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#21 Kbyte

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Posted 27 June 2016 - 13:30

and here another idea, maybe for halloween event.... an normal titan but that shows an an normal creature on the map and also summon 5 normal creatures [which are exactaly that map level] and the click button on that titan appears randomly within creatures 1~6 [where 5 is the creatures summoned and 1 is the titan but yet the titan still having the 2 seconds cooldown per attacks].

 

*AM not working on that titan, it still working as an normal titan that randomly teleport to another place after it was killed sometimes, and even if the player is without AM it won't disapear if it has not teleported yet .... the summoned creatures are summoned each time the titan is killed and capped at 5 summoned creatures at most, so there will be always at least 6 creatures => 5 normal creatures [that can't be blocked on preference] + 1 titan, other creatures could appear on that spot too if the player forgot to block it on preferences*

 

if that were an halloween titan, it should give sth related to halloween, so an bag of candies as rune, or an flying broom as an weapon [if it is an witch], or pumpkin as an helm [if jack-o-lantern], or mummy bandage as an ring or amulet [if an mummy] and so on.


Edited by Kbyte, 27 June 2016 - 13:55.


#22 Kbyte

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Posted 27 June 2016 - 13:59

and maybe an ghost titan that would need reveal to be seen [much easier to kill than invisible invader that is always invisible], -you see him on the map but don't see the attack button and can't kil him until you get the reveal potion - maybe dropping an type of bed sheet as an epic armor.

 

 

* and no reveal potion shop during that time that titan appear ... the player would need to make the low level quest reveal potion to see that titan *

 

at most that player could stock reveal potions from hallowen [it's time could be nerfed to 15 minutes instead and buff pride not working on that potion, only BM] to use on that titan months later, but many will need to invent if from the recipe [could have an better duration than that shop reveal potion, maybe 45 min and buff pride and BM working on this pot].

 

or make this an permanet titan maybe.


Edited by Kbyte, 27 June 2016 - 14:15.


#23 Kbyte

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Posted 27 June 2016 - 14:31

here another idea, an "dimensional" titan that appears in an special map that has an 2% chance to change the map after it is killed [like each of the 5 map is another dimension lol] when it is killed the player will be "forced" to appear on the map's entrace for it to do not bug if the player be in an wall for example, and the titan would be "forced" teleported right after the map change so the titan would not be bugged in an wall .... having 5 different maps that map could be changed, 2 of them reasonable easy to walk and 2 not so easy to walk and 1 of them almost like an maze ... the player would need to be luck against that titan.

 

The player teleport skill not working on these maps to don't bug sb else also hunting the titan and by chance could be teleporting with the skill and get bugged on the previous map.

 

the titan normal teleport rate could still be kept.

 

maybe could drop an epic glove


Edited by Kbyte, 27 June 2016 - 20:14.


#24 Kbyte

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Posted 27 June 2016 - 14:42

lol I made 5 different ideas on special titans the game never had on this thread, I guess it is already enough.

 

these are just ideas for special titans because we already have the invisible invander which is by now the only special titan that differs from all normal titans.

 

*not considering the elemental ones that are quest titans where you get the epic when finishing the quest*


Edited by Kbyte, 27 June 2016 - 20:25.


#25 Egami

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Posted 27 June 2016 - 21:04

Shortest Egami post in the history of man (barring this intro):

Titan hunting is fine as is.

New Titans would be cool.

#26 yghorbeviahn

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Posted 28 June 2016 - 03:07

The best way to bring some life/value to Epics is to create something to do with them.

Some kind of inventing, epic fragments...I don't know, but if HCS don't release anything to drain the amount of Epics in game, the price will never rise.



#27 bigchaos

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Posted 28 June 2016 - 20:29

The thing is this titans are meant to be a group activity for the guilds and its players. You need the secures and tkp where it is.  It was mentioned in post by Kedyn that guilds that specialize in getting titans as a team will be dominating if things were to drop for single solo secures.  

 

I do not agree with the suggestion but I do agree with the community that the value of epics are not what they used to be for merchants. The value for a player to have epics are still there as stamina recovery game process. 

 

Perhaps we could do a titan based on ah surplus.  For example lets say tsuki helm is in a glut not selling then a titan designed to use that epic increase stats like a blank stat booster.   The thing though you get a random boost up on the helm and can only be boosted x times on what fs set up the process as.   It is only a thrown idea to help those players liking to up stamina recovery and I know high stamina banks have been asking to raise epics.  I also know hcs has repeatedly stated not happening on epic raising but this might entice to help game flow interest in doing titans.  



#28 Egami

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Posted 28 June 2016 - 23:53

The best way to bring some life/value to Epics is to create something to do with them.

Some kind of inventing, epic fragments...I don't know, but if HCS don't release anything to drain the amount of Epics in game, the price will never rise.


I see no need for prices to rise. Seems ludicrous actually. Who would benefit from artificially inflating prices?

In a perfect world, HCS's venture into streaming for smartphones will actually flourish and introduce new blood.

That will function more than enough to increase demand and for the market to rebalance.

In the meantime, all of you are mostly talking about "profit".

Just me, but you might take a step back and think about it from my perspective:

ie, some new player comes to the game and the price, thanks to the supply glut, is low enough for me to swing and buy the item for them.

My other option is to do it myself (with or without Guild). I don't really have any desire for there to be a lot of competition on that.

For me it's win-win... nobody is forcing anybody to hunt Titans. If you can't get out of it what you want, why do it?

That said, I'd consider using something with HUGE oversupply to make high-level stam-gain items.

Personally, my experience has been that any intelligent guild (and that started years ago) dominated and restricted supply precisely to inflate prices.

I'm not really sure why some people are positive on that "monopoly" mentality. It boggles the mind.

#29 yghorbeviahn

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Posted 29 June 2016 - 05:13

I see no need for prices to rise. Seems ludicrous actually. Who would benefit from artificially inflating prices?

There is no path in the game to follow that can get you any profit now, if players can not have access to a reasonable amount of FSPs somehow, they stop playing...I'm not talking about those who donate, but about those who don't.

I can say for myself, in the past I was very active in Titna Hunting, I've made a good amount of FSPs with that, all those FSPs has become upgrades (or current stamina during XP Events), now, even with Flash Sales, I can't remember the last time I've made a single upgrade, and that's a huge problem.

We can say that with more Epics in the game for a cheaper price is good for players to use it, but without a way to generate profit, people will have their Epics with no will no log back into the game to spend the extra stamina they got.



#30 Egami

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Posted 30 June 2016 - 19:35

@ygh's #29 post...

I guess we will have to agree to disagree.

What I personally believe is that people are inflexible and that does NOT rule out your theory.

What is left out is the fact that things evolve.

There is no path in the game to follow that can get you any profit now, if players can not have access to a reasonable amount of FSPs somehow, they stop playing...I'm not talking about those who donate, but about those who don't.


Profit is a word that is thrown around so loosely in this game, it's silly.

I would argue that nowadays, more than ever, there are ways to not donate to the game and make FSP for your character.

The problem is that "profit" is defined by the each and every player based on their personal way of playing this game.

Levelers can make gold in this game which is absolutely free. Of course, they should evaluate cost effectiveness, but that seems to me, the easiest way to make "some" FSP for nothing.

You are looking at Titan Hunting and thinking that something that sold for huge FSP before, sells for less.

That's natural. It's time for you to reevaluate what is worthwhile for you.

If you think that Titan Hunting is not giving you a sufficient return on your investment, so be it. Look to the tons of other game aspects and design your strategy.

I openly admit that I haven't "donated" in quite awhile. However, I have spent over three years building up my reputation for common farming.

Is it worth it? Hard to say... The time I spend on it in pure monetary terms makes it perfectly clear that it's not.

But I do it anyway... and let me tell you... 6 hours for each run considering organization, etc for the cents the FSP are worth... probably silly. But for some, it's worth "gold".

(...) without a way to generate profit, people will have their Epics with no will no log back into the game to spend the extra stamina they got.


Stam is free. Nobody is forced to spend more than they make on anything.

These type of arguments are trying to say that it's unfair that millionaires have access to more than beggars.

I get the human sentiment there, but this is a game. Nobody is forcing you to do anything.

Tons of options and you will be "rewarded" if you can figure out what gives you enjoyment and work towards that end.

#31 EpicPiety

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Posted 01 July 2016 - 03:22

@egami 

 

Your wrong sorry...Yjorb right. The rate at which it is possible to profit through game mechanics other than donating is magnitudes lower than what it was when titan items etc... went for more fsps. The main reason for that is the drop in prices on items. Because of that the rate players can upgrade their character dropped at the same rate :). Low rate of upgrades = low player satisfaction = low player count.

 

artificial inflation on ALL items = good for game.


Edited by EpicPiety, 01 July 2016 - 03:26.


#32 Pardoux

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Posted 01 July 2016 - 04:18

@egami 

 

Your wrong sorry...Yjorb right. The rate at which it is possible to profit through game mechanics other than donating is magnitudes lower than what it was when titan items etc... went for more fsps. The main reason for that is the drop in prices on items. Because of that the rate players can upgrade their character dropped at the same rate :). Low rate of upgrades = low player satisfaction = low player count.

 

artificial inflation on ALL items = good for game.

 

Not if you're a buyer instead of a seller.

 

ATM, folk are buying epics that wouldn't be otherwise able to....


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#33 EpicPiety

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Posted 01 July 2016 - 18:07

Not if you're a buyer instead of a seller.

 

ATM, folk are buying epics that wouldn't be otherwise able to....

Are you talking about a merchant? Then they have higher margins to play with to profit. No one in a real situation should ever be JUST a buyer...Anyways that doesn't play into a situation to do with the ability to upgrade your character. Item's aren't a necessity especially epics opposed to upgrades which are a necessity to thrive in this game. If items are too expensive just join a guild that has them...That's what people did when the game was successful and the market was functioning properly.

 

That's whats wrong with the game now treating epics as a necessity which is blinding them from reality on why the games been going down hill. With inflation it's not like epics/items/etc... will be impossible to achieve. Your potential to profit increases as well.


Edited by EpicPiety, 01 July 2016 - 18:14.


#34 Pardoux

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Posted 01 July 2016 - 20:35

Nope, not merchants per se.

 

Just looking at it from the other side of the fence to those that titan hunt for profit.

 

Titan hunting still offers, probably, THE best return for stamina in terms of fsp earned.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#35 EpicPiety

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Posted 01 July 2016 - 22:11

Nope, not merchants per se.

 

Just looking at it from the other side of the fence to those that titan hunt for profit.

 

Titan hunting still offers, probably, THE best return for stamina in terms of fsp earned.

This goes beyond titan items though i'm talking larger scale macro economy not just titans.



#36 yghorbeviahn

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Posted 03 July 2016 - 04:58

In the past I used to farm Titans, save the FSPs to do an Epic Hunt with 1000~1500 spent at max stamina + all big pots.

That would cost around 1500~2000 FSPs at the time, and that was great! I hated to hunt and loved the XP Event, so I was spending everything I wanted on that event, but I've never donated, all I did was farming Titans and few other small things.

That made me log in every hour to find a new Titan, develop strategies to hunt, create groups of Titan Hunters in the guild, find 4 people able to log in for few hours and everyone set their clock to ring at every hour tick, that was fun, that made me active.

Two weeks ago or so I was at max stamina, so I checked the Scout Tower, there were a Fuvayu without any hit, I decided to hunt him, so I did, I was watching a movie on TV while hunting, without paying attetion, I stopped to make popcorn, answered the phone, answered Facebook...And still secured it without anyone else appearing.

That scenario is bringing people down (not in the game as a whole, but at Titan Hunting), there is no will to secure it, they're just there and you kill it when you want to kill time, it's not something special anymore, and that's really sad.

-

And when I was talking about profit, I was thinking about a way to create real value, now if you hunt that same Fuvayu you would sell that Rune for 20FSPs or so...C'mon, 45 minutes hunting, time selling it, stamina spent...And +20 max stamina worth of payment? I would rather watch something on TV...And that lack of will to play is really killing the game and I want to be fixed.



#37 rowbeth

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Posted 03 July 2016 - 10:59

And when I was talking about profit, I was thinking about a way to create real value, now if you hunt that same Fuvayu you would sell that Rune for 20FSPs or so...C'mon, 45 minutes hunting, time selling it, stamina spent...And +20 max stamina worth of payment? I would rather watch something on TV...And that lack of will to play is really killing the game and I want to be fixed.

 

Fact of life, I'm afraid.

 

Digital tools don't wear out, so the supply just gets bigger, and the price smaller. Or if you do make them wear out (crystal items) then people either don't like them or demand a huge oversupply so they can afford to let them break. The only other way out of this is power creep, so epics get more epic. But people then complain about power creep making the game too easy.

 

I'd suggest that the only way for any item to retain its value over many years is for the game not to change and not grow in level or power, but that would just make people get bored of playing the game and so the population will decrease and any market will still end up oversupplied.

 

Brand new ideas is where the new profit comes from. But brand new ideas don't just grow on trees, and I strongly suspect they get harder and harder to code up as a game grows older and becomes more complex. There are reasons why you get many many more new games than you get new aspects of old games.




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