Attacker
50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.
DRAW = 0 RP, if you complete all attacks, it's 10 RP.
LOSS = 0 RP, if you complete all attacks, it's 10 RP.
75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.
DRAW = 0 RP, if you complete all attacks, it's 15 RP.
LOSS = 0 RP, if you complete all attacks, it's 15 RP.
100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.
DRAW = 0 RP, if you complete all attacks, it's 20 RP.
LOSS = 0 RP, if you complete all attacks, it's 20 RP.
Defender
50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.
DRAW = 5, if you complete all attacks, it's 10 RP.
75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.
DRAW = 8, if you complete all attacks, it's 16 RP.
100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.
DRAW = 10, if you complete all attacks, it's 20 RP.
Defense Gear Setup
In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your defense must be higher than enemies attack (he will miss you)
Defense > Attack
Armor Gear Setup
In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your armor + hp must be higher than enemies Damage (he won't be able to damage you)
Armor > Attack
Damage Gear Setup
In any case your Attack must be higher than enemies Defense.
Attack > Defense
In any case your Damage needs to be higher than enemies Armor + Hp
Damage > Armor + HP
Turtle Gear Setup
In any case your Defense must be higher than enemies Attack
Defense < Attack
In any case your Armor + HP must be bigger than enemies Damage (if they get through Defense they still got Armor + HP to deal with.)
Armor + HP > Damage
So...If your defense is higher than enemies attack he will miss you, if your armor + hp is higher than enemies attack he won't be able to damage you. Your goal with defending is to make the combat unresolved or kill the enemy - both result in enemy loss.
ALWAYS Look at enemies buffs and think how you could increase your victory chances or how you could decrease the enemies stats! When it comes to GvG, you can't rely on buffs that have a chance to work - You need solid stats. Before using any potions, Make sure to use Zombie Brew to increase your buff levels, Brewing Master and Pride to increase their duration(Pride wont help much if you don't have many medals).
Take into account that enemies Enhancements could trigger and act accordingly.
NB! Green colored buff on this list means that you need to be careful with them, to see if they give you any bonuses.
How to increase your Attack when attacking (solid buffs not chance buffs.)
- Avenger (+0.03% per point boost to Attack when an opponent hits you (Max 5.))
- Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
- Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Fury (+0.1% base attack and +0.1% base damage per point.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Keen Edge (+0.1% per point to your attack for each complete set equipped.)
- Rage (+0.2% base attack per point.)
- Relentless (+0.15% per point of Damage is transferred to Attack.) DMG to ATK transfer.
How to increase your Damage when attacking (solid buffs not chance buffs.)
- Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
- Berserk (+0.2% base damage per point.)
- Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
- Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Fury (+0.1% base attack and +0.1% base damage per point.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
How to increase your Defense when attacking (solid buffs not chance buffs.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
- Constitution (+0.1% per point increase to your defense.)
- Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet. [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Evade (+0.1% base defense per point.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Rock Skin (+0.1% base defense and +0.1 base armor per point.)
- Shield Wall (+0.05% per point to your defense for each complete set equipped.)
How to increase your Armor when attacking (solid buffs not chance buffs.)
- Aegis Shield (+0.15% per point of Defense is transferred to Armor.) DEF to Armor transfer.
- Armor Boost (+0.05% per point to your armor for each complete set equipped.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
- Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Fortify (+0.1% base armor per point.)
- Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
- Rock Skin (+0.1% base defense and +0.1 base armor per point.)
- Sanctuary (+0.1% per point increase to your armor.)
How to increase your HP when attacking (solid buffs not chance buffs.)
- Anchored (0.05% per point damage is added to your health during combat.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Fortitude (0.1% per point of defense stat is added to health.)
- Great Vigor (+0.2% base health per point.)
- Stout Hearted (+0.5% base HP per point.)
How to Decrease enemies stats when attacking (solid buffs not chance buffs.)
- Dark Curse (+0.2% reduction of opponents defense per point.)
- Flinch (0.1% per point decrease in enemy's attack stat.)
- Terrorize (0.1% per point decrease in enemy's damage stat.)
How to Defend From enemy attacks using a Defense Gear Setup (Including chance buffs.)
- Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
- Barricade (0.15% per point of damage is transferred to defense.)
- Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
- Constitution (+0.1% per point increase to your defense.)
- Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Dark Curse (+0.2% reduction of opponents defense per point)
- Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
- Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
- Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
- Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
- Empower (+0.1% per point increase to all currently active enhancements.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet. [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
- Evade (+0.1% base defense per point.)
- Flinch (0.1% per point decrease in enemy's attack stat.)
- Force Shield (0.1% per point chance to reduce damage done to you to 1.)
- Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
- Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
- Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
- Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
- Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
- High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
- Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
- Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
- Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Last Ditch (+0.2% per point chance to survive death in combat.)
- Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
- Nullify (Chance to reduce opponents damage by 20% if successful.)
-
Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
- Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
- Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
- Rock Skin (+0.1% base defense and +0.1 base armor per point.)
- Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
- Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
- Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
- Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
- Shield Wall (+0.05% per point to your defense for each complete set equipped.)
- Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
- Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
- Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
- Stun (+0.1% chance per point to half opponents chance to hit.)
- Terrorize (0.1% per point decrease in enemy's damage stat.)
- Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
How to Defend From enemy attacks using an Armor Gear Setup (Including chance buffs.)
- Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
- Ageless (+0.2% per point chance of doubling your health at the start of combat.)
- Anchored (0.05% per point damage is added to your health during combat.)
- Armor Boost (+0.05% per point to your armor for each complete set equipped.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
- Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
- Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Dark Curse (+0.2% reduction of opponents defense per point)
- Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
- Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
- Empower (+0.1% per point increase to all currently active enhancements.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
- Flinch (0.1% per point decrease in enemy's attack stat.)
- Force Shield (0.1% per point chance to reduce damage done to you to 1.)
- Fortify (+0.1% base armor per point.)
- Fortitude (0.1% per point of defense stat is added to health.)
- Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
- Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
- Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
- Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
- Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
- Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
- High Guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
- Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
- Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
- Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Last Ditch (+0.2% per point chance to survive death in combat.)
- Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
- Nullify (Chance to reduce opponents damage by 20% if successful.)
-
Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
- Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
- Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
- Rock Skin (+0.1% base defense and +0.1 base armor per point.)
- Sanctuary (+0.1% per point increase to your armor.)
- Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
- Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
- Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
- Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
- Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
- Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
- Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
- Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
- Stun (+0.1% chance per point to half opponents chance to hit.)
- Terrorize (0.1% per point decrease in enemy's damage stat.)
- Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
How to Defend From enemy attacks using an Damage Gear Setup (Including chance buffs.)
- Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
- Berserk (+0.2% base damage per point.)
- Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
- Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
- Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Dark Curse (+0.2% reduction of opponents defense per point)
- Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
- Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
- Empower (+0.1% per point increase to all currently active enhancements.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
- Force Shield (0.1% per point chance to reduce damage done to you to 1.)
- Fury (+0.1% base attack and +0.1% base damage per point.)
- Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
- Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
- Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
- Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Keen Edge (+0.1% per point to your attack for each complete set equipped.)
- Last Ditch (+0.2% per point chance to survive death in combat.)
- Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
- Savagery (0.05% chance per point that your Defense stat is added to your Attack and your Armor stat is added to your Damage.)
- Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
- Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
- Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
- Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
- Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
- Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
- Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
- Stun (+0.1% chance per point to half opponents chance to hit.)
- Undermine (Increases the maximum percentage (above 100%) of the Breaker enhancement by +0.2% per point.)
- Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
How to Defend From enemy attacks using a Turtle Gear Setup (Including chance buffs)
- Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
- Ageless (+0.2% per point chance of doubling your health at the start of combat.)
- Anchored (0.05% per point damage is added to your health during combat.)
- Armor Boost (+0.05% per point to your armor for each complete set equipped.)
- Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
- Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
- Barricade (0.15% per point of damage is transferred to defense.)
- Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
- Constitution (+0.1% per point increase to your defense.)
- Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
- Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
- Dark Curse (+0.2% reduction of opponents defense per point)
- Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
- Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
- Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
- Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
- Empower (+0.1% per point increase to all currently active enhancements.)
- Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
- Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
- Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
- Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
- Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
- Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
- Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
- Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
- Epic Craft (+0.5% per point increase to crafted stat bonuses.)
- Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
- Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
- Evade (+0.1% base defense per point.)
- Flinch (0.1% per point decrease in enemy's attack stat.)
- Force Shield (0.1% per point chance to reduce damage done to you to 1.)
- Fortify (+0.1% base armor per point.)
- Fortitude (0.1% per point of defense stat is added to health.)
- Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
- Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
- Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
- Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
- Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
- Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
- High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
- Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
- Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
- Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
- Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
- Last Ditch (+0.2% per point chance to survive death in combat.)
- Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
- Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
- Nullify (Chance to reduce opponents damage by 20% if successful.)
-
Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
- Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
- Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
- Rock Skin (+0.1% base defense and +0.1 base armor per point.)
- Sanctuary (+0.1% per point increase to your armor.)
- Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
- Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
- Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
- Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
- Shield Wall (+0.05% per point to your defense for each complete set equipped.)
- Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
- Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
- Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
- Stun (+0.1% chance per point to half opponents chance to hit.)
- Terrorize (0.1% per point decrease in enemy's damage stat.)
- Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
Edited by gapukas, 10 October 2023 - 16:21.