Skill tree needs a fix
#1 fs_phool
Posted 08 May 2008 - 06:43
Why is this so???
It seems a strange anomaly - especially when you can put pts into any of the level 200+ skills without having to put pts into earlier skills.
Can this requirement be removed please? Its hard enough deciding on which skills to invest in now that we can have a maximum of 150 pts in each skill without being further restricted by having to put pts into skills that we aren't going to use.
This just seems a relic of the early days of the game and is no longer useful.
What do others think?
#2 fs_gopargur2
Posted 08 May 2008 - 06:48
#3
Posted 08 May 2008 - 07:01
#4
Posted 08 May 2008 - 07:12
#5 fs_rulen
Posted 08 May 2008 - 07:28
#6
Posted 08 May 2008 - 07:32
Now I really hope something will be done about unlinking skills, and maybe giving us all a skill reset, so that we can allocate the freed point onto other for us more useful skill
#7
Posted 08 May 2008 - 07:47
Yup I have to agree also. It does seem mad that just those few skills are linked.
Ofcourse to be fair if these skills links are removed then a skill reset to free up the points would also have to be done.
A skill reset wouldn't be a bad idea, anyway. In fact, maybe a fix for the "skill tree" could coincide with the lvl 400 skills that still haven't been implemented... that would make it easier on all, I should think
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#8
Posted 08 May 2008 - 08:00
With more and more people head up into the higher levels and now with the entire top 250 over level 300 can you have a look at level 350 & 400 buffs.
And when these change can we have a skill reset please.
#9 fs_radulykan
Posted 08 May 2008 - 08:01
#10
Posted 08 May 2008 - 08:02
#11 fs_coyotik
Posted 08 May 2008 - 08:15
But given the fact that both the combat system and the skill system are, ehm, how to put it without risking a ban, ehm, just not really well designed, I guess that we should go for the removal of the requirements.
Hoof, please, please reconsider the defensive buffs. I think that I was not the only one to propose a reasonable skill reform that would make those quite useful again without requiring any big changes to the rest of the game.
#12
Posted 08 May 2008 - 08:59
the rpg-gamer me says "add them for high-level skills as well", making a real skill tree there.
Get's my vote
That's how long I've been waiting for this game.
#13 fs_coyotik
Posted 08 May 2008 - 09:03
Promise you'll make Hoof revamp the existing skills, though. Especially the ones that currently work on base hp, def and armor, ouch they ARE bad
the rpg-gamer me says "add them for high-level skills as well", making a real skill tree there.
Get's my vote
#14
Posted 08 May 2008 - 09:07
the rpg-gamer me says "add them for high-level skills as well", making a real skill tree there.
Get's my vote
not my vote thou :oops:
#15
Posted 08 May 2008 - 09:10
Promise you'll make Hoof revamp the existing skills, though. Especially the ones that currently work on base hp, def and armor, ouch they ARE bad
I wish i had said that... That's the reason people have no use for those skills.... a percent of a percent of 1 is negligible at best
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#16
Posted 08 May 2008 - 09:55
#17
Posted 08 May 2008 - 10:25
#18 fs_azuk
Posted 08 May 2008 - 10:46
They either need to link all the skills or none at all.
I wuld prefer the none option as it doesnt penalise you for wanting specific skills
#19 fs_mrwright
Posted 08 May 2008 - 11:00
#20
Posted 08 May 2008 - 11:01
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