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Fallen Sword: Mobile Application (0.7.7)


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#1 JustConix

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Posted 20 January 2020 - 19:12

Good afternoon everyone!
 
We hope you are all well and having a happy Monday! If not then we have something that might brighten your day. We have just sent the next version of the Fallen Sword mobile application to both apple and android and versions for both should be out really soon! 
 
We have spent the majority of time since the last update fixing a number of bugs as well as improving performance in a number of areas. One such issue we have fixed is the broken map of the mountain path. We finally worked out what was going on there and this update puts it back together again! 
 
You might also notice that the load time in a number of areas have been vastly improved. One such area is the Quest book which is now smoother than ever!
 
This update also sees improvements made to the filters that will make finding the result you are looking for faster and easier. One such improvement is the addition of a level range, so finding a quest that matches your level has never been easier!
 
All these changes and many more have been added to this update and we hope they make for a smoother, more enjoyable play experience! 
 
As always, we want to thank each and every one of you for playing and testing the Fallen Sword mobile application! We hope you continue to do so going into v0.7.7! Please continue to give us your thought and feedback on this new version and from everyone at Hunted Cow, Happy Hunting!
 
0.7.7 Patch Notes
 
New
New preference options added
Filters added to Composing and Arena 
Rewards can now be collected from news posts
 
Improvements
Quests can now be filtered by level
Large text option now effects more areas
Visual improvements on a number of panels
Performance enhancements in a number of areas
 
Bug Fixes
Fixed chat message overload issue
Fixed guild advisor locked state issue
Fixed issue with incorrect realm map tiles
Fixed titan cool down issue that occurs on a combat draw
 
 
Join The Beta
If you have yet to try the Fallen Sword Mobile Beta then you can join using the links below.
 
Android: Here
IOS: Here
 
~The Fallen Sword Team


#2 fishboy95

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Posted 20 January 2020 - 22:09

Great! Thank you. :) I am looking forward to using the app more. 



#3 BadPenny

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Posted 21 January 2020 - 01:51

I am complete! I can finally traverse Mountain Path and do what it is I do when I need to do it :)

 

 


Edited by BadPenny, 21 January 2020 - 10:20.

Just one old lady's opinion

 

 

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#4 Egami

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Posted 21 January 2020 - 22:12

Excellent work JC. 

 

Please note that the in-game announcement failed to place the link to this post though. 

 

Ie, as per "For full details please visit the forums using the link below" on the FS HP... there are no actual links to this post. 



#5 BadPenny

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Posted 23 January 2020 - 02:46

Although it is true the link is missing from the news post, one can access the forums directly via the app....


Just one old lady's opinion

 

 

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#6 EpicPiety

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Posted 24 January 2020 - 14:09

While bountying on the app, the blue bar that represents XP Loss remaining shows a significant amount left when it's 0. Maybe a good idea to RED it out when there is 0 left? It was showing roughly 20-25% left when it was 0%.



#7 BadPenny

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Posted 24 January 2020 - 17:06

There was weirdness with the log in screen this morning, some kind of endless loop.  I'm assuming it was fixed, since I can log in with ease again now.


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#8 BigGrim

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Posted 24 January 2020 - 17:07

Aye. Brief error. Hoofmaster sorted it after you made me aware in Global.

 

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#9 Tilley10

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Posted 26 January 2020 - 22:06

Can we have the exact XP loss remaining on a bounty in the app just like the desktop version?

#10 kamicazer7

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Posted 27 January 2020 - 15:04

Can we have the exact XP loss remaining on a bounty in the app just like the desktop version?

 

 

While bountying on the app, the blue bar that represents XP Loss remaining shows a significant amount left when it's 0. Maybe a good idea to RED it out when there is 0 left? It was showing roughly 20-25% left when it was 0%.

 

Thank you for the feedback.

Yeah I'm calculating the bar fill for remaining XP loss incorrectly, as for the exact full XP value, i'll add that to the Attacking pop up.



#11 BadPenny

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Posted 21 February 2020 - 01:45

While attempting an invent DQ on the app tonight I became aware you can only invent items one at a time.  I understand this is a FSH feature, but with it I can invent multiple items if I have the resources available. We can already mass compose potions on the app, why not inventing too?  It would be nice if this feature could be incorporated to the app in the future.  


Edited by BadPenny, 21 February 2020 - 02:50.

Just one old lady's opinion

 

 

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~Love, Penny

 

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#12 kamicazer7

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Posted 24 February 2020 - 10:57

While attempting an invent DQ on the app tonight I became aware you can only invent items one at a time.  I understand this is a FSH feature, but with it I can invent multiple items if I have the resources available. We can already mass compose potions on the app, why not inventing too?  It would be nice if this feature could be incorporated to the app in the future.  

Thank you for the feedback. We'll look into this for a future update, it's a good idea.



#13 BadPenny

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Posted 25 February 2020 - 03:01

btw, when recalling tagged items, picking to send to your BP sends them to the GS, and vice versa....


Edited by BadPenny, 25 February 2020 - 03:01.

Just one old lady's opinion

 

 

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#14 shdowdrgn

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Posted 26 February 2020 - 16:06

hey guys. Love the app. been using it a lot since i started playing again and greatly enjoy it. i do have a couple things id like to bring up though. first off during this last global i figured out that it wasnt updating the kill count properly. it was saying i was somewhere aroung 3500 kills when in face i was around 50k. i had to go to browser to get a accurate kill count. after that i started scanning around to see if anything else wasnt updating properly and found activity times are not do acurate as when i knew someone wad active they showed 5 min+ offline. i restart the app and it fixes it for a while or seems to anyway.


last thing i wanted to being uo is the foot prints button switch thingy, is it possible to move that? i like to have it on but any time im moving down on the map my big thumb hits it off constantly. seems a bit close to thst button. perhaps it can be moved into the settings tab?

thanks for your time! have a great one

#15 shdowdrgn

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Posted 26 February 2020 - 18:46

1 thing i forgot in my earlier post, currently log messages do not show the senders name. every log message i have to flick back to browser to see who sent it. Is this fix in the cards already?

#16 JustConix

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Posted 27 February 2020 - 16:15

btw, when recalling tagged items, picking to send to your BP sends them to the GS, and vice versa....

 

Hi Penny, 

 

Thanks for pointing this out, it is indeed an issue and we are now looking for a fix. Hopefully there will be one for you in the next update :)

 

 

hey guys. Love the app. been using it a lot since i started playing again and greatly enjoy it. i do have a couple things id like to bring up though. first off during this last global i figured out that it wasnt updating the kill count properly. it was saying i was somewhere aroung 3500 kills when in face i was around 50k. i had to go to browser to get a accurate kill count. after that i started scanning around to see if anything else wasnt updating properly and found activity times are not do acurate as when i knew someone wad active they showed 5 min+ offline. i restart the app and it fixes it for a while or seems to anyway.


last thing i wanted to being uo is the foot prints button switch thingy, is it possible to move that? i like to have it on but any time im moving down on the map my big thumb hits it off constantly. seems a bit close to thst button. perhaps it can be moved into the settings tab?

thanks for your time! have a great one

 

1 thing i forgot in my earlier post, currently log messages do not show the senders name. every log message i have to flick back to browser to see who sent it. Is this fix in the cards already?

 

Hi shadowdrgn,

 

Really glad you are enjoying the app! As for the Issue with the global kill count, I'm assuming you had the Global Booster buff active? If so then I think I know what the problem is and will fix this for the next update :)

 

Also, thank you for pointing out the issue with the offline time being inaccurate. I have passed this along to Kamicazer7 who will look into this further :)

 

As for the footstep button, this is close to the thumb stick by design. Most players use footsteps when hunting for rare creatures that only appear on one tile and only move after being defeated. Having the footsteps allow players to keep track of which tiles they have visited during their hunt and avoid searching the tile twice. When the target is found and defeated they can quickly toggle off and on the steps to refresh the map and begin their search again. It is for this reason we will not be hiding the button in settings as this will greatly slow down the process of hunting. I will however look into this issue and see if there is any way to make the button harder to press and hence stop accidental usage. Sorry if this is not the answer you were hoping for.

 

Finally, I'm sure you will be happy to know that the issue with log messages has already been fixed. This will be available in the next update :) 



#17 shdowdrgn

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Posted 27 February 2020 - 20:31

Hi Penny, 
 
Thanks for pointing this out, it is indeed an issue and we are now looking for a fix. Hopefully there will be one for you in the next update :)
 
 
 
 
Hi shadowdrgn,
 
Really glad you are enjoying the app! As for the Issue with the global kill count, I'm assuming you had the Global Booster buff active? If so then I think I know what the problem is and will fix this for the next update :)
 
Also, thank you for pointing out the issue with the offline time being inaccurate. I have passed this along to Kamicazer7 who will look into this further :)
 
As for the footstep button, this is close to the thumb stick by design. Most players use footsteps when hunting for rare creatures that only appear on one tile and only move after being defeated. Having the footsteps allow players to keep track of which tiles they have visited during their hunt and avoid searching the tile twice. When the target is found and defeated they can quickly toggle off and on the steps to refresh the map and begin their search again. It is for this reason we will not be hiding the button in settings as this will greatly slow down the process of hunting. I will however look into this issue and see if there is any way to make the button harder to press and hence stop accidental usage. Sorry if this is not the answer you were hoping for.
 
Finally, I'm sure you will be happy to know that the issue with log messages has already been fixed. This will be available in the next update :)



Thanks JC! thats all good news. appreciate you looking into every thing. as for the foot steps, understanding the motivation of it placement makes more sense now. i can see how that would benefit many. ill be patient for it to evolve fsr enough to fix my issue there.

as for the kill count i did indeed have the booster running. the highest one i could get from loyalty. i should have included that info in my first post sorry.

per the messages, thst is fantastic news! thank you! will that update also make reply links and such in the logs clickable? just thought of that one.

per the active times, (i realize i went out of order here sorry. anyway i just tested it again to be sure. looked at a friends in active time on browser (firefox) and said 2min 20 seconds on app same time said 11 mins.

Thank you for your time and hard work!! it is greatly appreciated!

#18 BadPenny

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Posted 27 February 2020 - 22:47

Actually, Conix, I noticed the discrepancy in the Global Kill count as well, and I hunted all mine 1 by 1 without a GB  to maximize frag stash counts.  But you may be on the right track, though, since some of these globals counted for 2 kills rather than 1, which maybe the app sees as using a GB?  I only didn't mention it as shdow had already done so....


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#19 kamicazer7

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Posted 02 March 2020 - 14:13

We found the reason for the global count not working and we will provide a fix on the next update.

 

Regarding the last activity mentioned by @shdowdrgn , I compared times on the find player panel and wasn't able to replicate inconsistent times.

Would you be able to provide a screenshot of the app to show the issue? If you can provide reproduction steps for it, that would be helpful as well.



#20 shdowdrgn

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Posted 02 March 2020 - 16:41

We found the reason for the global count not working and we will provide a fix on the next update.
 
Regarding the last activity mentioned by @shdowdrgn , I compared times on the find player panel and wasn't able to replicate inconsistent times.
Would you be able to provide a screenshot of the app to show the issue? If you can provide reproduction steps for it, that would be helpful as well.



im at work currently but will try to do this tonight. however the inconsistency comes on the profile page (honestly i didnt try the find player screen.

thanks for the reply and hard work


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