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Belaric

Member Since 07 Feb 2013
Offline Last Active Jan 29 2024 18:02

Posts I've Made

In Topic: Level 60 Composing with no fragmenter medal!

03 September 2023 - 13:38

Captain McSlowpants update. Yesterday 9/2/23, I finally hit level 80 composing. During DXP XC. 5 1/2 years after hitting level 60. Can't remember when they added the new levels though. Ages back. Melissa3 hit 80 in May 2021, by way of comparison.

 

I have fragging medal silver, 49% to gold. I hold on to frags for the occasional DQ when it comes up, not exactly charging through, mostly because the gap between gold and crystal is huge, and I don't like the look of gold medals much, so don't want to be stuck with one, LMAO!


In Topic: A new Idea

13 August 2023 - 18:54

I think this would be a fun way to reinvigorate the game for long-time players. It may be too development heavy to be done though - new classes and gear for those classes (like in SS) would be a lot of work. It would be great to have a way to play back through the game in different classes, with new class specific gear, class specific quests, enemies and story lines inserted into existing content, to make it new each time through, but that is a ton of new content to be created, and ultimately will it pay back the investment in time and resources for HCS? They'd need to do a feasibility study. 

 

Given we aren't getting some upgrades to chests and arena that have been asked about forever, I think a radical overhaul (essentially creating a new game as a continuation of the old) like this is unlikely to fly.

 

We can dream though! I like it.


In Topic: Planned GvG Updates

14 March 2023 - 16:19

As founder of a guild that often gets farmed, and we don't much care, (once in the bluest of blue moons someone decides to hit back and make a contest of it, can't remember last time we had a draw, let alone a win) I do not think an opt out is needed. Yes it's annoying having your gear chipped away/occasionally trashed, but that's what gold is for. Even guild gold, but I've never used it for that purpose. 

 

48 hour activity will restrict targets. Widening the ranges in response in GvG seems fair. Especially in the ranges mentioned. The problem remains fewer fish in the sea, but that's a structural issue. I'd love to know population numbers for the game now, and how many players are exclusively mobile.

 

Agreement on server times? I can see the appeal, but I think the initiating guild should still have some advantage, and negotiating a time could be like herding cats with guilds wanting their guys from X timezone on, and the other guild, that has done its homework, deliberately wants to avoid them. Agreements might be hard to come by!

 

Let's see how the 1 hour warning and time to prep (if you want to) shakes out. (I think that is a bit short, as I'm on a lot, but will still miss most 1 hour windows in a 24 hour period, especially when working, but don't mind trialling 1 hour at first. If it is insufficient, it can always be expanded.)

 

Thanks cows for working on this, and being open to a trial period. I'm up for giving it a shot. Trying something, tweaking it, trying again gives us all a chance to curate the experience so everyone has a chance to enjoy the game.

 

Look forward to the Arena tweaks and trials later this year! (Just for you, Shindrak, LOL!)


In Topic: Titan Design Results!

29 November 2022 - 17:55

Congrats to the other winners, and to everyone who took part, there were tons of great ideas there, and I'm glad the cows may use some of them in the future!


In Topic: Upcoming New Player Skills - November 2022

29 November 2022 - 08:09

We are seeking new players, we can't force them to play the way we played 10 years ago
 especially players using FS app,
 

My medal, your medal, his medal everyone's medal is worthless if we don't have an active game.

 

For example, look at the arena, i earned the first 10k wins in the hardest way when we had like 30 tourneys spawning only, and now more tourneys spawning and i don't care if new players earn their wins in the easier way and i can confirm many players joined Arena nowadays.

 

I hope some change happens to the ladder to stop players from promoting inactivity!

 

Sorry for off topic but everything connected together when it comes to stamina spending.

 

I personally can't negate any change that helps others to stay active or get more active.

 

I hear you. I want the game to be more active, and for the player base to expand.

 

But does making SE and chests easier to find achieve that? I think not.

 

Neither of those things are on a new player's radar. New players want to gain levels, to get access to new gear, to PvP when they get the chance.

 

Other aspects of the game open up after people get their feet under them, and start to look for new challenges outside of levelling.

 

That is where our/HCS's focus should lie. Get players past the inital level grind and get them to a place where they can choose different game styles.

 

I think new players should "grind" to 100 (which will be much easier once the epic quest line is expanded!) , then have perma DXP to 500 to accelerate them through those levels. Then they can look around and see what they want to do/how they want to play. I think this will make app players happy as it gives them gratification early, then the chance to try to do something different/ start tailoring their game experience to what interests them inside a large game ecosystem that gives them a lot of options. I think Gutie suggested this, or something similar, many years ago.

 

I'd actually be in favour of perma DXP to level 3000 for newbies, to hook them hard and get them to invest in their chatacters and the game.

 

So those are the parts of my lawn I'm ok with folk trampling on: early easy level gain. Medals should still be a challenge, however. Challenges also keep people interested. They give motivated players a target, a reason to spend stam. If you make everything easy, nobody cares to try. That is the balance HCS has to find.


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