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Game Update v3.1.0


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#101 Tilley10

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Posted 14 April 2021 - 17:24

I don't disagree at keeping it as it was, but the composed potion level continues to increase.. as stated in my first post about this - I didn't suggest nerfing it, just stopping the ongoing increase... So reducing one and allowing the other to continue growing is overkill and will skew results if the cows are just gathering data on effect... 

 

I would also argue that uprovoked attacks off-ladder or outside GvG SHOULD be difficult - that might even liven up the bounty board (more affordable to post someone if they failed to steal your gold)

I do agree that the level you can get from a composing Anti-Deflect shouldn't go higher than it is now (350) as there are other potions that can give you a higher level. Yes, HCS is collecting data on what has happened after capping Deflect at 175. If they feel like they need to reverse the decision and stop the restriction, they will do so. Deflect 204 sounds like a huge annoyance to everyone in the game so I hope they leave Deflect as it but it is ultimately their choice to make.

 

PvP attacks outside of GvG, PvP Ladder & Bounty Board are so much easier to do as everyone sits in epics (epics are a whole different topic). I believe that someone is less likely to post the attacker to the Bounty Board if they are deflected (I would argue that most people aren't aware that you can bounty a deflected hit). The Bounty Board does need a huge rework as is, I agree. But, increasing Deflect is not the solution to that problem.



#102 LordOfRuin

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Posted 14 April 2021 - 18:26

I do agree that the level you can get from a composing Anti-Deflect shouldn't go higher than it is now (350) as there are other potions that can give you a higher level. Yes, HCS is collecting data on what has happened after capping Deflect at 175. If they feel like they need to reverse the decision and stop the restriction, they will do so. Deflect 204 sounds like a huge annoyance to everyone in the game so I hope they leave Deflect as it but it is ultimately their choice to make.

 

PvP attacks outside of GvG, PvP Ladder & Bounty Board are so much easier to do as everyone sits in epics (epics are a whole different topic). I believe that someone is less likely to post the attacker to the Bounty Board if they are deflected (I would argue that most people aren't aware that you can bounty a deflected hit). The Bounty Board does need a huge rework as is, I agree. But, increasing Deflect is not the solution to that problem.

I fail to understand where all this talk of capping and increasing deflect has come from. 

 

Deflect was not capped - it was in fact rolled back from a maximum 192 to a maximum 175. At the same time Anti-deflect is being allowed to increase in composed potions.

 

Some will remember a time (most won't) when when a certain band of brigands (many of whom, it transpired, were multi's) used to hit anyone and everyone they could continuously, double-dip, attempt to bully and generally make the game a very unpleasant experience for anyone not well supported and well-versed in the arts of pvp. This led to so many players (newbies and old hands both) leaving the game that the cows introduced deflect, set up the ladder and started punishing players for unwarranted or excessive action on a single target. To this day, double-dipping is frowned upon by most.

 

I just don't want us to go back there... it could quite possibly kill the game, we have few enough new recruits that aren't multi's or spamlords issueing venom and hatred in chat.

 

The fact anti-deflect even exists is (was) a move towards balance, which is fine, but hobbling deflect with one hand while enabling anti-deflect with the other is dangerous and will make many more unhappy than it will happy. I just want to avoid a pendulum swing. Disable deflect on the ladder, is perhaps one idea, but don't make it so easy to hit anyone anytime that people start leaving again. 

 

 

EDIT: concerning attacks off ladder and BB being easy... you make my point for me. As far as players not knowing any and every attack can be bountied.. I would suggest that if they know a successful attack can be bountied they would know that any attack can be. It's all there on the same page.


Edited by LordOfRuin, 14 April 2021 - 18:31.


#103 michael65

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Posted 14 April 2021 - 19:12

In the current state of the game, defending is far superior than attacking. There are multiple buffs that only help the defender (Fumble, Smite, Deflect, etc.) and only a few that benefit attacking. I see no issue in keeping the level of Anti-Deflect as it currently is - a nerf is not needed to this. There are plenty of other things that someone can do to protect themselves instead of solely relying on Deflect - only using Deflect to defend yourself is very weak and not fun in my opinion.

is this not opposite of your"potential balance change" post?

#104 Tilley10

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Posted 14 April 2021 - 19:22

is this not opposite of your"potential balance change" post?

Deflect being nerfed also nerfs the defender advantage, even if it is slightly. That is why we asked for Fumble to be changed - to lessen the defender advantage. I never asked for Deflect to be capped at 175 but I like the change. So, this fits right into the Balance Change post. :)



#105 BadPenny

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Posted 14 April 2021 - 19:25

Deflect has always been evil, and Anti-Deflect is ineffective as often as not.....  People have been begging for changes to Deflect (up to and including its elimination) since its inception.... why is it now so controversial?


Just one old lady's opinion

 

 

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#106 LordOfRuin

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Posted 14 April 2021 - 20:00

Deflect has always been evil, and Anti-Deflect is ineffective as often as not.....  People have been begging for changes to Deflect (up to and including its elimination) since its inception.... why is it now so controversial?

I respect your opinion Penny, but not everyone feels the same way... I am just offering counterarguments to the 'Let me hit anyone anytime' crew... PvP should not be forced upon those who do not wish it.. In my opinion... 

 

Before anyone mentions PvP Protection... Paying to not have stuff stolen from you is, distasteful to say the least, extortion at worst (although the cows receive the gold/dots as a sink mechanism - not accusing cows of extortion!! Just making a point)... Deflect was a decent compromise to avoid giving players the chance to opt into (or out of) PvP.. Enough people have left the game because they didn't enjoy the PvP aspect... If many more go there will be no game, let alone PvP.

 

Perhaps it is time to nerf deflect entirely and introduce an opt in/out option for PvP? The ladder obviously isn't enough anymore.



#107 EpicPiety

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Posted 14 April 2021 - 20:04

Perhaps it is time to nerf deflect entirely and introduce an opt in/out option for PvP? The ladder obviously isn't enough anymore.

It's about time people stop creating problems that are non existent. With the power creep of leveling buffs and stats in the game PvP is hardly punishing. Let's make that very clear, in fact at some ranges in the game getting pvped is a GOOD thing. 

I'd really wager that most of the non bounty/ladder hits going out are purely daily quest. Does that mean we should discontinue daily quest? LOL

 

There is an opt in opt out feature, it's called PvP protection. We do not need to make it easier to hold gold on hand.


Edited by EpicPiety, 14 April 2021 - 20:09.


#108 LordOfRuin

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Posted 14 April 2021 - 20:18

It's about time people stop creating problems that are non existent. With the power creep of leveling buffs and stats in the game PvP is hardly punishing. Let's make that very clear, in fact at some ranges in the game getting pvped is a GOOD thing. 

I'd really wager that most of the non bounty/ladder hits going out are purely daily quest. Does that mean we should discontinue daily quest? LOL

 

There is an opt in opt out feature, it's called PvP protection. We do not need to make it easier to hold gold on hand.

 

 

Hmm - so many people respond without reading or deliberately ignore parts of a comment/post it is becoming ridiculous.....

 

edited RESPOND for Quote.. my error


Edited by LordOfRuin, 14 April 2021 - 20:19.


#109 LordOfRuin

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Posted 14 April 2021 - 20:21

Anyway - leaving this to the cows - it's their game and if they wish to alter it, there is nothing we can do. Have fun....



#110 EpicPiety

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Posted 14 April 2021 - 20:30

Hmm - so many people respond without reading or deliberately ignore parts of a comment/post it is becoming ridiculous.....

 

edited RESPOND for Quote.. my error

Oh I read the rest, other people responded accordingly no need to go around in circles.



#111 Mzzery

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Posted 20 April 2021 - 03:19

The temple is broken now, only 2 of the 4 gods would bless anyone today.



og3DxyP.gif


#112 michael65

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Posted 20 April 2021 - 15:33

The temple is broken now, only 2 of the 4 gods would bless anyone today.

r u sure?

seemed to work half hour after midnight st.

[edit: if you are one of those who got reserve stam reward early, pls check your reserve stam amount. ty.]

Edited by michael65, 21 April 2021 - 03:45.


#113 michael65

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Posted 02 July 2021 - 21:53

Good Afternoon everyone, we have a few updates to share with you all!
 
Here are the changes that come along with this update:
 
Patch Notes:
 

  • Fixed issue with durability display not updating correctly when combat sets were switched.
  • Stamina now updates correctly when attacking other players on the app.
  • Increased private message character limit from 256 to 512 and updated other message limits to match.
  • Updated Private Message reply button to use dialog instead of new page.
  • Added notification for Private Messages.
  • Mass messages sent from a guild now goes to the new message section instead of the logs.
  • Fixed various issues with notifications not updating correctly.
  • The skills Deflect, Fumble and Unbreakable are now capped at skill level 175 (see notes on this below)
  • Fixed issue with Titan icon not appearing on the action list.
  • Optimised code to improve game performance (reduce lag).
 

The private message character limit will be increased for the app in the next app update. We apologise for any inconvenience caused. 
 
Furthermore, due to the changes made to the skills Deflect, Fumble and Unbreakable, we will be entering a trial period where we can assess how this affects gameplay. For clarity, the affected buffs will no longer be boosted beyond 175 with skills like Buff Enhancer or the Fury Shrine structure, though it is still possible to acquire a higher level version of the skill through a potion (example: an Unbreakable 200 potion)
 
We encourage you all to share with us your feedback.
 
~ Fallen Sword Team
note: added orange to highlight text.

i think cap on casted buffs should be raised to no higher than 195. any opinions?

reason,

potion of resilience:
+ lesser distil gives unbr199
+ zombie brew gives unbr200 (capped)

imo, fs needs scavengers to be compensated for their efforts. so, making unbr200 exclusive to scavenging potions is sensible. however, the price of potion of resilience appears to be rising.
there is no longer decent competition in unbr marketplace. raising cap on casted unbr to a number
that would be competitive but not near level199 seems to be a remedy.

#114 EpicPiety

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Posted 03 July 2021 - 18:04

note: added orange to highlight text.

i think cap on casted buffs should be raised to no higher than 195. any opinions?

reason,

potion of resilience:
+ lesser distil gives unbr199 - 
+ zombie brew gives unbr200 (capped) - doesn't make sense

imo, fs needs scavengers to be compensated for their efforts. so, making unbr200 exclusive to scavenging potions is sensible. however, the price of potion of resilience appears to be rising.
there is no longer decent competition in unbr marketplace. raising cap on casted unbr to a number
that would be competitive but not near level199 seems to be a remedy. - UB200 was exclusive to loyalty and scavenging since the dawn. I do not think this is a valid excuse to buff composing which is already out of control. The game should not be entirely dependent on composing for all types of potions/skill levels. Moving UB to 195 will negatively effect donators with loyalty points and people who scavenge. Composing often takes too much away from the other aspects of the game.

You are going at this from the wrong angle. Scavenging itself needs to be updated, the reason why scavenging pots are expensive is because it's not worth it to Scavenge. People do not use resources at the frequency they used to use them back in the day. This causes alot of problems within the market.

Frankly at the price scavenging pots go for now, people are basically losing money or just breaking even.

Red


Edited by EpicPiety, 03 July 2021 - 18:09.


#115 michael65

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Posted 03 July 2021 - 23:37

loyalty unbr is bound and doesn't enter market. at 500 allegience (loyalty) tokens, loyalty unbr is not cheap compared to alternative.

as for scavenging unbr, leave as is.

however, rising prices would suggest demand for unbr buff higher than for just unbr175. this could be met by raising cap on casted buffs to no higher than 195.

i'm arguing in favor of demand, the other argument argues in favor of supply.

pls raise casted unbr cap to no higher than 195. ty


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