some server and new content going for ss II?? There is a community of players out there that you all are ignoring which i find disrespectful...are we another one of those greedy businesses that dont give a crap about the consumers sirs?? Please consider...

#38 duktayp

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Posted 19 February 2014 - 23:14

please, sir, i want some more  :(

 

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#39 BigGrim

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Posted 24 February 2014 - 18:03

so sigmastorm II was the step child to eldevin which is why the resources were pulled...now that eldevin is launched can we please get some server and new content going for ss II?? There is a community of players out there that you all are ignoring which i find disrespectful...are we another one of those greedy businesses that dont give a crap about the consumers sirs?? Please consider...

 
Resources were not pulled due to Eldevin at all, thank you. Active development on Sigmastorm is stopped and is not likely to be restarted.


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