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Lagenia

Member Since 04 Dec 2013
Offline Last Active May 20 2014 12:34

Topics I've Started

Better Respec Options

19 February 2014 - 09:52

I would love to see a respec possibility so you can make your respec - check if it fits how you placed the points and then you can reroll it as long as ... for example you didnt start a fight ... within 30 minutes ... within 10 minutes .. something like this

 

Once i respecced i missclicked a Talent - so i had to live with it or pay another respec to respec the mistake i just made :P ...

 

 

Also it would be nice to see the Final Version of yourself and then be able to commit or reroll it


Body and Soul - Bugged

17 February 2014 - 19:23

It only applies the 80% mana reg buff to targets i heal with single target spell - in the description its written that my heals apply the manalized buff to the targets of the heal ... so a mass heal like crimson / dark prayer should apply this buff to everyone - but it seems as if its not working.

 

 

Or it only applies the buff, when the target is actually healed - is it ment to be this way? because then it would be useless for every ranged player i heal with aoe for this buff ... actually for everyone it would be useless except for the tank most of the times


Crafting XP Rate Change

14 February 2014 - 08:28

Right now it is a really wierd system ... where you get a certain amount of xp for each Tier (lvl 2/3/4...)

 

I would rather see a XP Value for each Level Tier based on a xp/item ratio

 

 

for example: 

 

Level 5 craft takes 10 timber + 2 strings -> now: giving 100 xp   later: giving 8,4xp /item result: 100,8 xp

 

Level 10 craft takes 20 timber + 4 strings -> now: giving 180 xp later: giving 9,4 xp /item result: 225,6 xp

 

OR 2 x Level 5 craft 20 timber + 4 strings -> now 200 xp (more than lvl 10) and later: 201,6 xp (so still less than when crafting the "new" level 10, as higher craft should be givin more xp)

 

This way it would be always increased xp with higher level, not that much, but less frustrating having to craft 2 low level items for the same amount of ressources as a high level craft, but less xp for the same ressources.


Infinite xp after MAX Level

13 February 2014 - 17:19

I would really love to see a "infinite" xp gather after max level.

 

So that you can, for example stack your experience up to a Limit of idk 500 Million / 1000 Million or whatever as a real MAX.

 

this should be in a new XP pool, so it wont affect the actual Level, once a new content release pops in with Level increases - so the pool just gets added after and no instant level up is possible after a lvl update :)

 

 

this would be amazing for leaderboards to see a total xp gained and would make people want to train train train and compare each other and go up the rankings in certain skills


Autofill sacks option

13 February 2014 - 09:45

I would love a rightclick function on materials with the option "autofill in sack".

 

If this is toggled on, this material gets automatically filled into sacks, if toggled off it doesnt


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