It's all good and well saying "you get out what you put in" - would that that were true.
A guild only needs ONE very high level composing person who's willing to share the potions around, and anyone in that guild can dominate players who aren't so fortunate.
Perhaps a step in the right direction might be to stop composing potions being available to anyone other than those that make them ?
After all, as you say, "you get out what you put in"
Indeed, which is exactly what proves the point. You can join a Guild that has a high level maker that is willing to do that based on whatever their requirements are.
You can compose yourself.
You can hire one of several Travelling Composers.
You have options.
That's without getting even still to the root of what the OP is asking in my opinion. Time, time.
The problem I see with your suggestion is that it doesn't consider the essence of FS in my eye.
This is a Guild game. It's general purpose is to require teamwork and working together. There are those Guilds that do NOT work that way. There are also players that prefer not to.
However, GvG, pots, Relics, structures, buffs, AGs, GAs, GS, etc. And heck, that's what I think the GEs were designed for.
It simply makes logical sense that Composing is yet another game aspect that Guildies can work together on.
And though TCs were not planned, they were approved by HCS and I think that was ultimately a great decision.
So yes, "you get out, what you put in".
Just as I, nine years old in this game, made (and still make) decisions based on my personal priorities, so everyone else should with every game aspect.
I could have been at EOC quite long ago, but I chose based on what my priorities were. That meant foregoing "overpowered" buffs (yes, the ones that are cast) and the ability to wear "overpowered" equipment.
Dang it, text wall... I swear I'm going to try and make my personal response to this post NOT be one. But as I said before, no promises ,oP
Prosperous smacking everybody! (o0