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what happened to guilds defending their own?


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#21 Rocknoor

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Posted 23 September 2014 - 16:43

Justinian, in my opinion the Bounty Board used to be where the true PvP took place, I hit you, you bountied me, and I got to dance with the bounty hunters and see if I could cost them XP in losses while they were taking my XP and vice versa when I was the BH.  Now with no xp loss for a hunter in a loss there is no reason to even partake in what was once the best part of PvP in this game, me against you switching sets to make you lose you switching sets to counter me. It was great fun, now it's devolved to where the PvP'ers are on the Board and for some guilds if you 10 stam clear one of their members you lose 5 levels, the rewards of the bounty don't justify the potential loss. PvP has devolved into just smacking some poor unsuspecting leveler, generally if he hits you back chances are gets bountied and loses 5...not a leveler's dream scenario he could bounty the PvP'er but why bother he's just going to get soft cleared by friends. There used to be a code that most PvP'ers  lived by you get smacked back for PvP'ing someone for gold that was the risk you took.  That code for the most part no longer exists as I've found most PvP'ers now are offended if you hit them back and call on their guilds for a de-leveling party.  It's not that levelers don't want to hit back, it's just that the code that PvP'ers used to live by is for most guilds dead and gone. Leveling guilds  will not get into a war with PvP'ers because that is not their focus while it is the PvP guilds focus so for levelers it's a no-win situation.


 


#22 justinian9

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Posted 23 September 2014 - 20:34

There's one consideration that I've not seen here.  While I have always felt it honorable to stand up for my guildmates and friends, I always have to know why and I have to agree that the situation is warranted.  Once in a while and for some folks more than that, we do dumb things - fingers fly a little too friendly and judgement not enough.

There have been guildmates, fortunately no longer at The Highwaymen, that would get PvP'd for gold or xp and they were quick to send insults and threats to the PvPer, and even do some very dirty tricks, but they would not stand up for themselves when they had the opportunity yet expected the guild to stand up for them when they had blown a random hit into a major incident.  These same folks consistently were never there for anyone else as they cherished their levels.

I find that usually when someone has a legitimate case that people do rally round and do their best to ensure justice is done.

I think we both agree on this subject.

 

I know that in FK only leadership could call a de-leveling party and leadership would call on allies if needed.  Leadership always ask about the hit, and I see this in WAL as well.  In general we all know hits will occur... I have been hit an do nothing... sometimes i bounty and sometimes I hit back... just depends on how I feel at the time.

 

Some levelers want a de-leveling party for a 10 stamina hit and act like they lost a leg or arm.  I know as I have seen it... I can only speak to my time in Forsaken Kings and limited time in WAL. I have never seen a party called  unless the players was pounded or lost a large amount of gold. 

 

 I think a pounding should be given when needed not for every offense. 



#23 brafester

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Posted 25 September 2014 - 19:10

A problem, I've personally found, is not that people are afraid of losing levels. It's that they're afraid of their guildies losing MORE levels because they're hitting back. If one guild can't organize a de-level party against another, then the one that can "wins". I was once the only person hitting back in a fight. No allies. No guild allies. No guildies. Though they made the choice to not PvP, it was my choice to fight every fight. If people would realise that by hitting PvP'ers as hard as they hit (I'm talking more about delevel parties) then we'd all be having a lot more fun.

 

Alternatively, let them hunters lose XP for losing to me :(


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#24 Evil Parrot

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Posted 29 September 2014 - 15:43

Seems to me that PvP has been become an almost uncontested part of the game.  I could be wrong, but I see bounties on PvP players just sitting on the BB or when i check results the PvP player does not even lose 1 level as they are soft killed by friends.   I know PvP is still occurring as I see them getting bountied.

 

It appears most PvP crews work together so the breakdown in team play seems to be in leveling crews.

 

What happened to de-leveling parties and calling in allied crews to ensure the player losses 5?

 

Do allie crews even honor agreements when it comes to fighting back? Is the unofficial crew Allie system broken?  It is working well for PvPer as they have no issue calling in the allies.

 

Did all the fighting leveling players disappear or have we become overly  focused on our XP and level standings?

 

One would think with so many players at EOC that they would love to have something to do?

 

What are your thoughts on this subject?

 

EDIT:  PvPer comments are just as welcome as Levelers comments... just seems like it use to be better a few years ago before I quit playing for 2 years.

We just had a nice party a couple of days ago,and I would considered the bulk of my guild leveler's. However, I do have some new players that are getting a taste of the PvP life and find that they are enjoying it and the leveleing aspect. Don't write of parties just yet. 


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#25 Gutie

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Posted 30 September 2014 - 02:34

More and more people see it as pointless. Almost all the pvpers are all pals these days and will soft clear for each other.  Also, there's no aspect of coalitions/compact systems. If there were a true alliance system... maybe it'd be more feasible. If we had a true ally system with additional tabs in chat for allies (slot 1 chat/slot 2 chat/etc) it'd make things much better for an alliance chat. The way things are it's more based on effort too. It's partly other guild's faults for not being organized on that from. Guilds who don't heavily pvp, aren't typically going to be coordinated on that front.


Edited by Gutie, 30 September 2014 - 02:35.

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#26 Teuchter

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Posted 03 October 2014 - 01:40

a great many players also quit the game because of PvP being taken to absurd lengths , some players were losing 40,50, 60 levels and more, and no it is not like it used to be but  a lot of that also has to do with the number of players in the game ,  414 players on ATM , used to be well over 1000  at this time , ,  also in my opinion PvP should be one on one , not guilds ganging up on  two or three players , , I quit PvP around level 500,  just got tired of it ,  ;)  so I choose not to  participate in PvP anymore, , Wee



#27 BadPenny

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Posted 05 October 2014 - 13:03

More and more people see it as pointless. Almost all the pvpers are all pals these days and will soft clear for each other.  Also, there's no aspect of coalitions/compact systems. If there were a true alliance system... maybe it'd be more feasible. If we had a true ally system with additional tabs in chat for allies (slot 1 chat/slot 2 chat/etc) it'd make things much better for an alliance chat. The way things are it's more based on effort too. It's partly other guild's faults for not being organized on that from. Guilds who don't heavily pvp, aren't typically going to be coordinated on that front.

It's a lack of solidarity.  To take 5 levels, it takes several hitters at once... the PvP guilds have players readily available for this in guild, if not via allies, whereas non-PvP guilds do not.  I don't believe this is fair, but it's the way things have always been with FS.... with the new PvP changes, though, this will become a moot point, as the traditional taking of 5 for whatever perceived slight will become a permanent thing of the past...


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#28 justinian9

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Posted 05 October 2014 - 15:05

It's a lack of solidarity.  To take 5 levels, it takes several hitters at once... the PvP guilds have players readily available for this in guild, if not via allies, whereas non-PvP guilds do not.  I don't believe this is fair, but it's the way things have always been with FS.... with the new PvP changes, though, this will become a moot point, as the traditional taking of 5 for whatever perceived slight will become a permanent thing of the past...

We will have to wait and see what HCS puts out as their vision of a new PvP system.  No telling how it will turn out.  We am sure it will be fun.

 

Solidarity is important and the more organized team wins when it comes to fighting on the BB. 



#29 REDBARON2

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Posted 11 January 2016 - 12:25

You need to know if the BB has results? It does....  Look at my lost levels.... I lost most of them for standing up with guildies and allies.  I wear them as a badge of honor, to show that I am willing to make sacrifices for those that I hold dear.  There are still many many players like this.  You just gotta travel in the right circles ;)



Badpenny you sound like me. Lol I would lose all my levels for my guild mates and I would be proud of it.
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#30 Egami

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Posted 13 January 2016 - 23:57

I really like the way this thread was constructed and skimming responses I also like what I've seen.

 

Having been completely active in all FS aspects (except Arena, lmao) for over eight years, I believe I have a really good understanding of how things have evolved. 

 

In my opinion, there are still quite a few guilds that defend their own. 

 

HCS policy has, unfortunately, made it more difficult. I cannot tell a player why I am 100 stamming them. That's labelled as extorsion. So now, I simply do it. They have zero recourse to avoiding my 100 stam hits because I am not allowed to tell them why so they cease and desist if they wish to avoid further hits.

 

Things have changed quite a bit. Many years ago, I was put on trial by another Guild. I was smacked on the BB lightly and the "Guild diplomat" contacted me in regard to the accusation. We talked and I was declared, by the Guild in question, to be innocent. 

 

After that, OSBH was created. That was the bane of PvP for me. It was for "good intentions" but what was what I considered to undermine PvP in game for years. Simply put, it enforced "rules" that players "had" to abide by. It "broke down" because of internal differences of opinion, but the gist stayed in game for years.

 

But that probably all seems "grandpa". Even before "prestige", my stance has always been to educate my guildies. They need to get why they were smacked and learn to avoid it. That said, I found it more instructive to hit with 100 stam 9 times on any bounty they placed no matter what. Me losing five levels for them taught them more about PvP than anything else.

 

All that said, in my personal opinion, BB has always been a manipulative joke. My thought is that it needs to be reevaluated to punishment-payment system.

 

What I have always HATED (yes in caps for emphasis) was the idea that BHs felt they were doing something useful. 

 

But how the payment-punishment system would would work is probably something for another thread entirely. 

 

The BB needs adjustment. I do believe that Guilds defend their own, in general. But until the BB is adjusted, a lot of players will continue to defend their own by not placing bounties. 



#31 Egami

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Posted 16 January 2016 - 06:34

So today, just defended my own... Of course, I also smacked players on the BB just because; hey, I was doing the BH thing. Look for me on the board and prosperous smacking everybody! 




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