Under the current system, the bounty board can *thrive* via off the board hits, or counter bounties. Yes, atm it has been eerily quiet, but I believe its due to the fact fewer and fewer people play this game anymore, along with the fact gold is hard to find on hand, and that the cows tend to step in over any sort of repeated hits, wars and so on. Trust me, I know from experience, a few hits off the board can equal a suspension or a slap on the wrist. Why is someone going to pvp if the creators of the game seem to shun it themselves?
With your suggestion, counter bounties can no longer happen, meaning one less way of a *bounty* being placed. So your idea depends heavily on actual pvp combat occurring off the board.Also, it seems to me ( tho you may not intentionally be doing so) but you're vilifying counter bounties all together) Sure, there's some (not so nice) people who counter bounty everything, me personally I counter anyone who quits, or if someone randomly tries smashing for a medal etc.
Anyone who partakes in pvp runs the possibility of being bountied once they click *attack player*. That's regardless of whether its a bounty or an off the board hit. I don't understand why that should be changed. An attack is an attack. Are you saying that the bounty board is not player versus player?
You mention the bounty board/ pvp and one-sided in your post, which I can't understand, as the attacker/defender always has a *choice* . This idea of yours ( to me) seems to entail making the bounty board purely one sided. I get players want more punishment, or to *seek revenge* . However, maintaining the board as a chopping block for those who pvp ( off the board hits being the only *bountyable action) , yet a bounty free opportunity for those who want to smash/ gain bounty medals, or prestige isn't the way to go about it.
Hello Maehdros - thanks for the reply.
I will again be upfront and say I pretty much totally disagree with you. I will try to explain why.
You think the board can thrive off board based hits or counter bounties. The simple evidence of board inactivity speaks otherwise.
You think this may have something to do with dwindling game numbers. And gold being harder to find. Gold is harder to find because it is rational when faced with gold thieves in the game to take measures to hide it.
Numbers dwindling. Well, if you want to go there... there is one in game activity above all others that may have a negative effect on in game numbers, has a negative effect on players' in game experience, and may actively drive players out of the game.
That activity is PvP. If you want me to go into detail I can and will at length. I think you know the arguments.
So it is a little rich to say - "Well Pvp isn't active so much, because the game isn't active so much, which PvP may in fact have contributed to."
Unless you are prepared to say that PvP has had nothing to do with players quitting the game. Are you prepared to claim that?
Off board hits get banned. That is between you and HCS then. They seem to find some off board activities deleterious to the game and act to stop them. You feel they are being heavy handed. I have no axe to grind there, I have no evidence of it one way or another.
Yep. In my system off board activity leads to on board activity, as it was meant to. It depends entirely on off board activity. Because counter bounties and board to board activity, have, in my opinion and as I have argued, actually killed off the BB.
This leads me to ask you a question: What do PvP players do all day? I've asked it before, and no-one has answered. You are not on the BB, it is dead. Are you sitting around having a quiet chat and checking up on world news? Am I to believe that you are NOT doing hits off the board? You admitted in your own comment you do, and sometimes get banned for it. So either you are doing nothing and your game style is dead anyway. Or you are doing hits, and not being bountied. The second is my contention. If you give people a reason to bounty - decent punishment, and a reason to bounty hunt - decent reward and immunity from the Counter bounties which drove them from the board in the first place, you will have more board activity, more players playing PvP, more of the community involved and happy with the way PvP functions within the whole game, IMHO. You may disagree,and defend the current defunct system.
So yeah - I'm vilifying CB's generally. They have strangled the life out of the game style you love Maehdros, in my opinion, by making people disinclined to work the BB, or hit back, for fear of being CB'd. As I have explained at length up thread. Twice. In using them you are harming your own style of play. Don't believe me - just look at the board.
You see there is the problem. "Sure, there's some (not so nice) people who counter bounty everything". Your words. This act destroys faith in hitting back, in bounty hunting, in doing a delevel party. You can't blame some 'bad apples' and expect no negative consequences. Saying "they did it, but I'm okay!" Doesn't work, especially not if you are their ally/guildmate. Especially not if you participated in the counter bounty as a hitter. What is the rest of the game population to make of that position? They can't trust you. They don't trust PvP. They don't participate anymore - your game style gets smaller. You cannot get away with blaming poor choices to CB on "those guys" it is on your entire community, like it or not - it negatively effects your entire community, like it or not.
"Anyone who partakes in pvp runs the possibility of being bountied once they click *attack player*. That's regardless of whether its a bounty or an off the board hit. I don't understand why that should be changed. An attack is an attack. Are you saying that the bounty board is not player versus player?"
It should be changed because the BB is dead, and it is dead because, as I have explained, counter bounties have strangled your game. Bounties do not work. They are no deterrent, and precious little punishment currently, as any heavy punishment gets CB'd. In the short term you get more action, in the long term it drives people out.
An attack is not an attack. That is false. The initial attack is a premeditated strike on an unwary opponent in order to gain gold. That attacker has all the advantages. After he has made the attack he can act to defend himself, gear and buffs to make a hit back harder. He doesn't know when he'll be hit, true, but he has an idea he has it coming - unlike the first person. He gets put on the BB - he can defend himself. If he gets put on when he is offline - well that is no worse than attacking someone without warning is it? Seems fair. Counter bountying someone punishes the person who is trying to act for the initial victim, it is an attempt to obstruct natural justice, and I have argued that over the years it has worked - this is where we are on the BB.
The BB is player vs player. Nowhere do I deny it - you can only be hit by another player on the BB, so what is your point - how am I removing the P from PvP, by promoting PvP play on the BB? It has been held up as the highest art form - dancing on the BB was supposed to be fun and cool. The challenge of playing an active human opponent. And yet it no longer happens much, and you are trying to say that has nothing to do with your own actions or style of play. I think that there is a connection, and I have demonstrated it. You can feel free to disagree and come up with your own thesis.
I think that if the BB is dead, and PvP players and guilds persist and are active, then 1) benefit to PvP players and guilds extends from an inactive bounty board - the reduction of real risk to their players as explained upthread. 2) They are still playing PvP. If you were not, you'd have retired by now. As I have asked repeatedly - what are you doing all day if not PvPing? If you are not PvPing and just playing other aspects of the game, why keep the BB at all? Why defend a dead institution? Because you derive benefit from it. I can't prove that, it is a deduction. I asked for the relevant stats upthread. But the answers I have received have done nothing to dissuade me that my deduction is far off the mark. Therefore you are still hitting off the board and not being punished for it - which suits you fine, that is the win in your game style. It just is not helping the overall game anymore, IMO, as nobody else wants to play that way. Why else did the community ask for PvP protection, if not to defend themselves as they found the BB incapable of doing so?
Ahh - CHOICE - that old chestnut. Thanks for giving me the chance to address that. Do you really believe the choice is equal in PvP?
Choice exists on the PvP side, not the victim's side.
The PVP player chooses when and where to first hit. Advantage to the PvP side.
The person hit gets to *choose*
1) To ignore the hit and accept the loss. Choose to be a victim.
2) Hit back, and run the risk of counter bounty. Choose to be victimised twice.
3) Bounty and let a BH do their fighting for them. But the BH does 10 stam hits, or the target is soft cleared by his friends, who take the posters posted gold after doing little harm to their buddy. The choice to be a victim at second hand.
4) Organise a delevel party, running the risk that his friends who do a hit on a PvP player in a Pvp guild will all be deleveled. The choice to make his friends victims too.
What is appealing about those choices? The person who first hit has the last laugh in all of them. As I explained up thread any escalation of counter bounties favours the Pvp player, guild and allies as they 1) Like the pvp game and are motivated to play it, 2) have the numbers to keep coming back. Those who are not as committed will fold first most of the time, having lost more levels than they inflicted. So being big and ballsy and trying to fight it out just means more losses in the end on the victim's side. This is a lesson that has been taught over the years and well absorbed by the non-pVP playing community. As explained upthread.
The PvP player has the choice to counter bounty if hit back or bountied. Advantage to the PvP side. Every time.
Choice is an illusion you'd like us all to believe we have when we get hit - but all our options end up the same, with Pvp players on the ascendant. This is why the rest of the community
CHOSE TO WALK AWAY.
Or in fact chose 1) to be a victim, not make a fuss and not bounty - anything for a quiet life.
Choice like risk is decidedly one sided in the current system. And all in favour of the Pvp guild structure and the Bb as it exists now.
My idea makes the BB one sided? Maybe it seems that way to you given you do not see how the current system is so one sided in your favour. I'm offereing to balance something long imbalanced - to give the victim actual redress, and the PvP players actual competition and activity. My aim is to boost the whole community.
My system, as said upthread many times - gives more players the chance to participate. Yes Pvp players will get bountied more often (if you are actually doing any hits), but you will have the chance to take more and richer bounties. There would be more activity on the board, which can only be PvP - so you would get more chances to fight on the board against other players. More playing of your game - the Pvp game.
Want to PvP? Go hit someone - get bountied and duke it out! What is so hard to comprehend in that? You gold hit anyway, and then you get more opportunities to fight on the board against folk who are no longer afraid of being CB'd off the board and out of the PvP game. You get more playmates, and some of them will switch codes after a while. The price you pay? Some levels lost. The PvP community has always maintained it did not care that much about levels and that they can be freely regained. Is that true or not? So hit, fight, lose some levels, regain them, rinse and repeat.
"However, maintaining the board as a chopping block for those who pvp ( off the board hits being the only *bountyable action) , yet a bounty free opportunity for those who want to smash/ gain bounty medals, or prestige isn't the way to go about it."
I think it is. I think I've explained why. The board currently is a chopping block for those who do not Pvp regularly and who are not in the club - how is that in any way any better? What is your alternative suggestion? Because once again - if you are defending the status quo you are defending a dead system that favours the PvP side heavily, and has failed. The Pvp community can stick with it, but not be surprised that nothing continues to happen. As I have explained upthread - your excellence and skill in using legal game mechanics to dominate your game space has ironically killed it at the same time.