- The maximum level for Heroes has been increased from 70 to 75. Any Heroes which had already reached 70 will see their experience points roll over and give credit towards the new levels.
- The maximum level for 11 structures has been increased from 22 to 25. The list of structures which can now reach level 25 are: Headquarters, Hydroponic Farm, Oil Rig, Alloy Refinery, Black Market, Supply Depots, Walls, Airstrip, Global Network, Security Stations and the Bunker.
- Level 10 Alien Sectors have started appearing in all regions.
- Items can be used in multiple quantities throughout the game.
- Alien Caches have been moved from Alien Sectors to the Defeat Alien Challenge to improve server performance.
- A new challenge will be running in the comings weeks, Alliance Sustained Defeat Aliens Challenge which will reward an Epic Alien Cache.
- When an Alliance member earns a double cache based on a high Cache level, this is now displayed properly.
- Fixed a bug where the surviving units in the march from combat were not always adjusted properly.
- Fixed a bug that if units were in transfer to your Facility during a teleport would report as missing until you restarted the game.
- Fixed bug where Facebook / Steam friends would not correctly remove from your Shard Reactor when you removed them as friends.
- Fixed bug where alliance tags would not correctly display in player top lists.
- Further optimizations to network traffic to reduce data usage by around 60%.
Coming Soon: Game Update 1.9992!
#1
Posted 27 September 2018 - 10:30
- Undjuvion likes this
#3
Posted 27 September 2018 - 16:54
Well the Defeat Alien Challenge looks like my proposal. Is it based on my idea or not? I would like to see a nice reward if it is :-)
https://forums.hunte...e=5#entry990190
Terminers, Delta 2
- Zue likes this
#4
Posted 27 September 2018 - 23:06
- Kildek likes this
#5
Posted 28 September 2018 - 13:15
Taking away individual caches is a bad idea its how are smaller players grow from the speed ups and the resources. If you take those away it will push alot of players away and probably myself included. Look at are region now we have hardly any small players other then alts.
Players can still obtain those rewards from attacking Aliens. The only real difference is that you will gain the rewards you would have obtained from caches as part of a Challenge we'll be running frequently.
We are happy to take all of your feedback on-board however, and make any changes if needed.
#6
Posted 29 September 2018 - 00:06
#7
Posted 01 October 2018 - 08:35
Players can still obtain those rewards from attacking Aliens. The only real difference is that you will gain the rewards you would have obtained from caches as part of a Challenge we'll be running frequently.
We are happy to take all of your feedback on-board however, and make any changes if needed.
Hi there
Not really happy about this update, as i suspect this will further increase the imbalance of this game.
The level increase means the gap between the big spenders and and casual spenders will increase. Currently, you are somewhat save, of getting attacked, once you reach a power of 100 million and own a considerable amount of T4 troops or specialized units. Those 100 million probably won't be enough for the future.
Small/mid range players get harvested, and are targeted during events/alliance conflicts, with daily attacks. They do not have the troops (or a hero) left, to fight aliens. There are of course the troops in the bunker. Those are not enough though, for any larger scale alien attack. In addition, every time they are taken out of the bunker, the small player risks of losing them too. While those daily attacks are ongoing (which happens pretty often), the smaller player is dependent on those caches, to make any progress. Yet, this upgrade means he wont even get those.
In my opinion, it would be much better for the game, to address the imbalances of the game. It is something players have asked for, since the beginning. I suspect this update is another nail in the coffin, that will drive small players away.
Regards
- INDeeDO likes this
#8
Posted 02 October 2018 - 10:58
#9
Posted 02 October 2018 - 15:14
Hi everyone!
Thanks for all of your feedback on the changes coming in the next game update. We are reading all of your comments and taking them on-board for future improvements in the game. Of course, we absolutely want to ensure that all players have an enjoyable experience in Operation: New Earth, which is why we are open to making further changes (where possible).
#11
Posted 07 October 2018 - 14:11
#12
Posted 08 October 2018 - 12:21
For those who haven't checked by on Facebook:
At the time of writing, the game will be down for about 2 more hours (until 2PM UTC).
For HCS: Would have been nice, if this info too could have been shared on Steam and this forum.
Regards
#13
Posted 08 October 2018 - 23:52
#14
Posted 09 October 2018 - 13:05
#15
Posted 09 October 2018 - 16:47
And still no fix crashes after less than 5 minutes
We'll have a fix for players on mobile platforms soon. At the moment, 1.9993 is available to players on the Facebook Gameroom and Steam.
If you have any further concerns in the meantime, please feel free to contact us via Support: https://opnewearth.z...us/requests/new
We are happy to compensate you for any losses incurred due to these issues.
#16
Posted 11 October 2018 - 15:49
Hi everyone!
Thanks for all of your feedback on the changes coming in the next game update. We are reading all of your comments and taking them on-board for future improvements in the game. Of course, we absolutely want to ensure that all players have an enjoyable experience in Operation: New Earth, which is why we are open to making further changes (where possible).
kaip zaidime verteja sutvarkiti
#17
Posted 11 October 2018 - 15:52
kaip sutvarkit verteja zaidime?
#18
Posted 11 October 2018 - 16:05
We'll have a fix for players on mobile platforms soon. At the moment, 1.9993 is available to players on the Facebook Gameroom and Steam.
If you have any further concerns in the meantime, please feel free to contact us via Support: https://opnewearth.z...us/requests/new
We are happy to compensate you for any losses incurred due to these issues.
neveikia vertejas
#19
Posted 14 October 2018 - 15:04
#20
Posted 15 October 2018 - 10:24
After the update, there is a new bug in Alliance caches.
When you chose "Collect All", you only get part of the cache.
As example: here is says "Invader Cache x 2", but only returned "1 x Leather".
When you instead chose "Collect" (one by one),
you get the full amount, in this case "2 x Leather".
It looks like "Alliance Cache Level" is not applied when "Collect "all" is chosen.
In this example "Alliance Cache Level" was at 20.
Regards
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