Jump to content

Khanate

Member Since 11 Feb 2013
Offline Last Active Feb 15 2013 14:22

Posts I've Made

In Topic: What makes you keep coming back to play?

14 December 2012 - 02:06

Failed updates is what made my stop coming back to play.

Latest update was an update to PvP protection, which was implemented years ago. This update was criticized from day one and the solution for the issue provided on day one. But it was left aside to simmer as another botched update for a long time turning people away from the game.

This kind of update is a recurring theme throughout the game: relics, titans, buffs, PvP, GvG, etc. Basically, people want a complete fix to a feature and get a temporary fix... which will get another temporary fix a year later and another and another only to reach the solution given by players on the first day.

By adding and removing flaws at the same time, you are making players focus on these flaws and become unhappy about the direction of the game. Too often I have been angered by what HCS has done to keep on playing this game, which is actually a good game. But you guys need to step up and do thorough fixes to a feature by understanding what each change entails from top to bottom rather than taking small steps in random direction. This is most likely due to the fact that you guys don't really understand the game because none of you really plays it seriously.

FS is your money maker and will probably always will be, it deserves more time and effort.

In Topic: What makes you keep coming back to play?

05 November 2012 - 13:31

If I told you why I stopped, would that be helpful? I mean... I just log on once every other week now...

In Topic: Secured, but still alive Titans ...

07 August 2012 - 04:00

The TKP prices are too high, it's not an issue with the bonus values themselves. But that was said back when TKPs were implemented. An issue is pointed out, the solution are given, the fix is half implemented or the numbers tweaked to be terrible (probably in order to not implement exactly what is suggested), wait till there's an issue, fix half of what's left... and so on.

In Topic: Most contributions reward

02 August 2012 - 05:33

Yes I can compare as we all know leveling really has nothing to do with FSP cost. Upgrades were indeed cheaper as well if my lore serves me. Doubler has nothing to do with anything. Separate. Sympatico? Read Shardoom's last post...time=money and the time to make fsps in the various aspects of the game. Therefore those who have been around longest, have the greatest advantage. Stands to "reason".


Actually this statement is wrong, not sure if you're aware but when the levels were in the 200's range not only was there not the uber gear that everyone seems to take for granted. There was also no such thing as a level 175 buff. People actually died in combats, if not they most certainly wasn't 1 hitting everything. Couple that with the lower levels of gold gaining buffs treasure hunter / merchant and you have considerably less gold coming into the game. It wasn't *easier* to change gold into FSP, for one thing, the marketplace only had the options of selling FSP's, you couldn't sell gold like you do now, the listing were also extremely rare. Also quite simply, people just didn't have as much available gold as they do now, FSP's were cheaper but that doesn't automatically mean people were making more from their hunts...


I also think that when FSP was 20,000... 20k was a lot of money and the game was actually hard. But after DD and a couple more sets everyone started 1-hitting and the amount of gold received is the same at level 300 or 800. But when I reached level 250, I was 1-hitting and FSP's were 100k... 2 years later I am also 1-hitting, making the same amount of gold per stamina... but FSP's are 200k.

We cannot compare now to when the game was hard, but it is much harder to gain upgrades now than when FSP's were 100k and we were 1-hitting just the same.

In Topic: Has GVG died?

02 August 2012 - 05:29

FFS's tune has changed a lot since Titans came out. "two players for a single activity... madness!" Seriously guys, GvG is working as intended and two players is hardly a lot. Many guilds are saying that they are doing fine on the GvG side.

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: