Not that Eldevin is bad. In fact ever since you implemented that new display driver it actually feels like a third person MMO now rather than an isometric game with a VERY BAD view angle.
However, at the end of it all there are a LOT of issues that are keeping Eldevin from taking off like a rocket.
Some of these major points include, but are not limited to, the following:
~~~~~~~[Critical Quality of Life Improvements]~~~~~~~
-GIVE PLAYERS A SEPARATE PATH OF PROGRESSION. QUESTING IS NOT THE "End All Be All". Quite frankly, questing is MORE boring than simply grinding on mobs. I HATE questing, as do all of my friends, and we'd PREFER to be able to grind on mobs. However, grinding is several times slower than questing....simply unacceptable.
-Quest Status Indicators ~ There needs to be an on-screen current task window that tracks quests and the steps needed. Having to constantly open the quest book is annoying.
-/follow is buggy as hell and seems fickle when it wants to properly "Stick" to your target
-/follow doesn't work with mounts....again...why? This is critical for couples as some of us have children that we take turns dealing with while the other "Drives" us to our destination. (Critical!)
-There is no /assist command making it hard in large fights to concentrate on dangerous mobs.
~~~~~~~[General Gameplay Depth Suggestions]~~~~~~~
-Overhaul crafting so there aren't massive gaps between weapon types and armor. When i was trying to craft a sword I noticed the first one is around 5, but the next is like around 14 or 16?! What O_o. Also, crafted < Quested....why ?
~~~~~~~[Class Suggestions]~~~~~~~
-Classes are overly generic, and could use some extra "fluff" skills like + to damage, + to attack speed, etc even if not a large boon. Having more to cast/maintain actually adds depth.
-A pet class would be very much appreciated (necromancer with a choice between 3 permanent weaker skeletons (which you can mix and match tank/caster/archer pets around with), or 1 large strong permanent pet of previous type described.
Thanks for reading!
-Kahleem
If I remember right, I saw players maxing to level 40 (the cap at the time) within less then a month of launch. If you're a low level, questing is the way to go (for money too) until you reach higher levels.
And despite level 45 as max, it doesn't mean end game... there are tons of other things to do like obtaining fabled weapons from relics earned through doing the level 45 dungeon, and finding the perfect gems, and achievements and professions.
You also have to remember there are different quest marker colours and if you don't wish to do the side quests... then don't do those. The main storylines - "Eldevin Army" and "Arcane Sanctum" is best.
There is a questbook rework coming. You can track quests by clicking on the purple icon in your questbook.
For the /assist command, I'm not sure but if you press the "E" shortcut key.. or if in your shortcut options... it should select the next target for you to attack without clicking on them.
I still use the old camera renderer, because my laptop still can't handle the new renderer... and it's really not that terrible. It is a pain for finding resources when you can't see in front of you, but it doesn't bother me when you know where things are and stuff.
Why would you want to follow mounts? Don't really understand. And yeah /follow isn't perfect.
For crafted items, I think they are going to look on improving it. Only the dungeon and heroic sets are really worth it, and for weapons... I mostly just use the ones from dungeons except for at level 30 - crafted is useful.
Rest seem just for training purposes but again... the exp rates really needs another look at too.
For bonuses for generic classes thing, I believe that's what gems and random roll stats are for. There are different tiers of gems, with perfect being hard to obtain... and you get gems like accuracy, crit, spell/melee/ or range attack power, healing power, defence, steal health on hit and so on. The random roll stats are mostly for hybrid weapons I believe.
Everyone has their own veiws on Eldevin... and I think the game has potential. It's only been out for a year, but I expect to see even more things to come in the future.
For a indie MMORPG... this has come a long ways. Still improvements to be made yes.
Edited by Spirit, 15 December 2014 - 02:16.