I'm not big on the packs, most especially the high powered one's. IMHO, this is giving a big boost to attacking guilds, without having similar available buffs, at whatever cost, being available to the defending guild., who probably won't have the rp to buy the packs anyway.
Tastria
Member Since 19 Sep 2012Offline Last Active Apr 03 2023 23:27
Community Stats
- Group Members
- Active Posts 513
- Profile Views 27,535
- Member Title Veteran
- Age Age Unknown
- Birthday Birthday Unknown
Other Details
-
Location
United States of America
User Tools
Latest Visitors
Posts I've Made
In Topic: Proposed Guild RP Packs.
03 April 2023 - 23:27
In Topic: Planned GvG Updates
15 March 2023 - 15:34
Coming from a guild that gets hit fairly often, and usually doesn't hit back, I would like to say this about that:
I personally don't think that notifying will do anything for GvG. In order for that to be effective you have to have guild members that are on almost constantly, and are high enough level to buff efficiently
RP items....I've never been in a guild that even used any of their points, so I'm reticent on this.
But levels... The problem seems to be here that most of the attacks, and I say most, not all, go onto lower level, say below level 600, players. As mid level player, I cannot recall when the last time was that I became a target. And, if I want to participate, I ether have no targets or one, maybe two. You can do the math, I just don't have the hours to put into GvG at this rate BUT if the upper level attacking restriction was removed, for the defending guild, there would be the potential for multiple targets, and a reasonable time span for any players. It would also raise the stakes for the attaching guild, as they would have the possibility for their upper level (and previously safe) un-buffed players getting hit.
It's just a thought folks, but I know I'd participate a lot more if I had targets that I could hit most of the time.
In Topic: Fallensword VR!
07 April 2022 - 00:09
First, let me say that the idea as presented, doesn't thrill me a lot. BUT the basic theme of FS in a VR does. Taking the idea to (maybe) it's ultimate conclusion has a player swinging their enchanted pickaxe at a horde of attacking rats. (insert favorite monster and weapon here) Maybe that's a pipe dream, maybe not, but the basic idea intrigues me.