Jump to content

Comprehensive Thread on Magic Spells


  • Please log in to reply
56 replies to this topic

#1 gothador_nadat

gothador_nadat
  • Guests

Posted 18 October 2004 - 22:40

Magic

Some values are different depending on subclass. In those cases I have added the values for the mage subclass in blue
and values for the warrior subclass in red.

Posted Image Ice Magic Posted Image
Posted ImageIce Shards
Max lvl: 25 | 50 | 13
Starting Cast %: 60%
Cast % increase per lvl: 4%
Max Cast %: 98%
EXP per cast: 10-20 | 20-40
Start DMG: 2-5
Added DMG per lvl:1-2
Max DMG: 24-48 | 52-105 | 15-31
Acquired From: Icy Magic Quest
MP Cost: 3

Posted ImageIce Blast
Max lvl: 100 | 200 | 50
Starting cast %: 60%
Cast % increase per lvl: 3%
Max cast %: 98%
EXP per cast: 1-100 | 2-200
Start DMG: 10-15
Added DMG per lvl: 1-2
Max DMG: 109-213 | 210-415 | 60-115
Acquired From: Iclings at a low drop rate, or Nest Clearout Quest
MP Cost: 20
Affects ALL in square.

Posted ImageHoly Magic Posted Image

Posted ImageAngelic Shift
Max lvl: 24 | 48 | 12
Starting cast %: 70%
Cast % Increase per lvl: 2%
Max cast %: 98% | 92%
EXP per cast: 5-10 | 10-20
Start Range: 3
Added Range per lvl: 1
Max Range: 26 | 50 | 14
Acquired From: Divine Transcendence Quest
MP Cost: 10

Posted Image Demonic Teleport

Max lvl: 25 | 50 | 13
Starting cast %: 70%
Cast % Increase per lvl: 2%
Max cast %: 98% | 94%
EXP per cast: 5-10 | 10-20
Start Range: 2
Added Range per lvl: 1
Max Range: 26 | 51 | 14
Acquired From: Demonic Prowess Quest
MP Cost: 10

Posted ImageHoly Blast
Max lvl: 10 | 20 | 5
Starting Cast % 40%
Cast % increase per lvl: 3%
Max Cast %: 67% | 97% | 52%
EXP per cast: 15-40
Start DMG:
Vampire: 45-60
Demon: 30-50
Undead: 50-70
Necro: 50-70
Added DMG per lvl:
Vampire: 5-8
Demon: 5-8
Undead: 5-15
Necro: 10-10
Max DMG:
Vampire: 90-132 | 140-212 | 65-92
Demon: 75-122 | 125-202 | 50-82
Undead: 95-205 | 145-355 | 70-130
Necro: 140-160 | 240-260 | 90-110
Acquired From: Fire Caves, 100pp
MP Cost: 30

Posted ImageLight Healing

Max lvl: 5 | 10 | 3
Start cast %: 80%
Cast % increase per lvl: 2%
Max cast %: 88% | 98% | 84%
Exp per cast: 5-10 | 10-20
Start Heal: 5-10
Added Heal per lvl: 2-5
Max Heal: 13-30 | 23-55 | 9-20
Acquired from: Raven's Nest, Gothador, 800gp
MP cost: 5

Posted Image Healing
Max lvl: 10 | 20 | 5
Start cast %: 90%
Cast % increase per lvl: 2%
Max Cast %: 98%
Exp per cast: 5-10 10-20
Start Heal: 15-20
Added Heal per lvl: 4-8
Max Heal: 41-102 91-172 | 31-44
Acquired from: Shaman Quest
MP cost: 10


Posted ImageSummon Wisp
Only for Transcendants
Max lvl: 20 | 40 | 10
Start cast %: 50%
Cast % increase per lvl: 5%
Max cast %: 98 | 95%
EXP per cast: 10-100 | 20-200
Acquired from: Angelic Starlight Quest
MP cost: 20
Summons a Wisp

Posted ImageSummon Rat
Max lvl: 20 | 40 | 10
Start cast %: 70%
Cast % increase per lvl: 2%
Max cast %: 88 | 98 | 78
EXP per cast" 10-100 | 20-200
Acquired from Rat on Me Quest
MP cost: 5
Summons a Rat



Posted Image Fire Magic Posted Image

Posted ImageMeteor
Max lvl: 50 | 100 | 25
Start cast %: 65%
Cast % increase per lvl: 2%
Max cast %: 98%
EXP per cast: 10-30 20-60
Start DMG: 5-10
Added DMG per lvl: 0-3
Max DMG: 5-157 |5-303 | 5-85
Acquired From: Dragons
MP Cost: 25
Affects ALL in square

Posted ImageMulti-Fireball
Max lvl: 10 |20 | 5
Start cast %: 60%
Cast % increase per lvl: 5%
Max Cast %: 98% |80%
EXP per cast: 5-10 10-20
Start DMG: 1-5
Added DMG per lvl: 1-3
Max DMG: 10-32 |20-65 | 5-25
Acquired From: Baby Dragon Quest
MP Cost: 20
Affects ALL in square

Posted ImageSummon Ogre
Warlords only
Max lvl: 26 | 52 | 13
Start cast %: 75%
Cast % increase per lvl: 5%
Max cast %: 98
EXP per cast: 10-100 | 20-200
Acquired from: War Cry Quest (not up on GoW yet)
MP cost: 5
Summons an Ogre. Note: Summoned Ogres drop Light Swords, Small health pots, short swords, and orcish swords.

Posted ImageSummon Imp Swarm
Greater Demons only
Max lvl: 5 | 10 | 3
Start cast %: 70%
Cast % increase per lvl: 5%
Max cast %: 90 | 98 | 80
EXP per cast: 10-100 | 20-200
Acquired from: Hellfire's delight, 68,66 Gothador for 10 pp
MP cost: 20


Posted ImageSummon Fairy Dragon
Max lvl: 30 | 60 | 15
Start cast %: 50%
Cast % increase per lvl: 5%
Max cast %: 98
EXP per cast: 10-100 | 20-200
Acquired from: Heart of the Dragon Quest
MP cost: 25
Summons a Fairy Dragon


Posted Image Transdimensional Magic Posted Image

Posted ImageEnergy Ball
Max lvl: 10 | 20 | 5
Start cast %: 15%
Cast % increase per lvl: 5%
Max cast %: 60% | 98% | 35%
EXP per cast: 53-75 | 106-150
Start DMG:
Human: 8-16
Demon: 4-8
Beast: 9-14
Added DMG per lvl:
Human: 2-4
Demon: 1-2
Beast: 1-1
Max DMG:
Human: 28-56 | 48-96 | 18-36
Demon: 14-28 | 24-48 | 9-18
Beast: 19-24 | 39-44 | 14-19
Acquired From: Yvew Lords
MP Cost: 10 at lvl 1, increases by 2 with each lvl.

Posted ImageGreen Fireball
Max lvl: 3 |6 | 2
Start % to Cast: 25%
Cast % increase per lvl: 5%
Max Cast %: 35% |50% | 30%
EXP per cast: 10-45 | 20-90
Start DMG:
Greenskin: 5-10
Vermin: 8-12
Added DMG per lvl:
Greenskin: 5-5
Vermin: 2-2
Max DMG:
Greenskin: 20-35 |35-40 | 10-15
Vermin: 14-18 |20-24 | 10-14
Acquired From: Yvew Lords
MP Cost: 5 at lvl 1, increases by 2 each lvl.

Posted ImageYvew Shards
Max lvl: 5 |10 | 3
Start Cast %: 20%
Cast % increase per lvl: 2%
Max Cast %: 28% |38% | 24%
EXP per cast: 10-24 |20-48
Start DMG: 2-5
Added DMG per lvl: 1-2
Max DMG: 7-15 |12-25 | 5-11
Acquired From: Yvew Lords
MP Cost: 5
Only affects Humans

Posted ImageSonic Echo
Max lvl: 10 |20 | 5
Start Cast %: 40%
Cast % increase per lvl: 2%
Max Cast %: 58% |78% | 56%
EXP per cast: 5-8 |10-16
Start DMG: 30-40
Added DMG per lvl: 5-5
Max DMG: 80-90 |130-140 | 55-65
Acquired From: Echos
MP Cost: 15 at lvl 1, increases by 1 per lvl
Only affects Transdimensional

Posted ImageMindMelt
Max lvl: 10 |20 | 5
Start Cast %: 75%
Cast % increase per lvl: 2%
Max Cast %: 93% | 97% | 83%
EXP per cast: 10-70 | 50-150
Start DMG:
Humans: 100-300
Monks: 100-300
Added DMG per lvl: 20-50
Max DMG: 280-750 |480-1250 | 180-500
Acquired From: Assault Tarragons
MP Cost: 50
Only affects humans and monks


Posted ImageIon Storm
Max lvl: 5 | 10 | 3
Start cast %: 60%
Cast % increase per lvl: 5%
Max cast %: 80%| 98% | 70%
EXP per cast: 5-50 | 10-100
Start DMG:
Generic: 50-55
Na'Gathian: 70-90
Added DMG per lvl:
Generic: 5-10
Na'Gathian: 5-10
Max DMG:
Generic: 70-95 | 95-145 | 60-75
Na'Gathian: 90-130 | 115-180 | 80-110
Acquired From: Zenix Overlords
MP Cost: 50mp


Posted ImageEnergy Storm
Max lvl: 50 | 100 | 25
Start cast %: 35%
Cast % increase per lvl: 1%
Max cast %: 84%| 98% | 59%
EXP per cast: 10-50 | 20-100
Start DMG:
Transdimensional: 40-50
Dragon: 20-50
Larva 20-50
Warlord 20-50
Added DMG per lvl:
All: 1-2

Max DMG:
Transdimensional: 89-148| 139-248 | 64-98
Dragon, Larva, Warlord: 69-148| 119-248 | 44-98
Acquired From: Mixing Blank Scroll and 10 Void Echo Stones
MP Cost: 15mp at level 1, increases by 1mp per level



Posted Image Lightning Magic Posted Image
Posted ImageLightning Bolt
Max lvl: 20 |40 | 10
Start Cast %: 50%
Cast % increase per lvl: 2%
Max Cast %: 88% |98% | 68%
EXP per cast: 5-10 |10-20
Start DMG: 1-100
Added DMG per lvl: 0
Acquired From: Thunder Demons
MP Cost: 20

Posted ImageChain Lightning
Max lvl: 10 |20 | 5
Start Cast %: 25%
Cast % increase per lvl: 5%
Max Cast %: 70% |95% | 45%
EXP per cast: 1-25 |2-50
Start DMG: 1-200
Added DMG per lvl: 0
Acquired from: Braskan Crackle Quest
MP cost: 20mp at lvl 1, decreases by 1 per lvl

Posted Image Dark Magic Posted Image

Posted ImageDeath Ray
EVIL CLASSES ONLY (Demon, Vampire, Undead, Drow)
Max lvl: 10 | 20 | 5
Start Cast %: 40%
Cast % increase per lvl: 3%
Max Cast%: 67% |97% | 52%
EXP per cast: 15-40 |30-80
Start DMG:
Human: 30-60
Monk: 30-60
Beast: 50-80
Angel: 80-90
Added DMG per lvl:
Human: 5-8
Monk: 8-12
Beast: 2-6
Angel: 1-2
Max DMG:
Human: 75-132 |125-212 | 50-92
Monk: 102-171 |182-288 | 62-108
Beast: 68-134 |88-194 | 58-104
Angel: 89-108 |99-128 | 84-98
Acquired from: Fire Caves for 100pp
MP Cost: 30

Posted ImageShadows
Dark Elves Only
Max lvl: 3 | 6 | 2

Start cast %: 90%
Cast % increase per lvl: 1%
Max cast %: 92% |95% | 91%
EXP per cast: 5-10 |10-20
Starting Range: 3
Added Range per lvl: 2
Max Range: 7 |13 | 5
Acquired from: Nefarious Orbs Quest
MP Cost: 10

Posted ImageSummon Imp
Greater Demons only.
Max lvl: 20 | 40 | 10
Start cast %: 50%
Cast % increase per lvl: 5%
Max cast %: 98 | 95%
EXP per cast: 10-100 | 20-200
Acquired from: Demonic Intent Quest (not up on GoW yet)
MP cost: 10
Summons an Imp

Posted ImageSummon Scout
Dark Elves only
Max lvl: 20 | 40 | 10
Start cast %: 50%
Cast % increase per lvl: 5%
Max cast %: 98
EXP per cast: 10-100 | 20-200
Acquired from: Elven Summoner Quest (not up on GoW yet)
MP cost: 20
Summons a Scout

Posted ImageSummon Skeleton
Necromancers Only
Max lvl: 20 | 40 | 10
Start cast %: 50%
Cast % increase per lvl: 5%
Max cast %: 98 | 95
EXP per cast: 10-100 | 20-200
Acquired from: Blacker Than Black Quest (not up on GoW yet)
MP Cost: 30
Summons a Skeleton

Posted Image Dark Phaze
Necromancers only
Max lvl: 26 | 52 | 13
Starting Cast %: 70%
Cast % increase per lvl: 1%
Max Cast %: 95% | 98% | 82%
Exp per cast: 6-15 | 12-30
Start Range: 4
Added Range per lvl: 1
Max Range: 29 | 55 | 16
Acquired From: Necrotic Quest
MP Cost: 10


Posted Image Water Magic Posted Image


Posted ImageWater Blast
Max lvl: 50 | 100 | 25
Start cast %: 40%
Cast % increase per lvl: 1%
Max cast %: 89%| 98% | 64%
EXP per cast: 5-100 | 10-200
Start DMG: 30-55
Added DMG per lvl: 1-4
Max DMG: 79-251 | 129-451 | 54-151
Acquired From: Mixing Blank Scroll, Holy Water, Fresh Water, Salt Water, and Murky Water.
MP Cost: 15mp at level 1, increases by 1 mp per level



Credit:
Redone thanks to work by Mr. Pointy. Thanks also to Sephidroth, zarathustra, LeChuck, tshedevil, Mideon69, jumper, Trillion, Ghosten, Moirai, Thanos1, Capadocous, Carina, Shikon, Jovis, Moonmagic, Insig, Lucius, Musicaltiger, goertschi, and Sinaarrgghh.

#2 Lilitu

Lilitu

    New Member

  • Members
  • Pip
  • 32 posts

Posted 19 October 2004 - 00:04

Been here done that. http://forum.gothado...opic.php?t=2903 :roll: :wink:

#3 gothador_nadat

gothador_nadat
  • Guests

Posted 19 October 2004 - 00:22

Aye...but not all the info. Would you have preferred I edited your post so much?

#4 Loopah

Loopah

    Veteran

  • Members
  • PipPipPip
  • 734 posts

Posted 19 October 2004 - 01:40

nevertheless, a good source of info...
and inspiration too!!

#5 gothador_moonmagic

gothador_moonmagic
  • Guests

Posted 19 October 2004 - 05:20

can you add starting cast % chance, cast % chance increase per lvl, and approx xp gained per successful cast?

#6 gothador_asuraj

gothador_asuraj
  • Guests

Posted 19 October 2004 - 10:29

*applauds Nadat* Makes my info gathering much easier. Thanks

#7 gothador_nadat

gothador_nadat
  • Guests

Posted 19 October 2004 - 10:38

Thanks. :)

Allrighty...I shall work on adding % sometime this afternoon. :)

#8 gothador_jovis

gothador_jovis
  • Guests

Posted 19 October 2004 - 11:47

Ice Shards
Base Stat:
Cast Chance=60%
Damage=2-5
Cast XP=10-20
Increments per Level:
Cast Chance=4%
Damage Min=1
Damage Max=2


Ice Blast
Base Stat:
Cast Chance=60%
Damage=10-15
Cast XP=10-100
Increments per Level:
Cast Chance=3%
Damage Min=1
Damage Max=2


Angelic Shift
Base Stat:
Cast Chance=70%
Range=3
Cast XP=5-10
Increments per Level:
Cast Chance=2%
Range=1

Teleport
Base Stat:
Cast Chance=70%
Range=1
Cast XP=5-10
Increments per Level:
Cast Chance=2%
Range=1

Meteor
Base Stat:
Cast Chance=65%
Damage=5-10
Cast XP=10-30
Increments per Level:
Cast Chance=2%
Damage Min=0
Damage Max=3

Multi Fireball
Base Stat:
Cast Chance=60%
Damage=1-5
Cast XP=?-?
Increments per Level:
Cast Chance=?%
Damage Min=1
Damage Max=3

Energy Ball
Base Stat:
Cast Chance=15%
Damage(Human)=10-20
Damage(Demon)=5-10
Damage(Beast)=10-15

Cast XP=?-?
Increments per Level:
MP Req=2
Cast Chance=5%
Damage Min(Human)=2
Damage Max(Human)=4
Damage Min(Demon)=1
Damage Max(Demon)=2
Damage Min(Beast)=1
Damage Max(Beast)=1

Green Fireball
Base Stat:
Cast Chance=25%
Damage(Greenskin)=5-10
Damage(Vermin)=8-12
Cast XP=?-?
Increments per Level:
MP Req=2
Cast Chance=5%
Damage Min(Greenskin)=5
Damage Max(Greenskin)=5
Damage Min(Vermin)=2
Damage Max(Vermin)=2
*
Max Regular DMG:(@ level 3)
Greenskin: 15-20
Vermin: 12-16

Max Mage DMG:(@ level 6)
Greenskin: 30-35
Vermin: 18-22

*

Yvew Shards
Base Stat:
Cast Chance=20%
Damage(Human)=2-5
Cast XP=?-?
Increments per Level:
MP Req=2
Cast Chance=5%
Damage Min(Human)=1
Damage Max(Human)=2
*
Max Warrior DMG: 4-9 (@ level 3)
Max Regular DMG: 6-13 (@ level 5)
Max Mage DMG: 11-23 (@ level 10)

*

Sonic Echo
Base Stat:
Cast Chance=40%
Damage(Transdimensional)=30-40
Cast XP=?-?
Increments per Level:
Cast Chance=?%
Damage Min(Transdimensional)=5
Damage Max(Transdimensional)=5
*
Max Warrior DMG: 50-60 (@ level 5)
Max Regular DMG: 75-85 (@ leve 10)
Max Mage DMG: 125-135 (@ level 20)

*

Lightning Bolt
Base Stat:
Cast Chance=50%
Damage(Generic)=1-100
Cast XP=5-10
Increments per Level:
Cast Chance=?%


Multi FB/Lightning Bolts cast% increment per level and the accurate XP gains per successful cast are the things left to complete the table.
I think it's safe to assume 98% is the maximum cast chance that most likely matches all or most of the spells in the mage level.

*Will update as we get more info. Italics will be removed upon correction on the first post.
Nadat, you could add these from your post for completeness. Thanks. :)

#9 gothador_moonmagic

gothador_moonmagic
  • Guests

Posted 19 October 2004 - 18:42

for teleport, shift, and lightning bolt... cast xp is 5-10
meteor cast xp is 10-30
lightning bolt increase % is 2%

#10 gothador_goertschi

gothador_goertschi
  • Guests

Posted 20 October 2004 - 10:01

Yvew Shards
....
Cast % increase per lvl: 5%
Regular EXP per cast: unknown atm


Cast increase is only 2%

For me it gave XP-gain 10-24xp per successful cast.

Me at lvl 3:
Posted Image[/img]

#11 gothador_sinaarrgghh

gothador_sinaarrgghh
  • Guests

Posted 20 October 2004 - 10:34

Sonic Echo rises by 2% per level. It also starts at 40% not 48. Mage xp seemed to range from 10-16 for me. I am sure it started costing 15mp per cast but at level 4 it costs 18mp.

Just fired energy ball a few times and got 106 and 150xp. Also this is the only spell so far that can affect another square having a range of 1.

#12 gothador_aelaeoni

gothador_aelaeoni
  • Guests

Posted 20 October 2004 - 12:27

Yvew Shards
....
Cast % increase per lvl: 5%
Regular EXP per cast: unknown atm


Cast increase is only 2%

For me it gave XP-gain 10-24xp per successful cast.

Me at lvl 3:
Posted Image[/img]


i was wondering what that looked like if ya had spells lol

#13 gothador_moonmagic

gothador_moonmagic
  • Guests

Posted 20 October 2004 - 17:28

ice shards cast % increases by 4% per lvl...
lighting bolt max cast % for normal is only 88%
also, it would appear the max cast % for transdimensional spells never quite reaches 98%

#14 gothador_nadat

gothador_nadat
  • Guests

Posted 20 October 2004 - 21:14

Thank you guys. :D

Everything to this point has been updated into the 'guide'.

#15 gothador_goertschi

gothador_goertschi
  • Guests

Posted 20 October 2004 - 21:33

Regular (Non-Sub-Classed)

.
.
.

Yvew Shards
Max lvl: 5
Start Cast %: 20%
Cast % increase per lvl: 2%
Max Cast %: 45%
EXP per cast: 10-24
Start DMG: 2-5
Added DMG per lvl: 1-2
Max DMG: 7-15
Acquired From: Yvew Lords
MP Cost: 5
Only affects Humans


shouldn´t be the max. cast% for Yvew Shards be 20% + (5 x 2%) = 30% :?:
(45% - 20%)/5 = 5 Cast% increase per level. :wink:

#16 gothador_moonmagic

gothador_moonmagic
  • Guests

Posted 20 October 2004 - 21:41

ya, for lightning it's only 88% for max cast, cause you only get 19 increases, not 20 (you don't get an increase for lvl 1)... sorry, not trying to be picky :wink:
(it's the same for any of the trans spells that don't hit 98% as well)

#17 gothador_goertschi

gothador_goertschi
  • Guests

Posted 20 October 2004 - 21:46

Then it´s probably the same for Yvew Shards: max. cast % is 28% not 30% :?
What a crappy spell :x

#18 gothador_jovis

gothador_jovis
  • Guests

Posted 21 October 2004 - 01:01

Here's my Yvew Shards table to clear some confusions.

Posted Image

If they could only be imbued or something. :P

#19 gothador_nadat

gothador_nadat
  • Guests

Posted 21 October 2004 - 05:23

Ai...percentages should be fixed now. I apologize for that...Gah. There is a reason why I'm not pursuing a math major, or anything that has to do with logic and numbers in college...

#20 gothador_jovis

gothador_jovis
  • Guests

Posted 21 October 2004 - 06:02

Yes, its quite hard to encode without using any frames. Nevertheless, you did a great job categorizing it into each subclass.

May as well re-check the magic damages of some spells especially the X'dims. I could send you snapshots of each of the spells from my .xls file to verify if you want.


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: