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Edith3000

Member Since 15 Aug 2019
Offline Last Active Yesterday, 21:31

#1009893 Realm Chest Update Ideas.

Posted by Pardoux on 27 October 2023 - 05:44

I'm all in favour of pretty much any and all changes to chests as long as the "value" of the item is commensurate with the price of the key to open the chest.

I do like the idea of LARGE frag stashes ..

The quest item idea is intriguing - but how would that work tho ? - would it be a specific item for a specific quest item ? - or would it be a "voucher" that allows you to get a specific quest item from a shop ? - more details on the thoughts behind this please ?

 




#1009881 Realm Chest Update Ideas.

Posted by BigGrim on 25 October 2023 - 15:29

Hi there everyone.

 

We're considering taking some time to create new content for the Realm Chests. The question is, what would we like to see? 

 

Specific types of Gear? Sets? Sets spread across multiple chests?

 

Not sure potions work. There'd be demands for them to be more powerful, which is impractical. They really do not need to be more powerful.

 

Random "Quest Items", specifically for use in future invention recipes? Possibly future Hunted Cow Titan Epics? Could be used for invention of new gear across the game. Arena, PvP, GvG etc.

 

Frag Stashes in cheaper Chests with large quantities of specific Frags? Like, LARGE quantities.

 

Your thoughts and suggestions on this matter are most welcome!

 

~ The Fallen Sword Team




#1009882 Realm Chest Update Ideas.

Posted by EpicPiety on 25 October 2023 - 16:28

Having more powerful potions in chests makes the most sense because supply is low and demand is high. The issue with very powerful potions is when the supply is unlimited so it can just be used all the time.

Chi Strike 750 is debatably one of the most OP potions in the game (Comes from chests) and because of it's low supply you have to pick and choose when to use it.

I don't think anyone would have any gripes if another powerful potion (maybe leveling related) was added to chests.




#989011 The Ultimate GvG Guide

Posted by gapukas on 29 December 2017 - 15:44

Attacker

50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.

DRAW = 0 RP, if you complete all attacks, it's 10 RP.

LOSS = 0 RP, if you complete all attacks, it's 10 RP.

75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.

DRAW = 0 RP, if you complete all attacks, it's 15 RP.

LOSS = 0 RP, if you complete all attacks, it's 15 RP.

100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.

DRAW = 0 RP, if you complete all attacks, it's 20 RP.

LOSS = 0 RP, if you complete all attacks, it's 20 RP.

 

Defender

50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.

DRAW = 5, if you complete all attacks, it's 10 RP.

75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.

DRAW = 8, if you complete all attacks, it's 16 RP.

100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.

DRAW = 10, if you complete all attacks, it's 20 RP.

Defense Gear Setup

In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your defense must be higher than enemies attack (he will miss you)
Defense > Attack

Armor Gear Setup

In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your armor + hp must be higher than enemies Damage (he won't be able to damage you)
Armor > Attack

Damage Gear Setup
In any case your Attack must be higher than enemies Defense.
Attack > Defense
In any case your Damage needs to be higher than enemies Armor + Hp

Damage > Armor + HP

Turtle Gear Setup
In any case your Defense must be higher than enemies Attack

Defense < Attack

In any case your Armor + HP must be bigger than enemies Damage (if they get through Defense they still got Armor + HP to deal with.)

Armor + HP > Damage

 

So...If your defense is higher than enemies attack he will miss you, if your armor + hp is higher than enemies attack he won't be able to damage you. Your goal with defending is to make the combat unresolved or kill the enemy - both result in enemy loss.

ALWAYS Look at enemies buffs and think how you could increase your victory chances or how you could decrease the enemies stats! When it comes to GvG, you can't rely on buffs that have a chance to work - You need solid stats. Before using any potions, Make sure to use Zombie Brew to increase your buff levels, Brewing Master and Pride to increase their duration(Pride wont help much if you don't have many medals).

Take into account that enemies Enhancements could trigger and act accordingly.

NB! Green colored buff on this list means that you need to be careful with them, to see if they give you any bonuses.

 

How to increase your Attack when attacking (solid buffs not chance buffs.)

  • Avenger (+0.03% per point boost to Attack when an opponent hits you (Max 5.))
  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Rage (+0.2% base attack per point.)
  • Relentless (+0.15% per point of Damage is transferred to Attack.) DMG to ATK transfer.

How to increase your Damage when attacking (solid buffs not chance buffs.)

  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Berserk (+0.2% base damage per point.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)

How to increase your Defense when attacking (solid buffs not chance buffs.)

  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet. [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Evade (+0.1% base defense per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)

How to increase your Armor when attacking (solid buffs not chance buffs.)

  • Aegis Shield (+0.15% per point of Defense is transferred to Armor.) DEF to Armor transfer.
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fortify (+0.1% base armor per point.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)

How to increase your HP when attacking (solid buffs not chance buffs.)

  • Anchored (0.05% per point damage is added to your health during combat.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Great Vigor (+0.2% base health per point.)
  • Stout Hearted (+0.5% base HP per point.)

How to Decrease enemies stats when attacking (solid buffs not chance buffs.)

  • Dark Curse (+0.2% reduction of opponents defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)

How to Defend  From enemy attacks using a Defense Gear Setup (Including chance buffs.)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Barricade (0.15% per point of damage is transferred to defense.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet. [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Evade (+0.1% base defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using an Armor Gear Setup (Including chance buffs.)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Ageless (+0.2% per point chance of doubling your health at the start of combat.)
  • Anchored (0.05% per point damage is added to your health during combat.)
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fortify (+0.1% base armor per point.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High Guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using an Damage Gear Setup (Including chance buffs.)

  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Berserk (+0.2% base damage per point.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Savagery (0.05% chance per point that your Defense stat is added to your Attack and your Armor stat is added to your Damage.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Undermine (Increases the maximum percentage (above 100%) of the Breaker enhancement by +0.2% per point.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using a Turtle Gear Setup (Including chance buffs)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Ageless (+0.2% per point chance of doubling your health at the start of combat.)
  • Anchored (0.05% per point damage is added to your health during combat.)
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Barricade (0.15% per point of damage is transferred to defense.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Evade (+0.1% base defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fortify (+0.1% base armor per point.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)



#1009830 The Ultimate GvG Guide

Posted by gapukas on 05 October 2023 - 04:29

Fixed some typos, will be adding new buffs to the list in the near future.




#1009785 Super Elite hunting - some tips

Posted by stormfish on 20 September 2023 - 08:03

Thanks to SoraXKairi, we know one more location of Santo Ivanidas (Super Elite):

 

Santo Ivanidas (Super Elite) NARRAC TUNNELS (NEST) (Min Level: 2937)
 
Added to previous post.



#1009762 Super Elite hunting - some tips

Posted by stormfish on 15 September 2023 - 05:35

Some of the new ones aren't in the FS Guide yet :(

 

Yes, the Cows have new approach to SE's which (imo) is better than the previous. They don't include the new ones in the guide until the players find them in the realms. This way is more competitive and thrill i think. I think this is better than to find the locations of the new SE simply searching the UFSG.
 
About the new locations, that is what i manage to collect for them:
 
Tempest Peysk (Super Elite) TELLROTH DEPTHS (GAOL) (Min Level: 2489)
Tempest Peysk (Super Elite) PROLL GLADE (HAUNT) (Min Level: 2382)
Tempest Peysk (Super Elite) MULLSEER FOREST (OUTSKIRTS) (Min Level: 2026)
 
King KyMan (Super Elite) FOREST OF RAL (HILL) (Min Level: 494)
King KyMan (Super Elite) RALATH (SOUTH) (Min Level: 247)
King KyMan (Super Elite) AQUIA (NORTH) (Min Level: 319)
King KyMan (Super Elite) LENZWER FOREST (PATH) (Min Level: 112)
 
Fallen Angel Vendreya (Super Elite) GARANOK SEWER (EXPLOSIVES YARD) (Min Level: 4476)
Fallen Angel Vendreya (Super Elite) SYROTH CAVERNS (GAS VENTS) (Min Level: 1680)
Fallen Angel Vendreya (Super Elite) VANTIOCK WASTES (HORROR) (Min Level: 3149)
 
Sofias Curse (Super Elite) FOREST OF RAL (RIDGE) (Min Level: 496)
Sofias Curse (Super Elite) KLUFTROCK DEPTHS (CAVERN LAKES) (Min Level: 1488)
Sofias Curse (Super Elite) LABREG DEPTHS (COOLING) (Min Level: 1164)
Sofias Curse (Super Elite) CEREAS (EAST) (Min Level: 313)
Sofias Curse (Super Elite) NARSAVA DOMINION (ENTRANCE) (Min Level: 771)
 
Santo Ivanidas (Super Elite) EOHLAR (WEST) (Min Level: 644)
Santo Ivanidas (Super Elite) XAINTOR VILLAGE (JAGUAR FIELDS) (Min Level: 2583)
Santo Ivanidas (Super Elite) ZHANG PLAINS (TRAINING GROUNDS) (Min Level: 1520)
Santo Ivanidas (Super Elite) HEILAN HIGHLANDS (Min Level: 1013)
Santo Ivanidas (Super Elite) NARRAC TUNNELS (NEST) (Min Level: 2937)
 

If all of them are with "standard" amount of SE locations, then we need 3 for Tempest, 2 for KyMan, 3 for Vendreya, 1 for Sofias and 1 for Santo. Total of 10 new locations to find. It's a lot of search. (o;




#1009756 Super Elite hunting - some tips

Posted by stormfish on 14 September 2023 - 13:39

Hi all. Today i added 17 new SEs to the existing paths. They are as follows:
 
PATH3 was extended with 5 more SEs:
 
Ribica the Cave Dragon (Super Elite) YANYI WOODS (OUTER) (Min Level: 547)
The Undead King (Super Elite) TRUNCAL JUNGLE (EAST) (Min Level: 582)
Ribica the Cave Dragon (Super Elite) ZROZON GLACIER (CREVASSE) (Min Level: 626)
Enlightened Monkey King (Super Elite) URZ WASTES (BRUSHLAND) (Min Level: 636)
Santo Ivanidas (Super Elite) EOHLAR (WEST) (Min Level: 644)
 
PATH6 was extended with 2 more SEs:
 
The Undead King (Super Elite) GLITTER VAIN MINE (Min Level: 353)
Enlightened Monkey King (Super Elite) CLAN GATE (Min Level: 385)
 
PATH7 was extended with 1 more SE:
 
The Undead King (Super Elite) KENTLOR CAVES (SOUTH) (Min Level: 113)
 
PATH9 was extended with 1 more SE:
 
Santo Ivanidas (Super Elite) HEILAN HIGHLANDS (Min Level: 1013)
 
PATH10 was extended with 3 more SEs:
 
The Undead King (Super Elite) FOREST OF RAL (VALLEY) (Min Level: 493)
King KyMan (Super Elite) FOREST OF RAL (HILL) (Min Level: 494)
Sofias Curse (Super Elite) FOREST OF RAL (RIDGE) (Min Level: 496)
 
PATH12 was extended with 1 more SE:
 
Enlightened Monkey King (Super Elite) OPYLY PASS (SWITCHBACK) (Min Level: 1260)
 
PATH13 was extended with 3 more SEs:
 
Ribica the Cave Dragon (Super Elite) KHIIR FOREST (UPLAND) (Min Level: 755)
Ribica the Cave Dragon (Super Elite) THE LOST ASCENT (ENTRANCE) (Min Level: 791)
Enlightened Monkey King (Super Elite) TORMENTED RECESS (GORGE) (Min Level: 799)
 
PATH14 was extended with 1 more SE:
 
The Wandering Ronin (Super Elite) KHAIRN DEPTHS (CRYSTAL LAIR) (Min Level: 1934)

 

In addition, two new paths were added: PATH 15 (7 SE) and PATH 16 (5 SE).

 

Good hunting. (o;




#1009675 Zorgrom vs Shroud IX

Posted by Subject on 24 August 2023 - 15:30

Appreciate the Event HCS but My Goodness could you please update the Reward stash. There is nothing in it that is useful.. really think you can get better of everything elsewhere with pots and stuff.. not even saying switch the Buffs in the stash just up the dang level of the skill.. not even the duration.. LOL.. these stash's are a joke.. 

 

 

Again Thanks for the event 

 

 

Cheers.!




#1009500 Fallen Sword Roadmap (July - October 2023)

Posted by Pardoux on 17 June 2023 - 21:10

Still no mention of realm chest contents ? - pretty much everything in them is worthless, especially given the price of the keys required to open them.

Wouldn't this be a very easy thing to look into and action  ?




#1009053 Fallen Sword Roadmap (March - June 2023)

Posted by Pardoux on 25 February 2023 - 19:25

are there any plans to overhaul the realm chests ??

The contents are, for the most part, worthless, especially when compared to the cost of the key to open them.

I'd think that this would be a quick and easy thing to update ?




#1009445 Double XP Event Incoming!

Posted by BigGrim on 05 June 2023 - 10:56

Hi there Everyone!
 
doublexpevent.png
 
We will be running a Double XP event soon! This means that during the event, all creatures will give DOUBLE their normal xp.
 
The event will start on Thursday the 15th of June at 15:00 hours (Server time) and will be running for 96 hours.
 
~ The Fallen Sword Team



#1009374 Epic Quests & Legendary Beasts!

Posted by BigGrim on 19 May 2023 - 14:04

Hi there everyone!
 
Today, we are releasing two Epic Quests:
 
'Towards the Answer (Epic)'
&
'Ancient Wisdom (Epic)'
 
Along with this, there are new Realms, Creatures and Items. This will also allow you to finish the quest 'Present Darkness (Epic)'!
 
To begin, you'll need to go to Magic Circle (Vinthorp's Study), just off of Magic Circle (Vinthorps Chamber). The final stage text for the previous epic quest, Creature Harmonics, has been adjusted to include this information.
 
We hope you enjoy this update!
 
Additionally, the following creatures have been spotted stalking the Realms! The heroes have to step up and defend the innocents!
 
Count Ragf Lokor (Legendary)
9345fe9643e6ac802ae9f4ea528fb360084.png?
 
Count Ragf Lokor is an ancient friend of the Morbidstein Family, allying with them in battle over the centuries of his existence and keeping close (sometimes blood) ties with the twisted Morbidsteins. He currently amuses himself watching the good Doctor creating his monstrosities and supplies him with a steady flow of (drained) corpses for his evil experiments.
 
Recommended Level : 12+
 
 
Thonomoth (Legendary)
3229349c224542cca19724cb2a2cbb6510e.png?
 
The mighty Thonomoths wanderings have once again brought it in contact with the innocent peoples of the world and the titanic beast is venting all its suppressed anger and hatred on them, laying waste to towns and villages as it tramples on towards more populated areas in search of more to destroy. Such a beast must be stopped quickly!
 
Recommended Level : 60+
 
 
Tamarath the Enchantress (Legendary)
1030a21dba6163f46c00bc6a4c661e3d05e8.png
 
Tamarath the Enchantress is an ambitious Elvish magic wielder who has been empowered by her devotion to the Shadowlord. She has emerged from hiding to assist Burzzthak in laying waste to the area and attacking the Cathedral of the Ways. She must be stopped. Will you stand in her way?
 
Recommended Level : 90+
 
 
Gogmor Mancrusha (Legendary)
2694245348d5f86df547c46fe398e93ca92.png?
 
The marauding giant Gogmor Mancrusha has awoken from his 100-year slumber in the mountains and gone on the rampage once more. Never yet defeated, Gogmore has been known to batter cities to dust his huge club and devour whole populations of people with his never-ending hunger.
 
Recommended Level : 120+
 
 
Tarbida (Legendary)
321e900c9c38e40a1ec493b39d1ed44aaef.png?
 
The evil being Tarbida has dwelt beneath the world for an age having been trapped in tunnels by the Elves. Now Tarbida has found a way out and now the creature has decided that it is time to come back to the surface and teach the peoples of the world the true meaning of suffering and pain once again.
 
Recommended Level : 200+
 
 
Argus (Legendary)
688f787f4bf87276384777c6a9cec062c26.png?
 
Argus is the avatar of vengeance that the evil wizard Xinderoth unleashed as a curse upon the world with his dying breath. Argus is a multi eyed giant hell bent on destroying all in the name of his fallen lord and must be stopped...
 
Recommended Level : 400+
 
 
Mantikhoras (Legendary)
42982d589331a49ee4a8d0a928eb64c63a9a.png
 
Mantikhoras, Father of Manticores is a vast leonine monster with fur the colour of cinnabar and a long, heavily armoured scorpion tail capable of firing thorn-like stingers coated in poison. This creature delights in devouring men and woman whole, leaving no remains. He stalks through the darkness, leaping great distances as, unlike his progeny, he does not have wings!
 
Recommended Level : 925+
 
 
Cucu Cyanide Hero (Legendary)
5162ad3f0dcbe53460230e6c0d36c0e169c3.png
 
A former bardic troupe leader who poisons his victims with tormenting sounds from his supernatural lute, while shielding himself with his long hair. His disposable guise (long hair, hide jacket and fake lute) makes him untraceable. However, he must be found and stopped... who will put an end to his torturous sounds?
 
Designed by : cucubaubau
 
Recommended Level : 1350+
 
 
Hustvivilan (Legendary)
6119e91fd0ab3c33176f523a62c0ec5d0f7d.png
 
Hustvivilan was an angel of mercy. It is unknown which God she is an aspect of, but it is rumoured that she and a God grew feelings for each other. They got closer, grew in happiness and the Light strengthened. It was never going to last. The Shadowlord's evil and spite is near depthless. He captured Hustvivilan and allowed the God to think her destroyed. The Light dimmed. Just as the God seemed to be strengthening, the Shadowlord let his foe see that Hustvivilan still existed, abroad in the world but her mind all but wiped. She had a faint knowledge of what was done to her, visiting the mercy of death upon all who crossed her path. The God's Light dimmed even further, knowing that there was no way to save their beloved.
 
Designed by : 1hustler
 
Recommended Level : 1980+
 
 
The Evil Little Coffin Dodger (Legendary)
47690452a03d15e24dbb6f0cc3aed643b5ea.png
 
The Evil Little Coffin dodger was born centuries ago, but died when only a small child. She never was much for doing as told, so when expected to stay in her grave, she didn't listen. She loves animals, and the fact that they usually die from all the attention she gives them isn't much of a problem in her eyes. She will put her cold white arms around the neck of anyone in range, so you'd best watch out, or the next breath you take might very well be your last. She is an evil little coffin dodger, but it's not that she avoids graves, she loves dancing on them! However, she will NEVER sleep in one.
 
Designed by : bilops
 
Recommended Level : 2075+
 
 
Vampduffula (Legendary)
455091a10c088feb44e39bae1230c4064f8d.png
 
The Vampduffula is a new breed of duck. They're bright green in colour and rather small, cute looking and rather bad-tempered. What makes these birds so dangerous is that they are also vampiric! They draw you in with their cute looks and when there's no chance of escape for their victims, they strike, sometimes in flocks, draining every drop of blood from the unfortunate individual.
 
Designed by: hades8840
 
Recommended Level : 2500+
 
 
The Sky Hunter (Legendary)
45497d6963a9611406f85f6160bdc9dd8ed5.png
 
The Sky Hunter is a hunter of superlative skill! Wielding all manner of weapons from the back of his flying lion, Nubica, he tracks and captures or kills his quarry, depending on the threat of the prey. His favoured weapon is his Sky Hunter Sword, a fine blade of exquisite craft.
 
Designed by : leos3000
 
Recommended Level : 3000+
 
 
Alpac (Legendary)
611872e568b0d36fe4bb007b59e6254eb262.png
 
Alpac is a peculiar creature that has become enraptured with the malevolent Pakku Spine Chomper and the ghostly spirits that exist in its vicinity. Alpac has magically changed her body to be similar to the Pakku strain of Chomper but, having limbs, has added feminine accoutrements.
 
Designed by: AlisaRS
 
Recommended Level : 3425+
 
 
Spirit of the Sanitarium (Legendary)
611419d9f45604575508e2bd39f9d22f8bd7.png
 
The wounded and weary travellers of Erildath are often entranced by the welcoming false front of "Mr Inqs beverages and biscuits". Once inside, the heavy door closes behind the traveller and it is too late to escape. Most succumb to the Spirit of Sanitarium almost immediately. Gone are the days of battle and bravery, now the days are filled with happily eating Jello and tying shoelaces over and over. Nobody ever leaves and, strangely, nobody even wants to.
 
Designed by : Plexus37
 
Recommended Level : 3969+
 
 
B Machine (Legendary)
693688eed0d9017f17a01b588e505c945982.png
 
In ages past, the B-Machine was constructed and pressed into the service of a Sect of Gurgriss worshipers. During a particularly fierce battle against the undead hordes of a necromancer, B-Machine fell in battle and his sect was destroyed. His story may have ended there but for a travelling merchant caravan stumbling upon its battered form under ages worth of dirt and detritus. Crowing over such a bounteous discovery, the merchant tried repairing the machine, soon realising his error when B-Machine rampaged through his camp, killing everyone. B-Machine is out there still, attacking all in its confusion.
 
Designed by: Terrordog
 
Recommended Level : 4900+
 
 
Finally, the following 6 creatures are in the Scavenging Caves!
 
Balaur (Legendary)
14237f39437d912fb6793f18fe951c694442.png
 
Balaur is a giant reptile with three heads that constantly exhale a poisonous gas that can kill a man with but one lung-full. Balaur was until recently the captive pet of Warlord Kung on the forbidden island of Rozm until he escaped in an orgy of bloodshed and noxious gas. Having since left the island, Balaur is continuing his destruction against innocents and must be stopped...
 
Recommended Level : 550+
 
Recommended Gold: 23,000+
 
 
Red Annis (Legendary)
1690bdd3a9e65dcb69eda333b89a377e5580.png
 
The Annis were a sisterhood of dangerous outlawed Elves that practice all kinds of black magic and evil experiments. Red Annis found her pleasures in the sisterhood through the skinning of her victims, generally making them into one of her many dresses. To help aid her in this debased act she replaced her own hands with magically built claws that allow her to cut her victims and stitch their skins with ease.
 
Recommended Level : 780+
 
Recommended Gold: 29,000+
 
 
Zaragoth the Hades Dragon (Legendary)
2693f475657920d1e2194ea4b45ee26808a3.png
 
Zaragoth the Hades Dragon is a vast, foul being. A two headed, skull faced devourer of souls, this monster is a terror creature, shackled to the Shadow Lords will, sent out to plague the living and absorb the power of those he kills. A dread beast, it must be destroyed! Are you up to the challenge?
 
Designed by : hades8840
 
Recommended Level : 820+
 
Recommended Gold: 29,000+
 
 
Harvester of Lost Souls (Legendary)
1698a1df3d7e2e705644ff147c4128e8ebe8.png
 
At the end of Halloween the being known only as the Harvester of Lost Souls comes to reclaim the souls of the evil and bring them back to the shroud. The Harvester can be greedy at this time of year and often tries to bring back more souls than have escaped...
 
Recommended Level : 850+
 
Recommended Gold: 29,000+
 
 
Barathor the Seer of Fire (Legendary)
2788ce6236c3846d08979aa54ecc4dbb1088.png
 
Barathor, the Seer of Fire, is an ancient, otherworldly demonic being. His centuries of flame gazing have left him entirely blind but he still manages to see thanks to his Helm of Visions. Some say whatever he has seen over the ages has driven him quite mad, all that is known for sure is he is now using his mastery over fire as a weapon, incinerating all around him. He needs to be stopped!
 
Recommended Level : 1725+
 
Recommended Gold: 45,000+
 
 
The Unforgiven Queen (Legendary)
6761332b5934c2a1dc1eab9251261bd69f09.png
 
The Unforgiven Queen is a tragic figure. A proud monarch who lead with a firm, though fair hand, she was beloved! Such people gain enemies however and the Queen was no exception. She had turned away and banished a powerful witch from her kingdom. This vile creature would not allow this slight to stand, so cast a mighty curse against the Queen. She was bedevilled by visions and maddening sounds and, eventually, she snapped. Seeing enemies everywhere, she rampaged through her castle with her sword, slaying all who stood against her and those trying to escape. When she slew her own family, the curse lifted, allowing her to see what she'd done in the clear light of day with an untroubled mind. It broke her and she fled. Now, maddened and raving about bloody hands and lingering spectres only she can see, she roams the realms, seeking forgiveness but being utterly unable to forgive herself!
 
Designed by : Vaelian
 
Recommended Level : 3450+
 
Recommended Gold: 45,000+
 
 
These creatures shall be available until 14:00 (Server Time) on Monday the 22nd of May 2023.
 
Enjoy!
 
~ The Fallen Sword team.



#1009341 Unbearable Lag

Posted by Grumpy Grey on 12 May 2023 - 01:32

Its wide spread not isolated to any one individual and has been getting worse over the last week.

Just check global chat. Has been many references.

Im on full site using Chrome




#1009349 Unbearable Lag

Posted by sweetlou on 13 May 2023 - 01:13

Again, please put this in a Support ticket as you've been told already. And again, where you are geographically is obviously in the real world.

 

~ Grim

After 15 and a half years of playing I thought the game's issues would be easier to report, there would be more transparency to the way information is shared. Alas after a week of the same old run around we see jack all. I wasted my time and made a ticket reluctantly. I have previously never had to make that effort, but I thought let's see. Now I'm just privately ignored without any action. Nothing changes.






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